mirror of
https://github.com/salsa-rs/salsa.git
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182 lines
4.6 KiB
Rust
182 lines
4.6 KiB
Rust
use crate::signal::Signal;
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use salsa::Database;
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use salsa::ParallelDatabase;
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use salsa::Snapshot;
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use std::cell::Cell;
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use std::sync::Arc;
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salsa::query_group! {
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pub(crate) trait ParDatabase: Knobs + salsa::ParallelDatabase {
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fn input(key: char) -> usize {
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type Input;
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storage input;
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}
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fn sum(key: &'static str) -> usize {
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type Sum;
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}
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fn sum2(key: &'static str) -> usize {
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type Sum2;
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}
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fn snapshot_me() -> () {
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type SnapshotMe;
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}
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}
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}
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/// Various "knobs" and utilities used by tests to force
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/// a certain behavior.
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pub(crate) trait Knobs {
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fn knobs(&self) -> &KnobsStruct;
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fn signal(&self, stage: usize);
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fn wait_for(&self, stage: usize);
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}
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pub(crate) trait WithValue<T> {
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fn with_value<R>(&self, value: T, closure: impl FnOnce() -> R) -> R;
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}
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impl<T> WithValue<T> for Cell<T> {
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fn with_value<R>(&self, value: T, closure: impl FnOnce() -> R) -> R {
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let old_value = self.replace(value);
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let result = closure();
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self.set(old_value);
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result
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}
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}
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/// Various "knobs" that can be used to customize how the queries
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/// behave on one specific thread. Note that this state is
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/// intentionally thread-local (apart from `signal`).
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#[derive(Clone, Default)]
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pub(crate) struct KnobsStruct {
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/// A kind of flexible barrier used to coordinate execution across
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/// threads to ensure we reach various weird states.
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pub(crate) signal: Arc<Signal>,
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/// When this database is about to block, send a signal.
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pub(crate) signal_on_will_block: Cell<usize>,
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/// Invocations of `sum` will signal this stage on entry.
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pub(crate) sum_signal_on_entry: Cell<usize>,
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/// Invocations of `sum` will wait for this stage on entry.
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pub(crate) sum_wait_for_on_entry: Cell<usize>,
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/// If true, invocations of `sum` will panic before they exit.
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pub(crate) sum_should_panic: Cell<bool>,
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/// If true, invocations of `sum` will wait for cancellation before
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/// they exit.
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pub(crate) sum_wait_for_cancellation: Cell<bool>,
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/// Invocations of `sum` will wait for this stage prior to exiting.
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pub(crate) sum_wait_for_on_exit: Cell<usize>,
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/// Invocations of `sum` will signal this stage prior to exiting.
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pub(crate) sum_signal_on_exit: Cell<usize>,
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}
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fn sum(db: &impl ParDatabase, key: &'static str) -> usize {
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let mut sum = 0;
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db.signal(db.knobs().sum_signal_on_entry.get());
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db.wait_for(db.knobs().sum_wait_for_on_entry.get());
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if db.knobs().sum_should_panic.get() {
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panic!("query set to panic before exit")
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}
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for ch in key.chars() {
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sum += db.input(ch);
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}
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if db.knobs().sum_wait_for_cancellation.get() {
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log::debug!("waiting for cancellation");
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while !db.salsa_runtime().is_current_revision_canceled() {
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std::thread::yield_now();
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}
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log::debug!("cancellation observed");
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return std::usize::MAX; // when we are cancelled, we return usize::MAX.
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}
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db.wait_for(db.knobs().sum_wait_for_on_exit.get());
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db.signal(db.knobs().sum_signal_on_exit.get());
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sum
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}
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fn sum2(db: &impl ParDatabase, key: &'static str) -> usize {
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db.sum(key)
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}
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fn snapshot_me(db: &impl ParDatabase) {
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// this should panic
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db.snapshot();
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}
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#[derive(Default)]
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pub struct ParDatabaseImpl {
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runtime: salsa::Runtime<ParDatabaseImpl>,
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knobs: KnobsStruct,
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}
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impl Database for ParDatabaseImpl {
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fn salsa_runtime(&self) -> &salsa::Runtime<ParDatabaseImpl> {
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&self.runtime
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}
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fn salsa_event(&self, event_fn: impl Fn() -> salsa::Event<Self>) {
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let event = event_fn();
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match event.kind {
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salsa::EventKind::WillBlockOn { .. } => {
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self.signal(self.knobs().signal_on_will_block.get());
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}
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_ => {}
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}
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}
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}
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impl ParallelDatabase for ParDatabaseImpl {
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fn snapshot(&self) -> Snapshot<Self> {
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Snapshot::new(ParDatabaseImpl {
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runtime: self.runtime.snapshot(self),
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knobs: self.knobs.clone(),
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})
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}
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}
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impl Knobs for ParDatabaseImpl {
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fn knobs(&self) -> &KnobsStruct {
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&self.knobs
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}
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fn signal(&self, stage: usize) {
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self.knobs.signal.signal(stage);
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}
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fn wait_for(&self, stage: usize) {
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self.knobs.signal.wait_for(stage);
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}
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}
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salsa::database_storage! {
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pub struct DatabaseImplStorage for ParDatabaseImpl {
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impl ParDatabase {
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fn input() for Input;
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fn sum() for Sum;
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fn sum2() for Sum2;
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fn snapshot_me() for SnapshotMe;
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}
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}
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}
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