zed/gpui/src/elements/constrained_box.rs

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Rust
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2021-03-10 04:00:51 +00:00
use crate::{
AfterLayoutContext, AppContext, Element, Event, EventContext, LayoutContext, MutableAppContext,
PaintContext, SizeConstraint,
};
use pathfinder_geometry::vector::Vector2F;
pub struct ConstrainedBox {
child: Box<dyn Element>,
constraint: SizeConstraint,
}
impl ConstrainedBox {
pub fn new(child: Box<dyn Element>) -> Self {
Self {
child,
constraint: SizeConstraint {
min: Vector2F::zero(),
max: Vector2F::splat(f32::INFINITY),
},
}
}
pub fn with_max_width(mut self, max_width: f32) -> Self {
self.constraint.max.set_x(max_width);
self
}
pub fn with_max_height(mut self, max_height: f32) -> Self {
self.constraint.max.set_y(max_height);
self
}
pub fn with_height(mut self, height: f32) -> Self {
self.constraint.min.set_y(height);
self.constraint.max.set_y(height);
self
}
}
impl Element for ConstrainedBox {
fn layout(
&mut self,
mut constraint: SizeConstraint,
ctx: &mut LayoutContext,
app: &AppContext,
) -> Vector2F {
constraint.min = constraint.min.max(self.constraint.min);
constraint.max = constraint.max.min(self.constraint.max);
self.child.layout(constraint, ctx, app)
}
fn after_layout(&mut self, ctx: &mut AfterLayoutContext, app: &mut MutableAppContext) {
self.child.after_layout(ctx, app);
}
fn paint(&mut self, origin: Vector2F, ctx: &mut PaintContext, app: &AppContext) {
self.child.paint(origin, ctx, app);
}
fn dispatch_event(&self, event: &Event, ctx: &mut EventContext, app: &AppContext) -> bool {
self.child.dispatch_event(event, ctx, app)
}
fn size(&self) -> Option<Vector2F> {
self.child.size()
}
}