mirror of
https://github.com/zed-industries/zed.git
synced 2025-01-08 18:41:48 +00:00
Fix clipping when rendering paths
Co-Authored-By: Nathan <nathan@zed.dev>
This commit is contained in:
parent
ea708c50f0
commit
08c4e1abdc
1 changed files with 3 additions and 2 deletions
|
@ -325,7 +325,7 @@ impl MetalRenderer {
|
|||
.entry(tile.texture_id)
|
||||
.or_insert(Vec::new())
|
||||
.extend(path.vertices.iter().map(|vertex| PathVertex {
|
||||
xy_position: vertex.xy_position - path.bounds.origin
|
||||
xy_position: vertex.xy_position - clipped_bounds.origin
|
||||
+ tile.bounds.origin.map(Into::into),
|
||||
st_position: vertex.st_position,
|
||||
content_mask: ContentMask {
|
||||
|
@ -544,9 +544,10 @@ impl MetalRenderer {
|
|||
if let Some((path, tile)) = paths_and_tiles.peek() {
|
||||
if prev_texture_id.map_or(true, |texture_id| texture_id == tile.texture_id) {
|
||||
prev_texture_id = Some(tile.texture_id);
|
||||
let origin = path.bounds.intersect(&path.content_mask.bounds).origin;
|
||||
sprites.push(PathSprite {
|
||||
bounds: Bounds {
|
||||
origin: path.bounds.origin.map(|p| p.floor()),
|
||||
origin: origin.map(|p| p.floor()),
|
||||
size: tile.bounds.size.map(Into::into),
|
||||
},
|
||||
color: path.color,
|
||||
|
|
Loading…
Reference in a new issue