changed renderer

This commit is contained in:
Mikayla Maki 2022-07-05 17:10:01 -07:00
parent 342d38a9fb
commit 03cbb94057
2 changed files with 125 additions and 195 deletions

View file

@ -1616,7 +1616,7 @@ impl PaintState {
}
}
#[derive(Copy, Clone, PartialEq, Eq)]
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub enum CursorShape {
Bar,
Block,
@ -1629,6 +1629,7 @@ impl Default for CursorShape {
}
}
#[derive(Debug)]
pub struct Cursor {
origin: Vector2F,
block_width: f32,

View file

@ -1,6 +1,6 @@
use alacritty_terminal::{
ansi::Color as AnsiColor,
grid::{GridIterator, Indexed},
grid::{Dimensions, GridIterator, Indexed},
index::Point,
term::{
cell::{Cell, Flags},
@ -11,20 +11,20 @@ use editor::{Cursor, CursorShape};
use gpui::{
color::Color,
elements::*,
fonts::{HighlightStyle, TextStyle, Underline},
fonts::{TextStyle, Underline},
geometry::{
rect::RectF,
vector::{vec2f, Vector2F},
},
json::json,
scene::Glyph,
text_layout::{Line, RunStyle},
Event, FontCache, MouseRegion, PaintContext, Quad, SizeConstraint, WeakViewHandle,
Event, FontCache, MouseRegion, PaintContext, Quad, SizeConstraint, TextLayoutCache,
WeakViewHandle,
};
use itertools::Itertools;
use ordered_float::OrderedFloat;
use settings::Settings;
use std::{iter, rc::Rc};
use std::rc::Rc;
use theme::TerminalStyle;
use crate::{gpui_func_tools::paint_layer, Input, ScrollTerminal, Terminal};
@ -44,46 +44,36 @@ pub struct TerminalEl {
view: WeakViewHandle<Terminal>,
}
///Represents a span of cells in a single line in the terminal's grid.
///This is used for drawing background rectangles
#[derive(Debug, Default, Copy, Clone, Eq, PartialEq, PartialOrd, Ord)]
pub struct RectSpan {
start: i32,
end: i32,
line: usize,
color: Color,
}
///A background color span
impl RectSpan {
///Creates a new LineSpan. `start` must be <= `end`.
///If `start` == `end`, then this span is considered to be over a
/// single cell
fn new(start: i32, end: i32, line: usize, color: Color) -> RectSpan {
debug_assert!(start <= end);
RectSpan {
start,
end,
line,
color,
}
}
}
///Helper types so I don't mix these two up
struct CellWidth(f32);
struct LineHeight(f32);
#[derive(Clone, Debug, Default)]
struct LayoutCell {
point: Point<i32, i32>,
text: Line,
background_color: Color,
}
impl LayoutCell {
fn new(point: Point<i32, i32>, text: Line, background_color: Color) -> LayoutCell {
LayoutCell {
point,
text,
background_color,
}
}
}
///The information generated during layout that is nescessary for painting
pub struct LayoutState {
lines: Vec<Line>,
cells: Vec<(Point<i32, i32>, Line)>,
background_rects: Vec<(RectF, Color)>, //Vec index == Line index for the LineSpan
line_height: LineHeight,
em_width: CellWidth,
cursor: Option<Cursor>,
cur_size: SizeInfo,
background_color: Color,
background_rects: Vec<(RectF, Color)>, //Vec index == Line index for the LineSpan
ccc: Glyph,
cur_size: SizeInfo,
}
impl TerminalEl {
@ -128,30 +118,32 @@ impl Element for TerminalEl {
let content = term.renderable_content();
//And we're off! Begin layouting
let BuiltChunks {
chunks,
line_count,
cursor_index,
} = build_chunks(content.display_iter, &terminal_theme, cursor_point);
let shaped_lines = layout_highlighted_chunks(
chunks
.iter()
.map(|(text, style, _)| (text.as_str(), *style)),
let layout_cells = layout_cells(
content.display_iter,
&text_style,
terminal_theme,
cx.text_layout_cache,
cx.font_cache(),
usize::MAX,
line_count,
);
let backgrounds = chunks
let cells = layout_cells
.iter()
.filter(|(_, _, line_span)| line_span != &RectSpan::default())
.map(|(_, _, line_span)| *line_span)
.collect();
let background_rects = make_background_rects(backgrounds, &shaped_lines, &line_height);
.map(|c| (c.point, c.text.clone()))
.collect::<Vec<(Point<i32, i32>, Line)>>();
let background_rects = layout_cells
.iter()
.map(|cell| {
(
RectF::new(
vec2f(
cell.point.column as f32 * cell_width.0,
cell.point.line as f32 * line_height.0,
),
vec2f(cell_width.0, line_height.0),
),
cell.background_color,
)
})
.collect::<Vec<(RectF, Color)>>();
let block_text = cx.text_layout_cache.layout_str(
&cursor_text,
@ -166,12 +158,14 @@ impl Element for TerminalEl {
)],
);
let cursor = get_cursor_position(
let cursor = get_cursor_shape(
content.cursor.point.line.0 as usize,
cursor_index,
&shaped_lines,
content.cursor.point.column.0 as usize,
content.display_offset,
&line_height,
&cell_width,
cur_size.total_lines(),
&block_text,
)
.map(move |(cursor_position, block_width)| {
let block_width = if block_width != 0.0 {
@ -190,25 +184,16 @@ impl Element for TerminalEl {
)
});
let g = Glyph {
font_id: text_style.font_id,
font_size: text_style.font_size,
id: 50,
origin: vec2f(0., 0.),
color: Color::red(),
};
(
constraint.max,
LayoutState {
lines: shaped_lines,
cells,
line_height,
em_width: cell_width,
cursor,
cur_size,
background_rects,
background_color: terminal_theme.background,
ccc: g,
},
)
}
@ -234,13 +219,7 @@ impl Element for TerminalEl {
let origin = bounds.origin() + vec2f(layout.em_width.0, 0.);
paint_layer(cx, clip_bounds, |cx| {
layout.ccc.origin.set_x(visible_bounds.origin_x() + 20.);
layout.ccc.origin.set_y(visible_bounds.origin_y() + 20.);
cx.scene.push_glyph(layout.ccc)
});
//Start us off with a nice simple background color
paint_layer(cx, clip_bounds, |cx| {
//Start with a background color
cx.scene.push_quad(Quad {
bounds: RectF::new(bounds.origin(), bounds.size()),
background: Some(layout.background_color),
@ -260,15 +239,14 @@ impl Element for TerminalEl {
}
});
//Draw text
paint_layer(cx, clip_bounds, |cx| {
let mut line_origin = origin.clone();
for line in &layout.lines {
let boundaries =
RectF::new(line_origin, vec2f(bounds.width(), layout.line_height.0));
if boundaries.intersects(visible_bounds) {
line.paint(line_origin, visible_bounds, layout.line_height.0, cx);
}
line_origin.set_y(boundaries.max_y());
for (point, cell) in &layout.cells {
let cell_origin = vec2f(
origin.x() + point.column as f32 * layout.em_width.0,
origin.y() + point.line as f32 * layout.line_height.0,
);
cell.paint(cell_origin, visible_bounds, layout.line_height.0, cx);
}
});
@ -365,140 +343,91 @@ fn make_new_size(
)
}
pub struct BuiltChunks {
pub chunks: Vec<(String, Option<HighlightStyle>, RectSpan)>,
pub line_count: usize,
pub cursor_index: usize,
}
///In a single pass, this function generates the background and foreground color info for every item in the grid.
pub(crate) fn build_chunks(
grid_iterator: GridIterator<Cell>,
theme: &TerminalStyle,
cursor_point: Point,
) -> BuiltChunks {
let mut line_count: usize = 0;
let mut cursor_index: usize = 0;
//Every `group_by()` -> `into_iter()` pair needs to be seperated by a local variable so
//rust knows where to put everything.
//Start by grouping by lines
let lines = grid_iterator.group_by(|i| i.point.line.0);
let result = lines
fn layout_cells(
grid: GridIterator<Cell>,
text_style: &TextStyle,
terminal_theme: &TerminalStyle,
text_layout_cache: &TextLayoutCache,
) -> Vec<LayoutCell> {
let mut line_count: i32 = 0;
let lines = grid.group_by(|i| i.point.line);
lines
.into_iter()
.map(|(_line_grid_index, line)| {
.map(|(_, line)| {
line_count += 1;
let mut col_index = 0;
//Setup a variable
line.map(|indexed_cell| {
let cell_text = &indexed_cell.c.to_string();
//Then group by style
let chunks = line.group_by(|i| cell_style(&i, theme));
chunks
.into_iter()
.map(|(style, fragment)| {
//And assemble the styled fragment into it's background and foreground information
let mut str_fragment = String::new();
for indexed_cell in fragment {
if cursor_point.line.0 == indexed_cell.point.line.0
&& indexed_cell.point.column < cursor_point.column.0
{
cursor_index += indexed_cell.c.to_string().len();
}
str_fragment.push(indexed_cell.c);
}
let cell_style = cell_style(&indexed_cell, terminal_theme, text_style);
let start = col_index;
let end = start + str_fragment.len() as i32;
//munge it here
col_index = end;
(
str_fragment,
Some(style.0),
RectSpan::new(start, end, line_count - 1, style.1), //Line count -> Line index
)
})
//Add a \n to the end, as we're using text layouting rather than grid layouts
.chain(iter::once(("\n".to_string(), None, Default::default())))
.collect::<Vec<(String, Option<HighlightStyle>, RectSpan)>>()
let layout_cell = text_layout_cache.layout_str(
cell_text,
text_style.font_size,
&[(cell_text.len(), cell_style)],
);
LayoutCell::new(
Point::new(line_count - 1, indexed_cell.point.column.0 as i32),
layout_cell,
convert_color(&indexed_cell.bg, terminal_theme),
)
})
.collect::<Vec<LayoutCell>>()
})
.flatten()
//We have a Vec<Vec<>> (Vec of lines of styled chunks), flatten to just Vec<> (the styled chunks)
.collect::<Vec<(String, Option<HighlightStyle>, RectSpan)>>();
BuiltChunks {
chunks: result,
line_count,
cursor_index,
}
}
///Convert a RectSpan in terms of character offsets, into RectFs of exact offsets
fn make_background_rects(
backgrounds: Vec<RectSpan>,
shaped_lines: &Vec<Line>,
line_height: &LineHeight,
) -> Vec<(RectF, Color)> {
backgrounds
.into_iter()
.map(|line_span| {
//This should always be safe, as the shaped lines and backgrounds where derived
//At the same time earlier
let line = shaped_lines
.get(line_span.line)
.expect("Background line_num did not correspond to a line number");
let x = line.x_for_index(line_span.start as usize);
let width = line.x_for_index(line_span.end as usize) - x;
(
RectF::new(
vec2f(x, line_span.line as f32 * line_height.0),
vec2f(width, line_height.0),
),
line_span.color,
)
})
.collect::<Vec<(RectF, Color)>>()
.collect::<Vec<LayoutCell>>()
}
// Compute the cursor position and expected block width, may return a zero width if x_for_index returns
// the same position for sequential indexes. Use em_width instead
fn get_cursor_position(
//TODO: This function is messy, too many arguments and too many ifs. Simplify.
fn get_cursor_shape(
line: usize,
line_index: usize,
shaped_lines: &Vec<Line>,
display_offset: usize,
line_height: &LineHeight,
cell_width: &CellWidth,
total_lines: usize,
text_fragment: &Line,
) -> Option<(Vector2F, f32)> {
let cursor_line = line + display_offset;
shaped_lines.get(cursor_line).map(|layout_line| {
let cursor_x = layout_line.x_for_index(line_index);
let next_char_x = layout_line.x_for_index(line_index + 1);
(
vec2f(cursor_x, cursor_line as f32 * line_height.0),
next_char_x - cursor_x,
)
})
if cursor_line <= total_lines {
let cursor_width = if text_fragment.width() == 0. {
cell_width.0
} else {
text_fragment.width()
};
Some((
vec2f(
line_index as f32 * cell_width.0,
cursor_line as f32 * line_height.0,
),
cursor_width,
))
} else {
None
}
}
///Convert the Alacritty cell styles to GPUI text styles and background color
fn cell_style(indexed: &Indexed<&Cell>, style: &TerminalStyle) -> (HighlightStyle, Color) {
fn cell_style(indexed: &Indexed<&Cell>, style: &TerminalStyle, text_style: &TextStyle) -> RunStyle {
let flags = indexed.cell.flags;
let fg = Some(convert_color(&indexed.cell.fg, style));
let bg = convert_color(&indexed.cell.bg, style);
let fg = convert_color(&indexed.cell.fg, style);
let underline = flags.contains(Flags::UNDERLINE).then(|| Underline {
let underline = flags
.contains(Flags::UNDERLINE)
.then(|| Underline {
color: Some(fg),
squiggly: false,
thickness: OrderedFloat(1.),
})
.unwrap_or_default();
RunStyle {
color: fg,
squiggly: false,
thickness: OrderedFloat(1.),
});
(
HighlightStyle {
color: fg,
underline,
..Default::default()
},
bg,
)
font_id: text_style.font_id,
underline,
}
}
///Converts a 2, 8, or 24 bit color ANSI color to the GPUI equivalent