Avoid casting view ids to u32

Also, it looks like using a u64 directly doesn't work well with Metal
shaders, so we unpack the u64 into two u32s.
This commit is contained in:
Antonio Scandurra 2024-01-11 12:28:48 +01:00
parent a4ef1bc096
commit 142a8b68c8
3 changed files with 55 additions and 31 deletions

View file

@ -26,11 +26,11 @@ use git::diff::DiffHunkStatus;
use gpui::{
div, fill, outline, overlay, point, px, quad, relative, size, transparent_black, Action,
AnchorCorner, AnyElement, AvailableSpace, BorrowWindow, Bounds, ContentMask, Corners,
CursorStyle, DispatchPhase, Edges, Element, ElementInputHandler, Hsla, InteractiveBounds,
InteractiveElement, IntoElement, ModifiersChangedEvent, MouseButton, MouseDownEvent,
MouseMoveEvent, MouseUpEvent, ParentElement, Pixels, ScrollDelta, ScrollWheelEvent, ShapedLine,
SharedString, Size, StackingOrder, StatefulInteractiveElement, Style, Styled, TextRun,
TextStyle, View, ViewContext, WindowContext,
CursorStyle, DispatchPhase, Edges, Element, ElementInputHandler, Entity, Hsla,
InteractiveBounds, InteractiveElement, IntoElement, ModifiersChangedEvent, MouseButton,
MouseDownEvent, MouseMoveEvent, MouseUpEvent, ParentElement, Pixels, ScrollDelta,
ScrollWheelEvent, ShapedLine, SharedString, Size, StackingOrder, StatefulInteractiveElement,
Style, Styled, TextRun, TextStyle, View, ViewContext, WindowContext,
};
use itertools::Itertools;
use language::language_settings::ShowWhitespaceSetting;

View file

@ -13,6 +13,30 @@ pub(crate) type PathVertex_ScaledPixels = PathVertex<ScaledPixels>;
pub type LayerId = u32;
pub type DrawOrder = u32;
#[derive(Default, Copy, Clone, Debug, Eq, PartialEq, Hash)]
#[repr(C)]
pub struct ViewId {
low_bits: u32,
high_bits: u32,
}
impl From<EntityId> for ViewId {
fn from(value: EntityId) -> Self {
let value = value.as_u64();
Self {
low_bits: value as u32,
high_bits: (value >> 32) as u32,
}
}
}
impl From<ViewId> for EntityId {
fn from(value: ViewId) -> Self {
let value = (value.low_bits as u64) | ((value.high_bits as u64) << 32);
value.into()
}
}
#[derive(Default)]
pub struct Scene {
layers_by_order: BTreeMap<StackingOrder, LayerId>,
@ -127,49 +151,49 @@ impl Scene {
pub fn reuse_views(&mut self, views: &FxHashSet<EntityId>, prev_scene: &mut Self) {
for shadow in prev_scene.shadows.drain(..) {
if views.contains(&EntityId::from(shadow.view_id as u64)) {
if views.contains(&shadow.view_id.into()) {
let order = &prev_scene.orders_by_layer[&shadow.layer_id];
self.insert(&order, shadow);
}
}
for quad in prev_scene.quads.drain(..) {
if views.contains(&EntityId::from(quad.view_id as u64)) {
if views.contains(&quad.view_id.into()) {
let order = &prev_scene.orders_by_layer[&quad.layer_id];
self.insert(&order, quad);
}
}
for path in prev_scene.paths.drain(..) {
if views.contains(&EntityId::from(path.view_id as u64)) {
if views.contains(&path.view_id.into()) {
let order = &prev_scene.orders_by_layer[&path.layer_id];
self.insert(&order, path);
}
}
for underline in prev_scene.underlines.drain(..) {
if views.contains(&EntityId::from(underline.view_id as u64)) {
if views.contains(&underline.view_id.into()) {
let order = &prev_scene.orders_by_layer[&underline.layer_id];
self.insert(&order, underline);
}
}
for sprite in prev_scene.monochrome_sprites.drain(..) {
if views.contains(&EntityId::from(sprite.view_id as u64)) {
if views.contains(&sprite.view_id.into()) {
let order = &prev_scene.orders_by_layer[&sprite.layer_id];
self.insert(&order, sprite);
}
}
for sprite in prev_scene.polychrome_sprites.drain(..) {
if views.contains(&EntityId::from(sprite.view_id as u64)) {
if views.contains(&sprite.view_id.into()) {
let order = &prev_scene.orders_by_layer[&sprite.layer_id];
self.insert(&order, sprite);
}
}
for surface in prev_scene.surfaces.drain(..) {
if views.contains(&EntityId::from(surface.view_id as u64)) {
if views.contains(&surface.view_id.into()) {
let order = &prev_scene.orders_by_layer[&surface.layer_id];
self.insert(&order, surface);
}
@ -470,7 +494,7 @@ pub(crate) enum PrimitiveBatch<'a> {
#[derive(Default, Debug, Clone, Eq, PartialEq)]
#[repr(C)]
pub struct Quad {
pub view_id: u32,
pub view_id: ViewId,
pub layer_id: LayerId,
pub order: DrawOrder,
pub bounds: Bounds<ScaledPixels>,
@ -502,7 +526,7 @@ impl From<Quad> for Primitive {
#[derive(Debug, Clone, Eq, PartialEq)]
#[repr(C)]
pub struct Underline {
pub view_id: u32,
pub view_id: ViewId,
pub layer_id: LayerId,
pub order: DrawOrder,
pub bounds: Bounds<ScaledPixels>,
@ -533,7 +557,7 @@ impl From<Underline> for Primitive {
#[derive(Debug, Clone, Eq, PartialEq)]
#[repr(C)]
pub struct Shadow {
pub view_id: u32,
pub view_id: ViewId,
pub layer_id: LayerId,
pub order: DrawOrder,
pub bounds: Bounds<ScaledPixels>,
@ -564,7 +588,7 @@ impl From<Shadow> for Primitive {
#[derive(Clone, Debug, Eq, PartialEq)]
#[repr(C)]
pub struct MonochromeSprite {
pub view_id: u32,
pub view_id: ViewId,
pub layer_id: LayerId,
pub order: DrawOrder,
pub bounds: Bounds<ScaledPixels>,
@ -597,7 +621,7 @@ impl From<MonochromeSprite> for Primitive {
#[derive(Clone, Debug, Eq, PartialEq)]
#[repr(C)]
pub struct PolychromeSprite {
pub view_id: u32,
pub view_id: ViewId,
pub layer_id: LayerId,
pub order: DrawOrder,
pub bounds: Bounds<ScaledPixels>,
@ -630,7 +654,7 @@ impl From<PolychromeSprite> for Primitive {
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct Surface {
pub view_id: u32,
pub view_id: ViewId,
pub layer_id: LayerId,
pub order: DrawOrder,
pub bounds: Bounds<ScaledPixels>,
@ -662,7 +686,7 @@ pub(crate) struct PathId(pub(crate) usize);
#[derive(Debug)]
pub struct Path<P: Clone + Default + Debug> {
pub(crate) id: PathId,
pub(crate) view_id: u32,
pub(crate) view_id: ViewId,
layer_id: LayerId,
order: DrawOrder,
pub(crate) bounds: Bounds<P>,
@ -678,9 +702,9 @@ impl Path<Pixels> {
pub fn new(start: Point<Pixels>) -> Self {
Self {
id: PathId(0),
view_id: 0,
layer_id: 0,
order: 0,
view_id: ViewId::default(),
layer_id: LayerId::default(),
order: DrawOrder::default(),
vertices: Vec::new(),
start,
current: start,

View file

@ -1102,7 +1102,7 @@ impl<'a> WindowContext<'a> {
window.next_frame.scene.insert(
&window.next_frame.z_index_stack,
Shadow {
view_id: view_id.as_u64() as u32,
view_id: view_id.into(),
layer_id: 0,
order: 0,
bounds: shadow_bounds.scale(scale_factor),
@ -1127,7 +1127,7 @@ impl<'a> WindowContext<'a> {
window.next_frame.scene.insert(
&window.next_frame.z_index_stack,
Quad {
view_id: view_id.as_u64() as u32,
view_id: view_id.into(),
layer_id: 0,
order: 0,
bounds: quad.bounds.scale(scale_factor),
@ -1148,7 +1148,7 @@ impl<'a> WindowContext<'a> {
path.content_mask = content_mask;
path.color = color.into();
path.view_id = view_id.as_u64() as u32;
path.view_id = view_id.into();
let window = &mut *self.window;
window
.next_frame
@ -1180,7 +1180,7 @@ impl<'a> WindowContext<'a> {
window.next_frame.scene.insert(
&window.next_frame.z_index_stack,
Underline {
view_id: view_id.as_u64() as u32,
view_id: view_id.into(),
layer_id: 0,
order: 0,
bounds: bounds.scale(scale_factor),
@ -1236,7 +1236,7 @@ impl<'a> WindowContext<'a> {
window.next_frame.scene.insert(
&window.next_frame.z_index_stack,
MonochromeSprite {
view_id: view_id.as_u64() as u32,
view_id: view_id.into(),
layer_id: 0,
order: 0,
bounds,
@ -1290,7 +1290,7 @@ impl<'a> WindowContext<'a> {
window.next_frame.scene.insert(
&window.next_frame.z_index_stack,
PolychromeSprite {
view_id: view_id.as_u64() as u32,
view_id: view_id.into(),
layer_id: 0,
order: 0,
bounds,
@ -1335,7 +1335,7 @@ impl<'a> WindowContext<'a> {
window.next_frame.scene.insert(
&window.next_frame.z_index_stack,
MonochromeSprite {
view_id: view_id.as_u64() as u32,
view_id: view_id.into(),
layer_id: 0,
order: 0,
bounds,
@ -1374,7 +1374,7 @@ impl<'a> WindowContext<'a> {
window.next_frame.scene.insert(
&window.next_frame.z_index_stack,
PolychromeSprite {
view_id: view_id.as_u64() as u32,
view_id: view_id.into(),
layer_id: 0,
order: 0,
bounds,
@ -1397,7 +1397,7 @@ impl<'a> WindowContext<'a> {
window.next_frame.scene.insert(
&window.next_frame.z_index_stack,
Surface {
view_id: view_id.as_u64() as u32,
view_id: view_id.into(),
layer_id: 0,
order: 0,
bounds,