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https://github.com/zed-industries/zed.git
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changed renderer
This commit is contained in:
parent
342d38a9fb
commit
03cbb94057
2 changed files with 125 additions and 195 deletions
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@ -1616,7 +1616,7 @@ impl PaintState {
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}
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}
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#[derive(Copy, Clone, PartialEq, Eq)]
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#[derive(Copy, Clone, PartialEq, Eq, Debug)]
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pub enum CursorShape {
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Bar,
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Block,
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@ -1629,6 +1629,7 @@ impl Default for CursorShape {
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}
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}
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#[derive(Debug)]
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pub struct Cursor {
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origin: Vector2F,
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block_width: f32,
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@ -1,6 +1,6 @@
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use alacritty_terminal::{
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ansi::Color as AnsiColor,
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grid::{GridIterator, Indexed},
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grid::{Dimensions, GridIterator, Indexed},
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index::Point,
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term::{
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cell::{Cell, Flags},
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@ -11,20 +11,20 @@ use editor::{Cursor, CursorShape};
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use gpui::{
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color::Color,
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elements::*,
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fonts::{HighlightStyle, TextStyle, Underline},
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fonts::{TextStyle, Underline},
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geometry::{
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rect::RectF,
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vector::{vec2f, Vector2F},
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},
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json::json,
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scene::Glyph,
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text_layout::{Line, RunStyle},
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Event, FontCache, MouseRegion, PaintContext, Quad, SizeConstraint, WeakViewHandle,
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Event, FontCache, MouseRegion, PaintContext, Quad, SizeConstraint, TextLayoutCache,
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WeakViewHandle,
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};
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use itertools::Itertools;
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use ordered_float::OrderedFloat;
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use settings::Settings;
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use std::{iter, rc::Rc};
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use std::rc::Rc;
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use theme::TerminalStyle;
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use crate::{gpui_func_tools::paint_layer, Input, ScrollTerminal, Terminal};
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@ -44,46 +44,36 @@ pub struct TerminalEl {
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view: WeakViewHandle<Terminal>,
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}
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///Represents a span of cells in a single line in the terminal's grid.
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///This is used for drawing background rectangles
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#[derive(Debug, Default, Copy, Clone, Eq, PartialEq, PartialOrd, Ord)]
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pub struct RectSpan {
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start: i32,
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end: i32,
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line: usize,
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color: Color,
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}
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///A background color span
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impl RectSpan {
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///Creates a new LineSpan. `start` must be <= `end`.
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///If `start` == `end`, then this span is considered to be over a
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/// single cell
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fn new(start: i32, end: i32, line: usize, color: Color) -> RectSpan {
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debug_assert!(start <= end);
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RectSpan {
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start,
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end,
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line,
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color,
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}
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}
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}
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///Helper types so I don't mix these two up
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struct CellWidth(f32);
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struct LineHeight(f32);
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#[derive(Clone, Debug, Default)]
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struct LayoutCell {
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point: Point<i32, i32>,
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text: Line,
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background_color: Color,
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}
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impl LayoutCell {
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fn new(point: Point<i32, i32>, text: Line, background_color: Color) -> LayoutCell {
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LayoutCell {
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point,
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text,
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background_color,
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}
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}
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}
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///The information generated during layout that is nescessary for painting
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pub struct LayoutState {
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lines: Vec<Line>,
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cells: Vec<(Point<i32, i32>, Line)>,
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background_rects: Vec<(RectF, Color)>, //Vec index == Line index for the LineSpan
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line_height: LineHeight,
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em_width: CellWidth,
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cursor: Option<Cursor>,
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cur_size: SizeInfo,
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background_color: Color,
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background_rects: Vec<(RectF, Color)>, //Vec index == Line index for the LineSpan
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ccc: Glyph,
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cur_size: SizeInfo,
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}
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impl TerminalEl {
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@ -128,30 +118,32 @@ impl Element for TerminalEl {
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let content = term.renderable_content();
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//And we're off! Begin layouting
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let BuiltChunks {
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chunks,
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line_count,
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cursor_index,
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} = build_chunks(content.display_iter, &terminal_theme, cursor_point);
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let shaped_lines = layout_highlighted_chunks(
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chunks
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.iter()
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.map(|(text, style, _)| (text.as_str(), *style)),
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let layout_cells = layout_cells(
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content.display_iter,
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&text_style,
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terminal_theme,
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cx.text_layout_cache,
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cx.font_cache(),
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usize::MAX,
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line_count,
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);
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let backgrounds = chunks
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let cells = layout_cells
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.iter()
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.filter(|(_, _, line_span)| line_span != &RectSpan::default())
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.map(|(_, _, line_span)| *line_span)
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.collect();
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let background_rects = make_background_rects(backgrounds, &shaped_lines, &line_height);
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.map(|c| (c.point, c.text.clone()))
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.collect::<Vec<(Point<i32, i32>, Line)>>();
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let background_rects = layout_cells
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.iter()
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.map(|cell| {
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(
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RectF::new(
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vec2f(
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cell.point.column as f32 * cell_width.0,
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cell.point.line as f32 * line_height.0,
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),
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vec2f(cell_width.0, line_height.0),
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),
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cell.background_color,
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)
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})
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.collect::<Vec<(RectF, Color)>>();
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let block_text = cx.text_layout_cache.layout_str(
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&cursor_text,
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@ -166,12 +158,14 @@ impl Element for TerminalEl {
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)],
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);
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let cursor = get_cursor_position(
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let cursor = get_cursor_shape(
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content.cursor.point.line.0 as usize,
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cursor_index,
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&shaped_lines,
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content.cursor.point.column.0 as usize,
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content.display_offset,
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&line_height,
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&cell_width,
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cur_size.total_lines(),
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&block_text,
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)
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.map(move |(cursor_position, block_width)| {
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let block_width = if block_width != 0.0 {
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@ -190,25 +184,16 @@ impl Element for TerminalEl {
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)
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});
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let g = Glyph {
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font_id: text_style.font_id,
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font_size: text_style.font_size,
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id: 50,
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origin: vec2f(0., 0.),
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color: Color::red(),
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};
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(
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constraint.max,
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LayoutState {
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lines: shaped_lines,
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cells,
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line_height,
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em_width: cell_width,
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cursor,
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cur_size,
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background_rects,
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background_color: terminal_theme.background,
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ccc: g,
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},
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)
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}
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@ -234,13 +219,7 @@ impl Element for TerminalEl {
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let origin = bounds.origin() + vec2f(layout.em_width.0, 0.);
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paint_layer(cx, clip_bounds, |cx| {
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layout.ccc.origin.set_x(visible_bounds.origin_x() + 20.);
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layout.ccc.origin.set_y(visible_bounds.origin_y() + 20.);
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cx.scene.push_glyph(layout.ccc)
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});
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//Start us off with a nice simple background color
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paint_layer(cx, clip_bounds, |cx| {
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//Start with a background color
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cx.scene.push_quad(Quad {
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bounds: RectF::new(bounds.origin(), bounds.size()),
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background: Some(layout.background_color),
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@ -260,15 +239,14 @@ impl Element for TerminalEl {
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}
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});
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//Draw text
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paint_layer(cx, clip_bounds, |cx| {
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let mut line_origin = origin.clone();
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for line in &layout.lines {
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let boundaries =
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RectF::new(line_origin, vec2f(bounds.width(), layout.line_height.0));
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if boundaries.intersects(visible_bounds) {
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line.paint(line_origin, visible_bounds, layout.line_height.0, cx);
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}
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line_origin.set_y(boundaries.max_y());
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for (point, cell) in &layout.cells {
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let cell_origin = vec2f(
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origin.x() + point.column as f32 * layout.em_width.0,
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origin.y() + point.line as f32 * layout.line_height.0,
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);
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cell.paint(cell_origin, visible_bounds, layout.line_height.0, cx);
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}
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});
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@ -365,140 +343,91 @@ fn make_new_size(
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)
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}
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pub struct BuiltChunks {
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pub chunks: Vec<(String, Option<HighlightStyle>, RectSpan)>,
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pub line_count: usize,
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pub cursor_index: usize,
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}
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///In a single pass, this function generates the background and foreground color info for every item in the grid.
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pub(crate) fn build_chunks(
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grid_iterator: GridIterator<Cell>,
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theme: &TerminalStyle,
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cursor_point: Point,
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) -> BuiltChunks {
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let mut line_count: usize = 0;
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let mut cursor_index: usize = 0;
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//Every `group_by()` -> `into_iter()` pair needs to be seperated by a local variable so
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//rust knows where to put everything.
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//Start by grouping by lines
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let lines = grid_iterator.group_by(|i| i.point.line.0);
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let result = lines
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fn layout_cells(
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grid: GridIterator<Cell>,
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text_style: &TextStyle,
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terminal_theme: &TerminalStyle,
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text_layout_cache: &TextLayoutCache,
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) -> Vec<LayoutCell> {
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let mut line_count: i32 = 0;
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let lines = grid.group_by(|i| i.point.line);
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lines
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.into_iter()
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.map(|(_line_grid_index, line)| {
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.map(|(_, line)| {
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line_count += 1;
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let mut col_index = 0;
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//Setup a variable
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line.map(|indexed_cell| {
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let cell_text = &indexed_cell.c.to_string();
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//Then group by style
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let chunks = line.group_by(|i| cell_style(&i, theme));
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chunks
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.into_iter()
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.map(|(style, fragment)| {
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//And assemble the styled fragment into it's background and foreground information
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let mut str_fragment = String::new();
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for indexed_cell in fragment {
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if cursor_point.line.0 == indexed_cell.point.line.0
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&& indexed_cell.point.column < cursor_point.column.0
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{
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cursor_index += indexed_cell.c.to_string().len();
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}
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str_fragment.push(indexed_cell.c);
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}
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let cell_style = cell_style(&indexed_cell, terminal_theme, text_style);
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let start = col_index;
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let end = start + str_fragment.len() as i32;
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//munge it here
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col_index = end;
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(
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str_fragment,
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Some(style.0),
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RectSpan::new(start, end, line_count - 1, style.1), //Line count -> Line index
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)
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})
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//Add a \n to the end, as we're using text layouting rather than grid layouts
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.chain(iter::once(("\n".to_string(), None, Default::default())))
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.collect::<Vec<(String, Option<HighlightStyle>, RectSpan)>>()
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let layout_cell = text_layout_cache.layout_str(
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cell_text,
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text_style.font_size,
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&[(cell_text.len(), cell_style)],
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);
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LayoutCell::new(
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Point::new(line_count - 1, indexed_cell.point.column.0 as i32),
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layout_cell,
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convert_color(&indexed_cell.bg, terminal_theme),
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)
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})
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.collect::<Vec<LayoutCell>>()
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})
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.flatten()
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//We have a Vec<Vec<>> (Vec of lines of styled chunks), flatten to just Vec<> (the styled chunks)
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.collect::<Vec<(String, Option<HighlightStyle>, RectSpan)>>();
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BuiltChunks {
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chunks: result,
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line_count,
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cursor_index,
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}
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}
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///Convert a RectSpan in terms of character offsets, into RectFs of exact offsets
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fn make_background_rects(
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backgrounds: Vec<RectSpan>,
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shaped_lines: &Vec<Line>,
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line_height: &LineHeight,
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) -> Vec<(RectF, Color)> {
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backgrounds
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.into_iter()
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.map(|line_span| {
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//This should always be safe, as the shaped lines and backgrounds where derived
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//At the same time earlier
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let line = shaped_lines
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.get(line_span.line)
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.expect("Background line_num did not correspond to a line number");
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let x = line.x_for_index(line_span.start as usize);
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let width = line.x_for_index(line_span.end as usize) - x;
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(
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RectF::new(
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vec2f(x, line_span.line as f32 * line_height.0),
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vec2f(width, line_height.0),
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),
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line_span.color,
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)
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})
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.collect::<Vec<(RectF, Color)>>()
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.collect::<Vec<LayoutCell>>()
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}
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// Compute the cursor position and expected block width, may return a zero width if x_for_index returns
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// the same position for sequential indexes. Use em_width instead
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fn get_cursor_position(
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//TODO: This function is messy, too many arguments and too many ifs. Simplify.
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fn get_cursor_shape(
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line: usize,
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line_index: usize,
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shaped_lines: &Vec<Line>,
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display_offset: usize,
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line_height: &LineHeight,
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cell_width: &CellWidth,
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total_lines: usize,
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text_fragment: &Line,
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) -> Option<(Vector2F, f32)> {
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let cursor_line = line + display_offset;
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shaped_lines.get(cursor_line).map(|layout_line| {
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let cursor_x = layout_line.x_for_index(line_index);
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let next_char_x = layout_line.x_for_index(line_index + 1);
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(
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vec2f(cursor_x, cursor_line as f32 * line_height.0),
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next_char_x - cursor_x,
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)
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})
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if cursor_line <= total_lines {
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let cursor_width = if text_fragment.width() == 0. {
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cell_width.0
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} else {
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text_fragment.width()
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};
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Some((
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vec2f(
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line_index as f32 * cell_width.0,
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cursor_line as f32 * line_height.0,
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),
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cursor_width,
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))
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} else {
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None
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}
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}
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///Convert the Alacritty cell styles to GPUI text styles and background color
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fn cell_style(indexed: &Indexed<&Cell>, style: &TerminalStyle) -> (HighlightStyle, Color) {
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fn cell_style(indexed: &Indexed<&Cell>, style: &TerminalStyle, text_style: &TextStyle) -> RunStyle {
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let flags = indexed.cell.flags;
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let fg = Some(convert_color(&indexed.cell.fg, style));
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let bg = convert_color(&indexed.cell.bg, style);
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let fg = convert_color(&indexed.cell.fg, style);
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let underline = flags.contains(Flags::UNDERLINE).then(|| Underline {
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let underline = flags
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.contains(Flags::UNDERLINE)
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.then(|| Underline {
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color: Some(fg),
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squiggly: false,
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thickness: OrderedFloat(1.),
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})
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.unwrap_or_default();
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RunStyle {
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color: fg,
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squiggly: false,
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thickness: OrderedFloat(1.),
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});
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(
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HighlightStyle {
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color: fg,
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underline,
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..Default::default()
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},
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bg,
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)
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font_id: text_style.font_id,
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underline,
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}
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}
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///Converts a 2, 8, or 24 bit color ANSI color to the GPUI equivalent
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|
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