zed/gpui/src/elements/stack.rs

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Rust
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use crate::{
geometry::vector::Vector2F, AfterLayoutContext, Element, ElementBox, Event, EventContext,
LayoutContext, PaintContext, SizeConstraint,
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};
pub struct Stack {
children: Vec<ElementBox>,
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}
impl Stack {
pub fn new() -> Self {
Stack {
children: Vec::new(),
}
}
}
impl Element for Stack {
type LayoutState = ();
type PaintState = ();
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fn layout(
&mut self,
constraint: SizeConstraint,
ctx: &mut LayoutContext,
) -> (Vector2F, Self::LayoutState) {
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let mut size = constraint.min;
for child in &mut self.children {
size = size.max(child.layout(constraint, ctx));
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}
(size, ())
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}
fn after_layout(
&mut self,
_: Vector2F,
_: &mut Self::LayoutState,
ctx: &mut AfterLayoutContext,
) {
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for child in &mut self.children {
child.after_layout(ctx);
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}
}
fn paint(
&mut self,
bounds: pathfinder_geometry::rect::RectF,
_: &mut Self::LayoutState,
ctx: &mut PaintContext,
) -> Self::PaintState {
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for child in &mut self.children {
child.paint(bounds.origin(), ctx);
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}
}
fn dispatch_event(
&mut self,
event: &Event,
_: pathfinder_geometry::rect::RectF,
_: &mut Self::LayoutState,
_: &mut Self::PaintState,
ctx: &mut EventContext,
) -> bool {
for child in self.children.iter_mut().rev() {
if child.dispatch_event(event, ctx) {
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return true;
}
}
false
}
}
impl Extend<ElementBox> for Stack {
fn extend<T: IntoIterator<Item = ElementBox>>(&mut self, children: T) {
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self.children.extend(children)
}
}