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Add the color
crate (#4063)
This PR adds the `color` crate, which will be the home of a number of color-related utilities, and also acts as an interface between [`palette`](https://crates.io/crates/palette) and the way `gpui` colors work. The goal of this crate is to centralize color utilities like mixing and blending, building color ramps and sets of colors for state and more. ## Todo: - [x] hex -> Color - [x] Color mixing - [x] Color blending using blend modes (overlay, multiply, etc) - [ ] ~~Build color ramp from color~~ - [x] Build state set from color - [ ] ~~Update Theme to use the color crate~~ Release Notes: - None (Internal changes: Adds the `color` crate for working with colors.)
This commit is contained in:
commit
19c488b378
5 changed files with 343 additions and 2 deletions
77
Cargo.lock
generated
77
Cargo.lock
generated
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@ -1580,6 +1580,28 @@ dependencies = [
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"rustc-hash",
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]
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[[package]]
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name = "color"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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"fs",
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"indexmap 1.9.3",
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"itertools 0.11.0",
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"palette",
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"parking_lot 0.11.2",
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"refineable",
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"schemars",
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"serde",
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"serde_derive",
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"serde_json",
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"settings",
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"story",
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"toml 0.5.11",
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"util",
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"uuid 1.4.1",
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]
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[[package]]
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name = "color_quant"
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version = "1.1.0"
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@ -4977,6 +4999,7 @@ dependencies = [
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"approx",
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"fast-srgb8",
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"palette_derive",
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"phf",
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]
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[[package]]
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@ -5165,6 +5188,48 @@ dependencies = [
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"indexmap 2.0.0",
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]
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[[package]]
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name = "phf"
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version = "0.11.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ade2d8b8f33c7333b51bcf0428d37e217e9f32192ae4772156f65063b8ce03dc"
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dependencies = [
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"phf_macros",
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"phf_shared",
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]
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[[package]]
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name = "phf_generator"
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version = "0.11.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "48e4cc64c2ad9ebe670cb8fd69dd50ae301650392e81c05f9bfcb2d5bdbc24b0"
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dependencies = [
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"phf_shared",
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"rand 0.8.5",
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]
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[[package]]
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name = "phf_macros"
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version = "0.11.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3444646e286606587e49f3bcf1679b8cef1dc2c5ecc29ddacaffc305180d464b"
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dependencies = [
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"phf_generator",
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"phf_shared",
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"proc-macro2",
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"quote",
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"syn 2.0.37",
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]
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[[package]]
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name = "phf_shared"
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version = "0.11.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "90fcb95eef784c2ac79119d1dd819e162b5da872ce6f3c3abe1e8ca1c082f72b"
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dependencies = [
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"siphasher 0.3.11",
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]
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[[package]]
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name = "picker"
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version = "0.1.0"
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@ -7074,6 +7139,12 @@ version = "0.2.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "0b8de496cf83d4ed58b6be86c3a275b8602f6ffe98d3024a869e124147a9a3ac"
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[[package]]
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name = "siphasher"
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version = "0.3.11"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "38b58827f4464d87d377d175e90bf58eb00fd8716ff0a62f80356b5e61555d0d"
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[[package]]
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name = "slab"
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version = "0.4.9"
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@ -7644,7 +7715,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9c536faaff1a10837cfe373142583f6e27d81e96beba339147e77b67c9f260ff"
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dependencies = [
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"float-cmp",
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"siphasher",
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"siphasher 0.2.3",
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]
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[[package]]
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@ -7855,6 +7926,7 @@ name = "theme"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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"color",
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"fs",
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"gpui",
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"indexmap 1.9.3",
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@ -8858,7 +8930,7 @@ dependencies = [
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"roxmltree",
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"rustybuzz",
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"simplecss",
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"siphasher",
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"siphasher 0.2.3",
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"svgtypes",
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"ttf-parser 0.12.3",
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"unicode-bidi",
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@ -9650,6 +9722,7 @@ dependencies = [
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"client",
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"collab_ui",
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"collections",
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"color",
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"command_palette",
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"copilot",
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"copilot_ui",
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32
crates/color/Cargo.toml
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32
crates/color/Cargo.toml
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@ -0,0 +1,32 @@
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[package]
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name = "color"
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version = "0.1.0"
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edition = "2021"
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publish = false
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[features]
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default = []
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stories = ["dep:itertools", "dep:story"]
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[lib]
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path = "src/color.rs"
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doctest = true
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[dependencies]
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# TODO: Clean up dependencies
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anyhow.workspace = true
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fs = { path = "../fs" }
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indexmap = "1.6.2"
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parking_lot.workspace = true
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refineable.workspace = true
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schemars.workspace = true
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serde.workspace = true
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serde_derive.workspace = true
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serde_json.workspace = true
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settings = { path = "../settings" }
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story = { path = "../story", optional = true }
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toml.workspace = true
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uuid.workspace = true
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util = { path = "../util" }
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itertools = { version = "0.11.0", optional = true }
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palette = "0.7.3"
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234
crates/color/src/color.rs
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234
crates/color/src/color.rs
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@ -0,0 +1,234 @@
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//! # Color
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//!
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//! The `color` crate provides a set utilities for working with colors. It is a wrapper around the [`palette`](https://docs.rs/palette) crate with some additional functionality.
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//!
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//! It is used to create a manipulate colors when building themes.
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//!
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//! === In development note ===
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//!
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//! This crate is meant to sit between gpui and the theme/ui for all the color related stuff.
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//!
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//! It could be folded into gpui, ui or theme potentially but for now we'll continue
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//! to develop it in isolation.
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//!
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//! Once we have a good idea of the needs of the theme system and color in gpui in general I see 3 paths:
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//! 1. Use `palette` (or another color library) directly in gpui and everywhere else, rather than rolling our own color system.
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//! 2. Keep this crate as a thin wrapper around `palette` and use it everywhere except gpui, and convert to gpui's color system when needed.
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//! 3. Build the needed functionality into gpui and keep using it's color system everywhere.
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//!
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//! I'm leaning towards 2 in the short term and 1 in the long term, but we'll need to discuss it more.
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//!
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//! === End development note ===
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use palette::{
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blend::Blend, convert::FromColorUnclamped, encoding, rgb::Rgb, Clamp, Mix, Srgb, WithAlpha,
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};
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/// The types of blend modes supported
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#[derive(Debug, Copy, Clone, PartialEq, Eq)]
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pub enum BlendMode {
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/// Multiplies the colors, resulting in a darker color. This mode is useful for creating shadows.
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Multiply,
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/// Lightens the color by adding the source and destination colors. It results in a lighter color.
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Screen,
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/// Combines Multiply and Screen blend modes. Parts of the image that are lighter than 50% gray are lightened, and parts that are darker are darkened.
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Overlay,
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/// Selects the darker of the base or blend color as the resulting color. Useful for darkening images without affecting the overall contrast.
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Darken,
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/// Selects the lighter of the base or blend color as the resulting color. Useful for lightening images without affecting the overall contrast.
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Lighten,
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/// Brightens the base color to reflect the blend color. The result is a lightened image.
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Dodge,
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/// Darkens the base color to reflect the blend color. The result is a darkened image.
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Burn,
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/// Similar to Overlay, but with a stronger effect. Hard Light can either multiply or screen colors, depending on the blend color.
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HardLight,
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/// A softer version of Hard Light. Soft Light either darkens or lightens colors, depending on the blend color.
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SoftLight,
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/// Subtracts the darker of the two constituent colors from the lighter color. Difference mode is useful for creating more vivid colors.
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Difference,
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/// Similar to Difference, but with a lower contrast. Exclusion mode produces an effect similar to Difference but with less intensity.
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Exclusion,
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}
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/// Converts a hexadecimal color string to a `palette::Hsla` color.
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///
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/// This function supports the following hex formats:
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/// `#RGB`, `#RGBA`, `#RRGGBB`, `#RRGGBBAA`.
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pub fn hex_to_hsla(s: &str) -> Result<RGBAColor, String> {
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let hex = s.trim_start_matches('#');
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// Expand shorthand formats #RGB and #RGBA to #RRGGBB and #RRGGBBAA
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let hex = match hex.len() {
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3 => hex
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.chars()
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.map(|c| c.to_string().repeat(2))
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.collect::<String>(),
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4 => {
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let (rgb, alpha) = hex.split_at(3);
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let rgb = rgb
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.chars()
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.map(|c| c.to_string().repeat(2))
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.collect::<String>();
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let alpha = alpha.chars().next().unwrap().to_string().repeat(2);
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format!("{}{}", rgb, alpha)
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}
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6 => format!("{}ff", hex), // Add alpha if missing
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8 => hex.to_string(), // Already in full format
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_ => return Err("Invalid hexadecimal string length".to_string()),
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};
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let hex_val =
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u32::from_str_radix(&hex, 16).map_err(|_| format!("Invalid hexadecimal string: {}", s))?;
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let r = ((hex_val >> 24) & 0xFF) as f32 / 255.0;
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let g = ((hex_val >> 16) & 0xFF) as f32 / 255.0;
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let b = ((hex_val >> 8) & 0xFF) as f32 / 255.0;
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let a = (hex_val & 0xFF) as f32 / 255.0;
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let color = RGBAColor { r, g, b, a };
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Ok(color)
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}
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// These derives implement to and from palette's color types.
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#[derive(FromColorUnclamped, WithAlpha, Debug, Clone)]
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#[palette(skip_derives(Rgb), rgb_standard = "encoding::Srgb")]
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pub struct RGBAColor {
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r: f32,
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g: f32,
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b: f32,
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// Let Palette know this is our alpha channel.
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#[palette(alpha)]
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a: f32,
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}
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impl FromColorUnclamped<RGBAColor> for RGBAColor {
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fn from_color_unclamped(color: RGBAColor) -> RGBAColor {
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color
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}
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}
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impl<S> FromColorUnclamped<Rgb<S, f32>> for RGBAColor
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where
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Srgb: FromColorUnclamped<Rgb<S, f32>>,
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{
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fn from_color_unclamped(color: Rgb<S, f32>) -> RGBAColor {
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let srgb = Srgb::from_color_unclamped(color);
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RGBAColor {
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r: srgb.red,
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g: srgb.green,
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b: srgb.blue,
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a: 1.0,
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}
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}
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}
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impl<S> FromColorUnclamped<RGBAColor> for Rgb<S, f32>
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where
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Rgb<S, f32>: FromColorUnclamped<Srgb>,
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{
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fn from_color_unclamped(color: RGBAColor) -> Self {
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let srgb = Srgb::new(color.r, color.g, color.b);
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Self::from_color_unclamped(srgb)
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}
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}
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impl Clamp for RGBAColor {
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fn clamp(self) -> Self {
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RGBAColor {
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r: self.r.min(1.0).max(0.0),
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g: self.g.min(1.0).max(0.0),
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b: self.b.min(1.0).max(0.0),
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a: self.a.min(1.0).max(0.0),
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}
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}
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}
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impl RGBAColor {
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/// Creates a new color from the given RGBA values.
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///
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/// This color can be used to convert to any [`palette::Color`] type.
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pub fn new(r: f32, g: f32, b: f32, a: f32) -> Self {
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RGBAColor { r, g, b, a }
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}
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/// Returns a set of states for this color.
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pub fn states(self, is_light: bool) -> ColorStates {
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states_for_color(self, is_light)
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}
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/// Mixes this color with another [`palette::Hsl`] color at the given `mix_ratio`.
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pub fn mixed(&self, other: RGBAColor, mix_ratio: f32) -> Self {
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let srgb_self = Srgb::new(self.r, self.g, self.b);
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let srgb_other = Srgb::new(other.r, other.g, other.b);
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// Directly mix the colors as sRGB values
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let mixed = srgb_self.mix(srgb_other, mix_ratio);
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RGBAColor::from_color_unclamped(mixed)
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}
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pub fn blend(&self, other: RGBAColor, blend_mode: BlendMode) -> Self {
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let srgb_self = Srgb::new(self.r, self.g, self.b);
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let srgb_other = Srgb::new(other.r, other.g, other.b);
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let blended = match blend_mode {
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// replace hsl methods with the respective sRGB methods
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BlendMode::Multiply => srgb_self.multiply(srgb_other),
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_ => unimplemented!(),
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};
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Self {
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r: blended.red,
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g: blended.green,
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b: blended.blue,
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a: self.a,
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}
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}
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}
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/// A set of colors for different states of an element.
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#[derive(Debug, Clone)]
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pub struct ColorStates {
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/// The default color.
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pub default: RGBAColor,
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/// The color when the mouse is hovering over the element.
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pub hover: RGBAColor,
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/// The color when the mouse button is held down on the element.
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pub active: RGBAColor,
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/// The color when the element is focused with the keyboard.
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pub focused: RGBAColor,
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/// The color when the element is disabled.
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pub disabled: RGBAColor,
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}
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/// Returns a set of colors for different states of an element.
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///
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/// todo!("This should take a theme and use appropriate colors from it")
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pub fn states_for_color(color: RGBAColor, is_light: bool) -> ColorStates {
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let adjustment_factor = if is_light { 0.1 } else { -0.1 };
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let hover_adjustment = 1.0 - adjustment_factor;
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let active_adjustment = 1.0 - 2.0 * adjustment_factor;
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let focused_adjustment = 1.0 - 3.0 * adjustment_factor;
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let disabled_adjustment = 1.0 - 4.0 * adjustment_factor;
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let make_adjustment = |color: RGBAColor, adjustment: f32| -> RGBAColor {
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// Adjust lightness for each state
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// Note: Adjustment logic may differ; simplify as needed for sRGB
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RGBAColor::new(
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color.r * adjustment,
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color.g * adjustment,
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color.b * adjustment,
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color.a,
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)
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};
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let color = color.clamp();
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ColorStates {
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default: color.clone(),
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hover: make_adjustment(color.clone(), hover_adjustment),
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active: make_adjustment(color.clone(), active_adjustment),
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focused: make_adjustment(color.clone(), focused_adjustment),
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disabled: make_adjustment(color.clone(), disabled_adjustment),
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}
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}
|
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@ -34,6 +34,7 @@ story = { path = "../story", optional = true }
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toml.workspace = true
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uuid.workspace = true
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util = { path = "../util" }
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color = {path = "../color"}
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itertools = { version = "0.11.0", optional = true }
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[dev-dependencies]
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|
|
|
@ -29,6 +29,7 @@ command_palette = { path = "../command_palette" }
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# component_test = { path = "../component_test" }
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client = { path = "../client" }
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# clock = { path = "../clock" }
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color = { path = "../color" }
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copilot = { path = "../copilot" }
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copilot_ui = { path = "../copilot_ui" }
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diagnostics = { path = "../diagnostics" }
|
||||
|
|
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