zed/gpui/src/scene.rs

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use crate::{
color::ColorU,
fonts::{FontId, GlyphId},
geometry::{rect::RectF, vector::Vector2F},
};
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pub struct Scene {
scale_factor: f32,
layers: Vec<Layer>,
active_layer_stack: Vec<usize>,
}
#[derive(Default, Debug)]
pub struct Layer {
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clip_bounds: Option<RectF>,
quads: Vec<Quad>,
shadows: Vec<Shadow>,
glyphs: Vec<Glyph>,
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}
#[derive(Default, Debug)]
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pub struct Quad {
pub bounds: RectF,
pub background: Option<ColorU>,
pub border: Border,
pub corner_radius: f32,
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}
#[derive(Debug)]
pub struct Shadow {
pub bounds: RectF,
pub corner_radius: f32,
pub sigma: f32,
pub color: ColorU,
}
#[derive(Debug)]
pub struct Glyph {
pub font_id: FontId,
pub font_size: f32,
pub glyph_id: GlyphId,
pub origin: Vector2F,
pub color: ColorU,
}
#[derive(Clone, Copy, Default, Debug)]
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pub struct Border {
pub width: f32,
pub color: Option<ColorU>,
pub top: bool,
pub right: bool,
pub bottom: bool,
pub left: bool,
}
impl Scene {
pub fn new(scale_factor: f32) -> Self {
Scene {
scale_factor,
layers: vec![Layer::default()],
active_layer_stack: vec![0],
}
}
pub fn scale_factor(&self) -> f32 {
self.scale_factor
}
pub fn layers(&self) -> &[Layer] {
self.layers.as_slice()
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}
pub fn push_layer(&mut self) {
let ix = self.layers.len();
self.layers.push(Layer::default());
self.active_layer_stack.push(ix);
}
pub fn pop_layer(&mut self) {
assert!(self.active_layer_stack.len() > 1);
self.active_layer_stack.pop();
}
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pub fn push_quad(&mut self, quad: Quad) {
self.active_layer().push_quad(quad)
}
pub fn push_shadow(&mut self, shadow: Shadow) {
self.active_layer().push_shadow(shadow)
}
pub fn push_glyph(&mut self, glyph: Glyph) {
self.active_layer().push_glyph(glyph)
}
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fn active_layer(&mut self) -> &mut Layer {
&mut self.layers[*self.active_layer_stack.last().unwrap()]
}
}
impl Layer {
fn push_quad(&mut self, quad: Quad) {
self.quads.push(quad);
}
pub fn quads(&self) -> &[Quad] {
self.quads.as_slice()
}
fn push_shadow(&mut self, shadow: Shadow) {
self.shadows.push(shadow);
}
pub fn shadows(&self) -> &[Shadow] {
self.shadows.as_slice()
}
fn push_glyph(&mut self, glyph: Glyph) {
self.glyphs.push(glyph);
}
pub fn glyphs(&self) -> &[Glyph] {
self.glyphs.as_slice()
}
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}
impl Border {
pub fn new(width: f32, color: impl Into<ColorU>) -> Self {
Self {
width,
color: Some(color.into()),
top: false,
left: false,
bottom: false,
right: false,
}
}
pub fn all(width: f32, color: impl Into<ColorU>) -> Self {
Self {
width,
color: Some(color.into()),
top: true,
left: true,
bottom: true,
right: true,
}
}
pub fn top(width: f32, color: impl Into<ColorU>) -> Self {
let mut border = Self::new(width, color);
border.top = true;
border
}
pub fn left(width: f32, color: impl Into<ColorU>) -> Self {
let mut border = Self::new(width, color);
border.left = true;
border
}
pub fn bottom(width: f32, color: impl Into<ColorU>) -> Self {
let mut border = Self::new(width, color);
border.bottom = true;
border
}
pub fn right(width: f32, color: impl Into<ColorU>) -> Self {
let mut border = Self::new(width, color);
border.right = true;
border
}
pub fn with_sides(mut self, top: bool, left: bool, bottom: bool, right: bool) -> Self {
self.top = top;
self.left = left;
self.bottom = bottom;
self.right = right;
self
}
fn all_sides(&self) -> bool {
self.top && self.left && self.bottom && self.right
}
}