libvda is only available on ChromeOS, and being unable to link to it with regular builds reduces our build coverage. Add a "libvda-stub" feature that, if enabled, results in dummy C stubs being build for all the exported libvda functions. This allows builds with the "libvda" feature to pass, although of course the resulting video device would immediately crash and thus should not be used. BUG=b:244619291 TEST=`cargo build --features="video-decoder,video-encoder,libvda-stub"` completes. TEST=`cargo build --features="video-decoder,video-encoder,libvda"` reports link errors against libvda. TEST=`cargo build --features all-x86_64` builds libvda and completes without error. Change-Id: I9bb60f6caf670081d67c91275727f3888272d64b Reviewed-on: https://chromium-review.googlesource.com/c/crosvm/crosvm/+/3947844 Reviewed-by: Dennis Kempin <denniskempin@google.com> Commit-Queue: Alexandre Courbot <acourbot@chromium.org> |
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src | ||
tests | ||
bindgen.sh | ||
build.rs | ||
Cargo.toml | ||
README.md |
Libvda Rust wrapper
Note: This crate is specific to ChromeOS and requires the native (libvda)[https://source.chromium.org/chromiumos/chromiumos/codesearch/+/main:src/platform2/arc/vm/libvda] library at link time.
Rust wrapper for libvda. This library is used to enable communication with Chrome's GPU process to perform hardware accelerated decoding and encoding. It is currently in development to be used by crosvm's virtio-video device.
Building for the host environment
You can also execute cargo
directly for faster build and tests. This would be useful when you are
developing this crate. Since this crate depends on libvda.so, you need to install it to host
environment first.
(chroot)$ sudo emerge chromeos-base/libvda # Install libvda.so to host.
# Build
(chroot)$ cargo build
# Unit tests
(chroot)$ cargo test
Updating generated bindings
src/bindings.rs
is automatically generated from libvda_common.h
. src/decode/bindings.rs
is
automatically generated from libvda_decode.h
. src/encode/bindings.rs
is automatically generated
from libvda_encode.h
.
See the header of the bindings file for the generation command.