syntax = "proto3"; // The protocol defined here is actually two sub-protocols, one protocol for control of the main // process (MainRequest/MainResponse), and one for control of each VCPU thread // (VcpuRequest/VcpuResponse). Each protocol works the same: the client creates a protobuf of either // a MainRequest or VcpuRequest, sends it encoded over the main socket or one of the vcpu sockets, // reads the the MainResponse or VcpuResponse over the same socket and decodes it as a protobuf. For // specific information on the purpose of each request, see the C API in crosvm.h. Most requests // here map 1:1 to a function in that API. Only the intricacies unique to the wire protocol are // commented on here. enum AddressSpace { IOPORT = 0; MMIO = 1; } // A request made to the crosvm main process that affects the global aspects of the VM. message MainRequest { // Every message under the Create namespace will instantiate an object with the given ID. The // type of object is determined by the oneof constructor field. message Create { message IoEvent { AddressSpace space = 1; uint64 address = 2; uint32 length = 3; uint64 datamatch = 4; } message Memory { uint64 offset = 1; uint64 start = 2; uint64 length = 3; bool read_only = 4; } message IrqEvent { uint32 irq_id = 1; bool resample = 2; } uint32 id = 1; oneof constructor { IoEvent io_event = 2; // This message also requires a memfd sent over the socket. Memory memory = 3; IrqEvent irq_event = 4; } } // No matter what the type an object is, it can be destroyed using this common method. message Destroy { uint32 id = 1; } message NewConnection {} message GetShutdownEventfd {} message ReserveRange { AddressSpace space = 1; uint64 start = 2; uint64 length = 3; } message SetIrq { uint32 irq_id = 1; bool active = 2; } message SetIrqRouting { message Route { message Irqchip { uint32 irqchip = 1; uint32 pin = 2; } message Msi { uint64 address = 1; uint32 data = 2; } uint32 irq_id = 1; oneof route { Irqchip irqchip = 2; Msi msi = 3; } } repeated Route routes = 1; } message SetIdentityMapAddr { uint32 address = 1; } message PauseVcpus { uint64 cpu_mask = 1; uint64 user = 2; } message GetVcpus {} message Start {} message MemoryDirtyLog { uint32 id = 1; } // The type of the message is determined by which of these oneof fields is present in the // protobuf. oneof message { // Common method for instantiating a new object of any type. Create create = 1; // Common method for destroying an object of any type. Destroy destroy = 2; NewConnection new_connection = 3; GetShutdownEventfd get_shutdown_eventfd = 4; ReserveRange reserve_range = 5; SetIrq set_irq = 6; SetIrqRouting set_irq_routing = 7; SetIdentityMapAddr set_identity_map_addr = 8; PauseVcpus pause_vcpus = 9; GetVcpus get_vcpus = 10; Start start = 11; // Method for a Memory type object for retrieving the dirty bitmap. MemoryDirtyLog dirty_log = 101; } } message MainResponse { // Depending on the object that was created, an fd might also come from the socket. message Create {} message Destroy {} // NewMessage receives a socket fd along with the data from reading this socket. // The returned socket can be used totally independently of the original socket, and can perform // requests and responses independent of the other sockets. message NewConnection {} message GetShutdownEventfd {} message ReserveRange {} message SetIrq {} message SetIrqRouting {} message SetIdentityMapAddr {} message PauseVcpus {} // This message should also receive a socket fd per VCPU along with the data from reading this // socket. The VcpuRequest/VcpuResponse protocol is run over each of the returned fds. message GetVcpus {} message Start {} message MemoryDirtyLog { bytes bitmap = 1; } // This is zero on success, and a negative integer on failure. sint32 errno = 1; // The field present here is always the same as the one present in the corresponding // MainRequest. oneof message { Create create = 2; Destroy destroy = 3; NewConnection new_connection = 4; GetShutdownEventfd get_shutdown_eventfd = 5; ReserveRange reserve_range = 6; SetIrq set_irq = 7; SetIrqRouting set_irq_routing = 8; SetIdentityMapAddr set_identity_map_addr = 9; PauseVcpus pause_vcpus = 10; GetVcpus get_vcpus = 11; Start start = 12; MemoryDirtyLog dirty_log = 101; } } // A request made for a specific VCPU. These requests are sent over the sockets returned from the // GetVcpu MainRequest. message VcpuRequest { // This message will block until a non-empty response can be sent. The first response will // always be an Init wait reason. message Wait { } message Resume { // The data is only necessary for non-write (read) I/O accesses. In all other cases, data is // ignored. bytes data = 1; } // Each type refers to a set of KVM VCPU registers. The structure of the data corresponds to the // kvm structure. enum StateSet { // struct kvm_regs REGS = 0; // struct kvm_sregs SREGS = 1; // struct kvm_fpu FPU = 2; } message GetState { StateSet set = 1; } message SetState { StateSet set = 1; // The in memory representation of a struct kvm_regs, struct kvm_sregs, or struct kvm_fpu, // depending on the value of the StateSet. bytes state = 2; } // The type of the message is determined by which of these oneof fields is present in the // protobuf. oneof message { Wait wait = 1; Resume resume = 2; GetState get_state = 3; SetState set_state = 4; } } message VcpuResponse { // Depending on the reason a VCPU has exited, the Wait request will unblock and return a field // in the oneof exit. This is called the "wait reason." message Wait { // This request will always be the first wait reason returend by the first wait request. message Init { } // This type of wait reason is only generated if the access occurred on this VCPU on an // address previously reserved by a ReserveRange main request. message Io { AddressSpace space = 1; uint64 address = 2; bool is_write = 3; bytes data = 4; } // This type of wait reason is only generated after a PuaseVcpus request on this VCPU. message User { uint64 user = 1; } oneof exit { Init init = 1; Io io = 2; User user = 3; } } message Resume {} message GetState { // The in memory representation of a struct kvm_regs, struct kvm_sregs, or struct kvm_fpu, // depending on what StateSet was requested in GetState. bytes state = 1; } message SetState { } // This is zero on success, and a negative integer on failure. sint32 errno = 1; // The field present here is always the same as the one present in the corresponding // VcpuRequest. oneof message { Wait wait = 2; Resume resume = 3; GetState get_state = 4; SetState set_state = 5; } }