mirror of
https://github.com/zed-industries/zed.git
synced 2025-02-06 18:46:49 +00:00
276 lines
7.1 KiB
Rust
276 lines
7.1 KiB
Rust
|
use super::{Handle, Layout, LayoutId, Pixels, Point, Result, ViewContext, WindowContext};
|
||
|
use std::{any::Any, cell::RefCell, marker::PhantomData, rc::Rc};
|
||
|
|
||
|
pub trait Element: 'static {
|
||
|
type State;
|
||
|
type FrameState;
|
||
|
|
||
|
fn layout(
|
||
|
&mut self,
|
||
|
state: &mut Self::State,
|
||
|
cx: &mut ViewContext<Self::State>,
|
||
|
) -> Result<(LayoutId, Self::FrameState)>;
|
||
|
|
||
|
fn paint(
|
||
|
&mut self,
|
||
|
layout: Layout,
|
||
|
state: &mut Self::State,
|
||
|
frame_state: &mut Self::FrameState,
|
||
|
cx: &mut ViewContext<Self::State>,
|
||
|
) -> Result<()>;
|
||
|
}
|
||
|
|
||
|
pub trait ParentElement<S> {
|
||
|
fn child(self, child: impl IntoAnyElement<S>) -> Self;
|
||
|
}
|
||
|
|
||
|
trait ElementObject<S> {
|
||
|
fn layout(&mut self, state: &mut S, cx: &mut ViewContext<S>) -> Result<LayoutId>;
|
||
|
fn paint(
|
||
|
&mut self,
|
||
|
parent_origin: super::Point<Pixels>,
|
||
|
state: &mut S,
|
||
|
cx: &mut ViewContext<S>,
|
||
|
) -> Result<()>;
|
||
|
}
|
||
|
|
||
|
struct RenderedElement<E: Element> {
|
||
|
element: E,
|
||
|
phase: ElementRenderPhase<E::FrameState>,
|
||
|
}
|
||
|
|
||
|
#[derive(Default)]
|
||
|
enum ElementRenderPhase<S> {
|
||
|
#[default]
|
||
|
Rendered,
|
||
|
LayoutRequested {
|
||
|
layout_id: LayoutId,
|
||
|
frame_state: S,
|
||
|
},
|
||
|
Painted {
|
||
|
layout: Layout,
|
||
|
frame_state: S,
|
||
|
},
|
||
|
}
|
||
|
|
||
|
/// Internal struct that wraps an element to store Layout and FrameState after the element is rendered.
|
||
|
/// It's allocated as a trait object to erase the element type and wrapped in AnyElement<E::State> for
|
||
|
/// improved usability.
|
||
|
impl<E: Element> RenderedElement<E> {
|
||
|
fn new(element: E) -> Self {
|
||
|
RenderedElement {
|
||
|
element,
|
||
|
phase: ElementRenderPhase::Rendered,
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
impl<E: Element> ElementObject<E::State> for RenderedElement<E> {
|
||
|
fn layout(&mut self, state: &mut E::State, cx: &mut ViewContext<E::State>) -> Result<LayoutId> {
|
||
|
let (layout_id, frame_state) = self.element.layout(state, cx)?;
|
||
|
self.phase = ElementRenderPhase::LayoutRequested {
|
||
|
layout_id,
|
||
|
frame_state,
|
||
|
};
|
||
|
Ok(layout_id)
|
||
|
}
|
||
|
|
||
|
fn paint(
|
||
|
&mut self,
|
||
|
parent_origin: Point<Pixels>,
|
||
|
state: &mut E::State,
|
||
|
cx: &mut ViewContext<E::State>,
|
||
|
) -> Result<()> {
|
||
|
self.phase = match std::mem::take(&mut self.phase) {
|
||
|
ElementRenderPhase::Rendered => panic!("must call layout before paint"),
|
||
|
|
||
|
ElementRenderPhase::LayoutRequested {
|
||
|
layout_id,
|
||
|
mut frame_state,
|
||
|
} => {
|
||
|
let mut layout = cx.layout(layout_id)?;
|
||
|
layout.bounds.origin += parent_origin;
|
||
|
self.element
|
||
|
.paint(layout.clone(), state, &mut frame_state, cx)?;
|
||
|
ElementRenderPhase::Painted {
|
||
|
layout,
|
||
|
frame_state,
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ElementRenderPhase::Painted {
|
||
|
layout,
|
||
|
mut frame_state,
|
||
|
} => {
|
||
|
self.element
|
||
|
.paint(layout.clone(), state, &mut frame_state, cx)?;
|
||
|
ElementRenderPhase::Painted {
|
||
|
layout,
|
||
|
frame_state,
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
Ok(())
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pub struct AnyElement<S>(Box<dyn ElementObject<S>>);
|
||
|
|
||
|
impl<S> AnyElement<S> {
|
||
|
pub fn layout(&mut self, state: &mut S, cx: &mut ViewContext<S>) -> Result<LayoutId> {
|
||
|
self.0.layout(state, cx)
|
||
|
}
|
||
|
|
||
|
pub fn paint(
|
||
|
&mut self,
|
||
|
parent_origin: Point<Pixels>,
|
||
|
state: &mut S,
|
||
|
cx: &mut ViewContext<S>,
|
||
|
) -> Result<()> {
|
||
|
self.0.paint(parent_origin, state, cx)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pub trait IntoAnyElement<S> {
|
||
|
fn into_any(self) -> AnyElement<S>;
|
||
|
}
|
||
|
|
||
|
impl<E: Element> IntoAnyElement<E::State> for E {
|
||
|
fn into_any(self) -> AnyElement<E::State> {
|
||
|
AnyElement(Box::new(RenderedElement::new(self)))
|
||
|
}
|
||
|
}
|
||
|
|
||
|
impl<S> IntoAnyElement<S> for AnyElement<S> {
|
||
|
fn into_any(self) -> AnyElement<S> {
|
||
|
self
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#[derive(Clone)]
|
||
|
pub struct View<S> {
|
||
|
state: Handle<S>,
|
||
|
render: Rc<dyn Fn(&mut S, &mut ViewContext<S>) -> AnyElement<S>>,
|
||
|
}
|
||
|
|
||
|
pub fn view<S: 'static, E: Element<State = S>>(
|
||
|
state: Handle<S>,
|
||
|
render: impl 'static + Fn(&mut S, &mut ViewContext<S>) -> E,
|
||
|
) -> View<S> {
|
||
|
View {
|
||
|
state,
|
||
|
render: Rc::new(move |state, cx| render(state, cx).into_any()),
|
||
|
}
|
||
|
}
|
||
|
|
||
|
impl<S: 'static> View<S> {
|
||
|
pub fn into_any<ParentState>(self) -> AnyView<ParentState> {
|
||
|
AnyView {
|
||
|
view: Rc::new(RefCell::new(self)),
|
||
|
parent_state_type: PhantomData,
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
impl<S: 'static> Element for View<S> {
|
||
|
type State = ();
|
||
|
type FrameState = AnyElement<S>;
|
||
|
|
||
|
fn layout(
|
||
|
&mut self,
|
||
|
_: &mut Self::State,
|
||
|
cx: &mut ViewContext<Self::State>,
|
||
|
) -> Result<(LayoutId, Self::FrameState)> {
|
||
|
self.state.update(cx, |state, cx| {
|
||
|
let mut element = (self.render)(state, cx);
|
||
|
let layout_id = element.layout(state, cx)?;
|
||
|
Ok((layout_id, element))
|
||
|
})
|
||
|
}
|
||
|
|
||
|
fn paint(
|
||
|
&mut self,
|
||
|
layout: Layout,
|
||
|
_: &mut Self::State,
|
||
|
element: &mut Self::FrameState,
|
||
|
cx: &mut ViewContext<Self::State>,
|
||
|
) -> Result<()> {
|
||
|
self.state.update(cx, |state, cx| {
|
||
|
element.paint(layout.bounds.origin, state, cx)
|
||
|
})
|
||
|
}
|
||
|
}
|
||
|
|
||
|
trait ViewObject {
|
||
|
fn layout(&mut self, cx: &mut WindowContext) -> Result<(LayoutId, Box<dyn Any>)>;
|
||
|
fn paint(
|
||
|
&mut self,
|
||
|
layout: Layout,
|
||
|
element: &mut dyn Any,
|
||
|
cx: &mut WindowContext,
|
||
|
) -> Result<()>;
|
||
|
}
|
||
|
|
||
|
impl<S: 'static> ViewObject for View<S> {
|
||
|
fn layout(&mut self, cx: &mut WindowContext) -> Result<(LayoutId, Box<dyn Any>)> {
|
||
|
self.state.update(cx, |state, cx| {
|
||
|
let mut element = (self.render)(state, cx);
|
||
|
let layout_id = element.layout(state, cx)?;
|
||
|
let element = Box::new(element) as Box<dyn Any>;
|
||
|
Ok((layout_id, element))
|
||
|
})
|
||
|
}
|
||
|
|
||
|
fn paint(
|
||
|
&mut self,
|
||
|
layout: Layout,
|
||
|
element: &mut dyn Any,
|
||
|
cx: &mut WindowContext,
|
||
|
) -> Result<()> {
|
||
|
self.state.update(cx, |state, cx| {
|
||
|
element
|
||
|
.downcast_mut::<AnyElement<S>>()
|
||
|
.unwrap()
|
||
|
.paint(layout.bounds.origin, state, cx)
|
||
|
})
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pub struct AnyView<S> {
|
||
|
view: Rc<RefCell<dyn ViewObject>>,
|
||
|
parent_state_type: PhantomData<S>,
|
||
|
}
|
||
|
|
||
|
impl<S: 'static> Element for AnyView<S> {
|
||
|
type State = S;
|
||
|
type FrameState = Box<dyn Any>;
|
||
|
|
||
|
fn layout(
|
||
|
&mut self,
|
||
|
_: &mut Self::State,
|
||
|
cx: &mut ViewContext<Self::State>,
|
||
|
) -> Result<(LayoutId, Self::FrameState)> {
|
||
|
self.view.borrow_mut().layout(cx)
|
||
|
}
|
||
|
|
||
|
fn paint(
|
||
|
&mut self,
|
||
|
layout: Layout,
|
||
|
_: &mut Self::State,
|
||
|
element: &mut Self::FrameState,
|
||
|
cx: &mut ViewContext<Self::State>,
|
||
|
) -> Result<()> {
|
||
|
self.view.borrow_mut().paint(layout, element, cx)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
impl<S> Clone for AnyView<S> {
|
||
|
fn clone(&self) -> Self {
|
||
|
Self {
|
||
|
view: self.view.clone(),
|
||
|
parent_state_type: PhantomData,
|
||
|
}
|
||
|
}
|
||
|
}
|