zed/crates/gpui/src/key_dispatch.rs

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use crate::{
arena::ArenaRef, Action, ActionRegistry, DispatchPhase, FocusId, KeyBinding, KeyContext,
KeyMatch, Keymap, Keystroke, KeystrokeMatcher, WindowContext,
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};
use collections::HashMap;
use parking_lot::Mutex;
use smallvec::SmallVec;
use std::{
any::{Any, TypeId},
rc::Rc,
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sync::Arc,
};
#[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)]
pub struct DispatchNodeId(usize);
pub(crate) struct DispatchTree {
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node_stack: Vec<DispatchNodeId>,
pub(crate) context_stack: Vec<KeyContext>,
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nodes: Vec<DispatchNode>,
focusable_node_ids: HashMap<FocusId, DispatchNodeId>,
keystroke_matchers: HashMap<SmallVec<[KeyContext; 4]>, KeystrokeMatcher>,
keymap: Arc<Mutex<Keymap>>,
action_registry: Rc<ActionRegistry>,
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}
#[derive(Default)]
pub(crate) struct DispatchNode {
pub key_listeners: Vec<KeyListener>,
pub action_listeners: Vec<DispatchActionListener>,
pub context: Option<KeyContext>,
focus_id: Option<FocusId>,
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parent: Option<DispatchNodeId>,
}
type KeyListener = ArenaRef<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext)>;
#[derive(Clone)]
pub(crate) struct DispatchActionListener {
pub(crate) action_type: TypeId,
pub(crate) listener: ArenaRef<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext)>,
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}
impl DispatchTree {
pub fn new(keymap: Arc<Mutex<Keymap>>, action_registry: Rc<ActionRegistry>) -> Self {
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Self {
node_stack: Vec::new(),
context_stack: Vec::new(),
nodes: Vec::new(),
focusable_node_ids: HashMap::default(),
keystroke_matchers: HashMap::default(),
keymap,
action_registry,
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}
}
pub fn clear(&mut self) {
self.node_stack.clear();
self.nodes.clear();
self.context_stack.clear();
self.focusable_node_ids.clear();
self.keystroke_matchers.clear();
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}
pub fn push_node(&mut self, context: Option<KeyContext>) {
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let parent = self.node_stack.last().copied();
let node_id = DispatchNodeId(self.nodes.len());
self.nodes.push(DispatchNode {
parent,
..Default::default()
});
self.node_stack.push(node_id);
if let Some(context) = context {
self.active_node().context = Some(context.clone());
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self.context_stack.push(context);
}
}
pub fn pop_node(&mut self) {
let node_id = self.node_stack.pop().unwrap();
if self.nodes[node_id.0].context.is_some() {
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self.context_stack.pop();
}
}
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pub fn clear_pending_keystrokes(&mut self) {
self.keystroke_matchers.clear();
}
/// Preserve keystroke matchers from previous frames to support multi-stroke
/// bindings across multiple frames.
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pub fn preserve_pending_keystrokes(&mut self, old_tree: &mut Self, focus_id: Option<FocusId>) {
if let Some(node_id) = focus_id.and_then(|focus_id| self.focusable_node_id(focus_id)) {
let dispatch_path = self.dispatch_path(node_id);
self.context_stack.clear();
for node_id in dispatch_path {
let node = self.node(node_id);
if let Some(context) = node.context.clone() {
self.context_stack.push(context);
}
if let Some((context_stack, matcher)) = old_tree
.keystroke_matchers
.remove_entry(self.context_stack.as_slice())
{
self.keystroke_matchers.insert(context_stack, matcher);
}
}
}
}
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pub fn on_key_event(&mut self, listener: KeyListener) {
self.active_node().key_listeners.push(listener);
}
pub fn on_action(
&mut self,
action_type: TypeId,
listener: ArenaRef<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext)>,
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) {
self.active_node()
.action_listeners
.push(DispatchActionListener {
action_type,
listener,
});
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}
pub fn make_focusable(&mut self, focus_id: FocusId) {
let node_id = self.active_node_id();
self.active_node().focus_id = Some(focus_id);
self.focusable_node_ids.insert(focus_id, node_id);
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}
pub fn focus_contains(&self, parent: FocusId, child: FocusId) -> bool {
if parent == child {
return true;
}
if let Some(parent_node_id) = self.focusable_node_ids.get(&parent) {
let mut current_node_id = self.focusable_node_ids.get(&child).copied();
while let Some(node_id) = current_node_id {
if node_id == *parent_node_id {
return true;
}
current_node_id = self.nodes[node_id.0].parent;
}
}
false
}
pub fn available_actions(&self, target: DispatchNodeId) -> Vec<Box<dyn Action>> {
let mut actions = Vec::<Box<dyn Action>>::new();
for node_id in self.dispatch_path(target) {
let node = &self.nodes[node_id.0];
for DispatchActionListener { action_type, .. } in &node.action_listeners {
if let Err(ix) = actions.binary_search_by_key(action_type, |a| a.as_any().type_id())
{
// Intentionally silence these errors without logging.
// If an action cannot be built by default, it's not available.
let action = self.action_registry.build_action_type(action_type).ok();
if let Some(action) = action {
actions.insert(ix, action);
}
}
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}
}
actions
}
pub fn is_action_available(&self, action: &dyn Action, target: DispatchNodeId) -> bool {
for node_id in self.dispatch_path(target) {
let node = &self.nodes[node_id.0];
if node
.action_listeners
.iter()
.any(|listener| listener.action_type == action.as_any().type_id())
{
return true;
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}
}
false
}
pub fn bindings_for_action(
&self,
action: &dyn Action,
context_stack: &Vec<KeyContext>,
) -> Vec<KeyBinding> {
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self.keymap
.lock()
.bindings_for_action(action.type_id())
.filter(|candidate| {
if !candidate.action.partial_eq(action) {
return false;
}
for i in 1..context_stack.len() {
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if candidate.matches_context(&context_stack[0..=i]) {
return true;
}
}
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false
})
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.cloned()
.collect()
}
pub fn dispatch_key(
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&mut self,
keystroke: &Keystroke,
context: &[KeyContext],
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) -> Vec<Box<dyn Action>> {
if !self.keystroke_matchers.contains_key(context) {
let keystroke_contexts = context.iter().cloned().collect();
self.keystroke_matchers.insert(
keystroke_contexts,
KeystrokeMatcher::new(self.keymap.clone()),
);
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}
let keystroke_matcher = self.keystroke_matchers.get_mut(context).unwrap();
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if let KeyMatch::Some(actions) = keystroke_matcher.match_keystroke(keystroke, context) {
// Clear all pending keystrokes when an action has been found.
for keystroke_matcher in self.keystroke_matchers.values_mut() {
keystroke_matcher.clear_pending();
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}
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actions
} else {
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vec![]
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}
}
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pub fn has_pending_keystrokes(&self) -> bool {
self.keystroke_matchers
.iter()
.any(|(_, matcher)| matcher.has_pending_keystrokes())
}
pub fn dispatch_path(&self, target: DispatchNodeId) -> SmallVec<[DispatchNodeId; 32]> {
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let mut dispatch_path: SmallVec<[DispatchNodeId; 32]> = SmallVec::new();
let mut current_node_id = Some(target);
while let Some(node_id) = current_node_id {
dispatch_path.push(node_id);
current_node_id = self.nodes[node_id.0].parent;
}
dispatch_path.reverse(); // Reverse the path so it goes from the root to the focused node.
dispatch_path
}
pub fn focus_path(&self, focus_id: FocusId) -> SmallVec<[FocusId; 8]> {
let mut focus_path: SmallVec<[FocusId; 8]> = SmallVec::new();
let mut current_node_id = self.focusable_node_ids.get(&focus_id).copied();
while let Some(node_id) = current_node_id {
let node = self.node(node_id);
if let Some(focus_id) = node.focus_id {
focus_path.push(focus_id);
}
current_node_id = node.parent;
}
focus_path.reverse(); // Reverse the path so it goes from the root to the focused node.
focus_path
}
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pub fn node(&self, node_id: DispatchNodeId) -> &DispatchNode {
&self.nodes[node_id.0]
}
fn active_node(&mut self) -> &mut DispatchNode {
let active_node_id = self.active_node_id();
&mut self.nodes[active_node_id.0]
}
pub fn focusable_node_id(&self, target: FocusId) -> Option<DispatchNodeId> {
self.focusable_node_ids.get(&target).copied()
}
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pub fn root_node_id(&self) -> DispatchNodeId {
debug_assert!(!self.nodes.is_empty());
DispatchNodeId(0)
}
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fn active_node_id(&self) -> DispatchNodeId {
*self.node_stack.last().unwrap()
}
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}