zed/crates/theme/src/components.rs

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use gpui::elements::StyleableComponent;
use crate::{Interactive, Toggleable};
use self::{action_button::ButtonStyle, svg::SvgStyle, toggle::Toggle};
pub type ToggleIconButtonStyle = Toggleable<Interactive<ButtonStyle<SvgStyle>>>;
pub trait ComponentExt<C: StyleableComponent> {
fn toggleable(self, active: bool) -> Toggle<C, ()>;
}
impl<C: StyleableComponent> ComponentExt<C> for C {
fn toggleable(self, active: bool) -> Toggle<C, ()> {
Toggle::new(self, active)
}
}
pub mod toggle {
use gpui::elements::{GeneralComponent, StyleableComponent};
use crate::Toggleable;
pub struct Toggle<C, S> {
style: S,
active: bool,
component: C,
}
impl<C: StyleableComponent> Toggle<C, ()> {
pub fn new(component: C, active: bool) -> Self {
Toggle {
active,
component,
style: (),
}
}
}
impl<C: StyleableComponent> StyleableComponent for Toggle<C, ()> {
type Style = Toggleable<C::Style>;
type Output = Toggle<C, Self::Style>;
fn with_style(self, style: Self::Style) -> Self::Output {
Toggle {
active: self.active,
component: self.component,
style,
}
}
}
impl<C: StyleableComponent> GeneralComponent for Toggle<C, Toggleable<C::Style>> {
fn render<V: gpui::View>(
self,
v: &mut V,
cx: &mut gpui::ViewContext<V>,
) -> gpui::AnyElement<V> {
self.component
.with_style(self.style.in_state(self.active).clone())
.render(v, cx)
}
}
}
pub mod action_button {
use std::borrow::Cow;
use gpui::{
elements::{
ContainerStyle, GeneralComponent, MouseEventHandler, StyleableComponent, TooltipStyle,
},
platform::{CursorStyle, MouseButton},
Action, Element, TypeTag, View,
};
use schemars::JsonSchema;
use serde_derive::Deserialize;
use crate::Interactive;
pub struct ActionButton<C, S> {
action: Box<dyn Action>,
tooltip: Cow<'static, str>,
tooltip_style: TooltipStyle,
tag: TypeTag,
contents: C,
style: Interactive<S>,
}
#[derive(Clone, Deserialize, Default, JsonSchema)]
pub struct ButtonStyle<C> {
#[serde(flatten)]
container: ContainerStyle,
button_width: Option<f32>,
button_height: Option<f32>,
#[serde(flatten)]
contents: C,
}
impl ActionButton<(), ()> {
pub fn new_dynamic(
action: Box<dyn Action>,
tooltip: impl Into<Cow<'static, str>>,
tooltip_style: TooltipStyle,
) -> Self {
Self {
contents: (),
tag: action.type_tag(),
style: Interactive::new_blank(),
tooltip: tooltip.into(),
tooltip_style,
action,
}
}
pub fn new<A: Action + Clone>(
action: A,
tooltip: impl Into<Cow<'static, str>>,
tooltip_style: TooltipStyle,
) -> Self {
Self::new_dynamic(Box::new(action), tooltip, tooltip_style)
}
pub fn with_contents<C: StyleableComponent>(self, contents: C) -> ActionButton<C, ()> {
ActionButton {
action: self.action,
tag: self.tag,
style: self.style,
tooltip: self.tooltip,
tooltip_style: self.tooltip_style,
contents,
}
}
}
impl<C: StyleableComponent> StyleableComponent for ActionButton<C, ()> {
type Style = Interactive<ButtonStyle<C::Style>>;
type Output = ActionButton<C, ButtonStyle<C::Style>>;
fn with_style(self, style: Self::Style) -> Self::Output {
ActionButton {
action: self.action,
tag: self.tag,
contents: self.contents,
tooltip: self.tooltip,
tooltip_style: self.tooltip_style,
style,
}
}
}
impl<C: StyleableComponent> GeneralComponent for ActionButton<C, ButtonStyle<C::Style>> {
fn render<V: View>(self, v: &mut V, cx: &mut gpui::ViewContext<V>) -> gpui::AnyElement<V> {
MouseEventHandler::new_dynamic(self.tag, 0, cx, |state, cx| {
let style = self.style.style_for(state);
let mut contents = self
.contents
.with_style(style.contents.to_owned())
.render(v, cx)
.contained()
.with_style(style.container)
.constrained();
if let Some(height) = style.button_height {
contents = contents.with_height(height);
}
if let Some(width) = style.button_width {
contents = contents.with_width(width);
}
contents.into_any()
})
.on_click(MouseButton::Left, {
let action = self.action.boxed_clone();
move |_, _, cx| {
cx.window()
.dispatch_action(cx.view_id(), action.as_ref(), cx);
}
})
.with_cursor_style(CursorStyle::PointingHand)
.with_dynamic_tooltip(
self.tag,
0,
self.tooltip,
Some(self.action),
self.tooltip_style,
cx,
)
.into_any()
}
}
}
pub mod svg {
use std::borrow::Cow;
use gpui::{
elements::{GeneralComponent, StyleableComponent},
Element,
};
use schemars::JsonSchema;
use serde::Deserialize;
#[derive(Clone, Default, JsonSchema)]
pub struct SvgStyle {
icon_width: f32,
icon_height: f32,
color: gpui::color::Color,
}
impl<'de> Deserialize<'de> for SvgStyle {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::Deserializer<'de>,
{
#[derive(Deserialize)]
#[serde(untagged)]
pub enum IconSize {
IconSize { icon_size: f32 },
Dimensions { width: f32, height: f32 },
}
#[derive(Deserialize)]
struct SvgStyleHelper {
#[serde(flatten)]
size: IconSize,
color: gpui::color::Color,
}
let json = SvgStyleHelper::deserialize(deserializer)?;
let color = json.color;
let result = match json.size {
IconSize::IconSize { icon_size } => SvgStyle {
icon_width: icon_size,
icon_height: icon_size,
color,
},
IconSize::Dimensions { width, height } => SvgStyle {
icon_width: width,
icon_height: height,
color,
},
};
Ok(result)
}
}
pub struct Svg<S> {
path: Cow<'static, str>,
style: S,
}
impl Svg<()> {
pub fn new(path: impl Into<Cow<'static, str>>) -> Self {
Self {
path: path.into(),
style: (),
}
}
}
impl StyleableComponent for Svg<()> {
type Style = SvgStyle;
type Output = Svg<SvgStyle>;
fn with_style(self, style: Self::Style) -> Self::Output {
Svg {
path: self.path,
style,
}
}
}
impl GeneralComponent for Svg<SvgStyle> {
fn render<V: gpui::View>(
self,
_: &mut V,
_: &mut gpui::ViewContext<V>,
) -> gpui::AnyElement<V> {
gpui::elements::Svg::new(self.path)
.with_color(self.style.color)
.constrained()
.with_width(self.style.icon_width)
.with_height(self.style.icon_height)
.into_any()
}
}
}
pub mod label {
use std::borrow::Cow;
use gpui::{
elements::{GeneralComponent, LabelStyle, StyleableComponent},
Element,
};
pub struct Label<S> {
text: Cow<'static, str>,
style: S,
}
impl Label<()> {
pub fn new(text: impl Into<Cow<'static, str>>) -> Self {
Self {
text: text.into(),
style: (),
}
}
}
impl StyleableComponent for Label<()> {
type Style = LabelStyle;
type Output = Label<LabelStyle>;
fn with_style(self, style: Self::Style) -> Self::Output {
Label {
text: self.text,
style,
}
}
}
impl GeneralComponent for Label<LabelStyle> {
fn render<V: gpui::View>(
self,
_: &mut V,
_: &mut gpui::ViewContext<V>,
) -> gpui::AnyElement<V> {
gpui::elements::Label::new(self.text, self.style).into_any()
}
}
}