A generic framework for on-demand, incrementalized computation. Inspired by adapton, glimmer, and rustc's query system.
Find a file
Aleksey Kladov 46c55a1e5b Disable underscore_imports
Builds with beta now!
2018-10-09 22:40:03 +03:00
examples Re-export runtime 2018-10-07 14:08:22 +03:00
src disable in-band lifetimes 2018-10-09 22:39:03 +03:00
tests Disable underscore_imports 2018-10-09 22:40:03 +03:00
.dir-locals.el ask emacs to rustfmt on save 2018-09-28 11:26:57 -04:00
.gitignore warn people not to use this :) 2018-09-29 06:05:04 -04:00
.travis.yml add travis.yml support 2018-09-30 07:39:52 -04:00
Cargo.toml bump to 0.4.1 since I would like to release this 2018-10-05 15:25:12 -04:00
FAQ.md update FAQ with a link 2018-10-02 05:52:27 -04:00
LICENSE-APACHE add readme, license, etc 2018-09-28 11:01:27 -04:00
LICENSE-MIT add readme, license, etc 2018-09-28 11:01:27 -04:00
README.md update readme docs 2018-10-05 11:03:51 -04:00

salsa

A generic framework for on-demand, incrementalized computation.

Obligatory warning

Very much a WORK IN PROGRESS at this point. Ready for experimental use but expect frequent breaking changes.

Credits

This system is heavily inspired by adapton, glimmer, and rustc's query system. So credit goes to Eduard-Mihai Burtescu, Matthew Hammer, Yehuda Katz, and Michael Woerister.

Key idea

The key idea of salsa is that you define your program as a set of queries. Every query is used like function K -> V that maps from some key of type K to a value of type V. Queries come in two basic varieties:

  • Inputs: the base inputs to your system. You can change these whenever you like.
  • Functions: pure functions (no side effects) that transform your inputs into other values. The results of queries is memoized to avoid recomputing them a lot. When you make changes to the inputs, we'll figure out (fairly intelligently) when we can re-use these memoized values and when we have to recompute them.

How to use Salsa in three easy steps

Using salsa is as easy as 1, 2, 3...

  1. Define one or more query groups that contain the inputs and queries you will need. We'll start with one such group, but later on you can use more than one to break up your system into components (or spread your code across crates).
  2. Define the query functions where appropriate.
  3. Define the database, which contains the storage for all the inputs/queries you will be using. The query struct will contain the storage for all of the inputs/queries and may also contain anything else that your code needs (e.g., configuration data).

To see an example of this in action, check out the hello_world example, which has a number of comments explaining how things work. The hello_world README has a more detailed writeup.