Checkpoint: Fix a crash

This commit is contained in:
Nathan Sobo 2023-10-04 22:59:01 -06:00
parent 699a5d2944
commit 177e385bb9
4 changed files with 16 additions and 36 deletions

View file

@ -157,7 +157,7 @@ pub trait PlatformDispatcher: Send + Sync {
}
pub trait PlatformDisplayLink {
fn set_output_callback(&mut self, callback: Box<dyn FnMut(&VideoTimestamp, &VideoTimestamp)>);
// fn set_output_callback(&mut self, callback: Box<dyn FnMut(&VideoTimestamp, &VideoTimestamp)>);
fn start(&mut self);
fn stop(&mut self);
}

View file

@ -2,7 +2,7 @@
///! an origin at the bottom left of the main display.
mod dispatcher;
mod display;
mod display_link;
// mod display_link;
mod events;
mod metal_atlas;
mod metal_renderer;
@ -33,7 +33,7 @@ use std::{
pub use dispatcher::*;
pub use display::*;
pub use display_link::*;
// pub use display_link::*;
pub use metal_atlas::*;
pub use platform::*;
pub use text_system::*;

View file

@ -1,7 +1,6 @@
use crate::{point, size, Bounds, DisplayId, GlobalPixels, MacDisplayLink, PlatformDisplay};
use crate::{point, size, Bounds, DisplayId, GlobalPixels, PlatformDisplay};
use core_graphics::{
display::{CGDirectDisplayID, CGGetActiveDisplayList},
display::{CGDirectDisplayID, CGDisplayBounds, CGGetActiveDisplayList},
geometry::{CGPoint, CGRect, CGSize},
};
use std::any::Any;
@ -49,13 +48,14 @@ impl MacDisplay {
/// Conversely, in GPUI's coordinate system, the origin is placed at the top left of the primary
/// screen, with the Y axis pointing downwards.
pub(crate) fn display_bounds_from_native(rect: CGRect) -> Bounds<GlobalPixels> {
let primary_screen_height = MacDisplay::primary().bounds().size.height;
let primary_screen_size = unsafe { CGDisplayBounds(MacDisplay::primary().id().0) }.size;
Bounds {
origin: point(
GlobalPixels(rect.origin.x as f32),
primary_screen_height
- GlobalPixels(rect.origin.y as f32)
- GlobalPixels(rect.size.height as f32),
GlobalPixels(
primary_screen_size.height as f32 - rect.origin.y as f32 - rect.size.height as f32,
),
),
size: size(
GlobalPixels(rect.size.width as f32),
@ -94,33 +94,13 @@ impl PlatformDisplay for MacDisplay {
fn bounds(&self) -> Bounds<GlobalPixels> {
unsafe {
use core_graphics::display::*;
let display_id = self.0;
// The `CGDisplayBounds` function gets the display bounds
// for this display. The bounds are returned as a CGRect
// and specify the display's location and size in
// pixel units, in the global coordinate space.
// // The global coordinate space is a coordinate system used by macOS. In this
// coordinate space, the origin {0, 0} represents the top-left corner of the primary
// display, and the positive X and Y axes extend from the origin to the right and downward,
// respectively, towards the bottom-right corner of the primary display. For any display
// connected to the system, the global coordinate space identifies the position and size
// of the display with respect to the primary display.
// The coordinates in this coordinate space are typically in the form of a CGRect,
// which represents the rectangle bounding the display in terms of pixels. The CGRect
// holds the origin for the rect's bottom-left corner and a CGSize, which
// represent width and height.
// With respect to the above `bounds` function in `PlatformDisplay` trait implementation,
// this coordinate space is used to fetch a display ID's CGRect and position of origin, and size.
let native_bounds = CGDisplayBounds(display_id);
let native_bounds = CGDisplayBounds(self.0);
display_bounds_from_native(native_bounds)
}
}
fn link(&self) -> Box<dyn crate::PlatformDisplayLink> {
Box::new(unsafe { MacDisplayLink::new(self.0) })
unimplemented!()
// Box::new(unsafe { MacDisplayLink::new(self.0) })
}
}

View file

@ -456,9 +456,9 @@ impl MacWindow {
let screen = cocoa::foundation::NSArray::objectAtIndex(screens, i);
let device_description = NSScreen::deviceDescription(screen);
let screen_number_key: id = NSString::alloc(nil).init_str("NSScreenNumber");
let screen_number =
NSDictionary::objectForKey_(device_description, screen_number_key);
if (*(screen_number as *const u32)) == display.id().0 {
let screen_number = device_description.objectForKey_(screen_number_key);
let screen_number: NSUInteger = msg_send![screen_number, unsignedIntegerValue];
if screen_number as u32 == display.id().0 {
target_screen = screen;
break;
}