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Fix multi-key shortcuts
An old fix was ported over from gpui1, and the two fixes could not exist side-by-side. Delete this code and let the keymap handle it
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1 changed files with 1 additions and 31 deletions
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@ -1095,37 +1095,7 @@ extern "C" fn handle_key_event(this: &Object, native_event: id, key_equivalent:
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.flatten()
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.is_some();
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if !is_composing {
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// if the IME has changed the key, we'll first emit an event with the character
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// generated by the IME system; then fallback to the keystroke if that is not
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// handled.
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// cases that we have working:
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// - " on a brazillian layout by typing <quote><space>
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// - ctrl-` on a brazillian layout by typing <ctrl-`>
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// - $ on a czech QWERTY layout by typing <alt-4>
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// - 4 on a czech QWERTY layout by typing <shift-4>
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// - ctrl-4 on a czech QWERTY layout by typing <ctrl-alt-4> (or <ctrl-shift-4>)
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if ime_text.is_some() && ime_text.as_ref() != Some(&event.keystroke.key) {
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let event_with_ime_text = KeyDownEvent {
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is_held: false,
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keystroke: Keystroke {
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// we match ctrl because some use-cases need it.
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// we don't match alt because it's often used to generate the optional character
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// we don't match shift because we're not here with letters (usually)
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// we don't match cmd/fn because they don't seem to use IME
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modifiers: Default::default(),
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key: ime_text.clone().unwrap(),
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ime_key: None,
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},
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};
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handled = callback(InputEvent::KeyDown(event_with_ime_text));
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}
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if !handled {
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// empty key happens when you type a deadkey in input composition.
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// (e.g. on a brazillian keyboard typing quote is a deadkey)
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if !event.keystroke.key.is_empty() {
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handled = callback(InputEvent::KeyDown(event));
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}
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}
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handled = callback(InputEvent::KeyDown(event));
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}
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if !handled {
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