zed/crates/gpui/examples/hello_world.rs

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997 B
Rust
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use gpui::*;
struct HelloWorld {
text: SharedString,
}
impl Render for HelloWorld {
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
div()
.flex()
.bg(rgb(0x2e7d32))
.size(Length::Definite(Pixels(300.0).into()))
.justify_center()
.items_center()
.shadow_lg()
.border()
.border_color(rgb(0x0000ff))
.text_xl()
.text_color(rgb(0xffffff))
.child(format!("Hello, {}!", &self.text))
}
}
fn main() {
App::new().run(|cx: &mut AppContext| {
collab ui: Fix notification windows on external monitors (#9817) Sharing a project displays a notification (window) on every screen. Previously there was an issue with the positioning of windows on all screens except the primary screen. As you can see here: ![image](https://github.com/zed-industries/zed/assets/53836821/314cf367-8c70-4e8e-bc4a-dcbb99cb4f71) Now: ![image](https://github.com/zed-industries/zed/assets/53836821/42af9ef3-8af9-453a-ad95-147b5f9d90ba) @mikayla-maki and I also decided to refactor the `WindowOptions` a bit. Previously you could specify bounds which controlled the positioning and size of the window in the global coordinate space, while also providing a display id (which screen to show the window on). This can lead to unusual behavior because you could theoretically specify a global bound which does not even belong to the display id which was provided. Therefore we changed the api to this: ```rust struct WindowOptions { /// The bounds of the window in screen coordinates /// None -> inherit, Some(bounds) -> set bounds. pub bounds: Option<Bounds<DevicePixels>>, /// The display to create the window on, if this is None, /// the window will be created on the main display pub display_id: Option<DisplayId>, } ``` This lets you specify a display id, which maps to the screen where the window should be created and bounds relative to the upper left of the screen. Release Notes: - Fixed positioning of popup windows (e.g. when sharing a project) when using multiple external displays. --------- Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-26 20:07:38 +00:00
let bounds = Bounds::centered(None, size(px(600.0), px(600.0)), cx);
cx.open_window(
WindowOptions {
bounds: Some(bounds),
..Default::default()
},
|cx| {
cx.new_view(|_cx| HelloWorld {
text: "World".into(),
})
},
);
});
}