A generic framework for on-demand, incrementalized computation. Inspired by adapton, glimmer, and rustc's query system.
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Aleksey Kladov d01d6ed511 Make GC API more orthogonal and flexible
Now, the effect of GC is a "product" of three parameters:

* what values are affected (everything/everything except used)
* are we removing values
* are we removing deps

SweepStrategy::default is now a no-op GC.
2019-01-26 21:38:15 +03:00
components/salsa-macros Merge pull request #135 from nikomatsakis/non-camel-case-types 2019-01-26 08:01:35 -05:00
examples update hello-world with the desired naming convention 2019-01-25 10:47:01 -05:00
src Make GC API more orthogonal and flexible 2019-01-26 21:38:15 +03:00
tests Make GC API more orthogonal and flexible 2019-01-26 21:38:15 +03:00
.dir-locals.el ask emacs to rustfmt on save 2018-09-28 11:26:57 -04:00
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salsa

Build Status Released API docs Crates.io

A generic framework for on-demand, incrementalized computation.

Obligatory warning

Very much a WORK IN PROGRESS at this point. Ready for experimental use but expect frequent breaking changes.

Credits

This system is heavily inspired by adapton, glimmer, and rustc's query system. So credit goes to Eduard-Mihai Burtescu, Matthew Hammer, Yehuda Katz, and Michael Woerister.

Key idea

The key idea of salsa is that you define your program as a set of queries. Every query is used like function K -> V that maps from some key of type K to a value of type V. Queries come in two basic varieties:

  • Inputs: the base inputs to your system. You can change these whenever you like.
  • Functions: pure functions (no side effects) that transform your inputs into other values. The results of queries is memoized to avoid recomputing them a lot. When you make changes to the inputs, we'll figure out (fairly intelligently) when we can re-use these memoized values and when we have to recompute them.

How to use Salsa in three easy steps

Using salsa is as easy as 1, 2, 3...

  1. Define one or more query groups that contain the inputs and queries you will need. We'll start with one such group, but later on you can use more than one to break up your system into components (or spread your code across crates).
  2. Define the query functions where appropriate.
  3. Define the database, which contains the storage for all the inputs/queries you will be using. The query struct will contain the storage for all of the inputs/queries and may also contain anything else that your code needs (e.g., configuration data).

To see an example of this in action, check out the hello_world example, which has a number of comments explaining how things work.

Salsa requires at least Rust 1.30 (beta at the time of writing).

Getting in touch

The bulk of the discussion happens in the issues and pull requests, but we have a zulip chat as well.