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Don't notify when drawing
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parent
26a31b41b9
commit
1e4a7e6ef1
1 changed files with 14 additions and 6 deletions
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@ -237,6 +237,7 @@ pub struct Window {
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bounds_observers: SubscriberSet<(), AnyObserver>,
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active: bool,
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pub(crate) dirty: bool,
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pub(crate) drawing: bool,
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activation_observers: SubscriberSet<(), AnyObserver>,
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pub(crate) last_blur: Option<Option<FocusId>>,
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pub(crate) focus: Option<FocusId>,
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@ -371,6 +372,7 @@ impl Window {
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bounds_observers: SubscriberSet::new(),
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active: false,
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dirty: false,
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drawing: false,
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activation_observers: SubscriberSet::new(),
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last_blur: None,
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focus: None,
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@ -422,7 +424,9 @@ impl<'a> WindowContext<'a> {
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/// Mark the window as dirty, scheduling it to be redrawn on the next frame.
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pub fn notify(&mut self) {
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self.window.dirty = true;
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if !self.window.drawing {
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self.window.dirty = true;
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}
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}
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/// Close this window.
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@ -1237,6 +1241,8 @@ impl<'a> WindowContext<'a> {
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/// Draw pixels to the display for this window based on the contents of its scene.
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pub(crate) fn draw(&mut self) -> Scene {
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let t0 = std::time::Instant::now();
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self.window.dirty = false;
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self.window.drawing = true;
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let window_was_focused = self
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.window
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@ -1327,7 +1333,7 @@ impl<'a> WindowContext<'a> {
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self.platform.set_cursor_style(cursor_style);
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}
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self.window.dirty = false;
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self.window.drawing = false;
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eprintln!("frame: {:?}", t0.elapsed());
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scene
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@ -2346,10 +2352,12 @@ impl<'a, V: 'static> ViewContext<'a, V> {
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}
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pub fn notify(&mut self) {
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self.window_cx.notify();
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self.window_cx.app.push_effect(Effect::Notify {
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emitter: self.view.model.entity_id,
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});
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if !self.window.drawing {
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self.window_cx.notify();
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self.window_cx.app.push_effect(Effect::Notify {
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emitter: self.view.model.entity_id,
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});
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}
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}
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pub fn observe_window_bounds(
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