crosvm/media/ffmpeg
Tatsuyuki Ishi 7b0dde4d8d media: ffmpeg: Add helpers to build an AvFrame with metadata and buffers
This API allows the user to allocate and set the buffer/data of an AvFrame.
This will be needed when using AvFrame as encoder input.

BUG=b:239897269
TEST=cargo test --features "video-decoder,ffmpeg" -p ffmpeg -p devices

Change-Id: If2c46a1b19f5fb98a296ca42b1917f8260174c83
Reviewed-on: https://chromium-review.googlesource.com/c/crosvm/crosvm/+/3868596
Reviewed-by: Alexandre Courbot <acourbot@chromium.org>
2022-09-20 04:27:00 +00:00
..
src media: ffmpeg: Add helpers to build an AvFrame with metadata and buffers 2022-09-20 04:27:00 +00:00
bindgen.sh media/ffmpeg: only show VERSIONS notice on change 2022-09-14 18:01:56 +00:00
build.rs health-check: enforce blank line after copyright 2022-09-13 22:24:35 +00:00
Cargo.toml virtio: video: decoder: add ffmpeg-based software decoder backend 2022-06-07 11:44:21 +00:00
README.md media: ffmpeg: upgrade to ffmpeg 5.0 libraries 2022-08-23 01:47:48 +00:00
VERSIONS media: ffmpeg: upgrade to ffmpeg 5.0 libraries 2022-08-23 01:47:48 +00:00

FFmpeg wrapper

This is a minimal FFmpeg 5.0 wrapper for use with the virtio-video device, allowing to run a virtual video device backed by software decoding or encoding. This is useful for development and testing in situations where no supported video acceleration is available on the host.

Although several FFmpeg binding crates exist, most of them are not able to link against the system FFmpeg, and the only one that does is released under a software license that makes our lawyers nervous. Also they all run bindgen at build time, which is not possible to do under the Chrome OS build system and would require to patch the crate with fully generated bindings.

So taking this in consideration, as well as the extra work that it is to depend on external Rust crates in Chrome OS, it is preferable to add our own simple bindings here that cover just the parts of FFmpeg that we need.

This crate has minimal dependencies ; on the FFmpeg side, it just uses libavcodec, libavutil and libswscale.

The bindings can be updated using the bindgen.sh script. A few elements that bindgen cannot generate because they are behind C macros are re-defined in avutil.rs and error.rs, as well as tests to ensure their correctness.

And that's about it.