Round better for up/down

This commit is contained in:
Conrad Irwin 2023-09-28 22:40:27 -06:00
parent ef7e2c5d86
commit 002e2cc42c
3 changed files with 28 additions and 8 deletions

View file

@ -618,9 +618,9 @@ impl DisplaySnapshot {
display_row: u32,
x_coordinate: f32,
text_layout_details: &TextLayoutDetails,
) -> Option<u32> {
) -> u32 {
let layout_line = self.layout_line_for_row(display_row, text_layout_details);
layout_line.index_for_x(x_coordinate).map(|c| c as u32)
layout_line.closest_index_for_x(x_coordinate) as u32
}
// column_for_x(row, x)

View file

@ -115,9 +115,7 @@ pub fn up_by_rows(
Bias::Left,
);
if point.row() < start.row() {
*point.column_mut() = map
.column_for_x(point.row(), goal_x, text_layout_details)
.unwrap_or(point.column());
*point.column_mut() = map.column_for_x(point.row(), goal_x, text_layout_details)
} else if preserve_column_at_start {
return (start, goal);
} else {
@ -149,9 +147,7 @@ pub fn down_by_rows(
let new_row = start.row() + row_count;
let mut point = map.clip_point(DisplayPoint::new(new_row, 0), Bias::Right);
if point.row() > start.row() {
*point.column_mut() = map
.column_for_x(point.row(), goal_x, text_layout_details)
.unwrap_or(map.line_len(point.row()));
*point.column_mut() = map.column_for_x(point.row(), goal_x, text_layout_details)
} else if preserve_column_at_end {
return (start, goal);
} else {

View file

@ -266,6 +266,8 @@ impl Line {
self.layout.len == 0
}
/// index_for_x returns the character containing the given x coordinate.
/// (e.g. to handle a mouse-click)
pub fn index_for_x(&self, x: f32) -> Option<usize> {
if x >= self.layout.width {
None
@ -281,6 +283,28 @@ impl Line {
}
}
/// closest_index_for_x returns the character boundary closest to the given x coordinate
/// (e.g. to handle aligning up/down arrow keys)
pub fn closest_index_for_x(&self, x: f32) -> usize {
let mut prev_index = 0;
let mut prev_x = 0.0;
for run in self.layout.runs.iter() {
for glyph in run.glyphs.iter() {
if glyph.position.x() >= x {
if glyph.position.x() - x < x - prev_x {
return glyph.index;
} else {
return prev_index;
}
}
prev_index = glyph.index;
prev_x = glyph.position.x();
}
}
prev_index
}
pub fn paint(
&self,
origin: Vector2F,