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Better fix for multiple focuses in one frame
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parent
348760556a
commit
2625051f75
2 changed files with 11 additions and 10 deletions
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@ -641,14 +641,19 @@ impl AppContext {
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// The window might change focus multiple times in an effect cycle.
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// We only honor effects for the most recently focused handle.
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if cx.window.focus == focused {
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// if someone calls focus multiple times in one frame with the same handle
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// the first apply_focus_changed_effect will have taken the last blur already
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// and run the rest of this, so we can return.
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let Some(last_blur) = cx.window.last_blur.take() else {
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return;
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};
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let focused = focused
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.map(|id| FocusHandle::for_id(id, &cx.window.focus_handles).unwrap());
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let blurred = cx
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.window
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.last_blur
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.take()
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.unwrap()
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.and_then(|id| FocusHandle::for_id(id, &cx.window.focus_handles));
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let blurred =
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last_blur.and_then(|id| FocusHandle::for_id(id, &cx.window.focus_handles));
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let focus_changed = focused.is_some() || blurred.is_some();
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let event = FocusEvent { focused, blurred };
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@ -389,10 +389,6 @@ impl<'a> WindowContext<'a> {
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pub fn focus(&mut self, handle: &FocusHandle) {
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let focus_id = handle.id;
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if self.window.focus == Some(focus_id) {
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return;
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}
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if self.window.last_blur.is_none() {
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self.window.last_blur = Some(self.window.focus);
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}
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