Better fix for multiple focuses in one frame

This commit is contained in:
Conrad Irwin 2023-11-13 11:32:05 -07:00
parent 348760556a
commit 2625051f75
2 changed files with 11 additions and 10 deletions

View file

@ -641,14 +641,19 @@ impl AppContext {
// The window might change focus multiple times in an effect cycle.
// We only honor effects for the most recently focused handle.
if cx.window.focus == focused {
// if someone calls focus multiple times in one frame with the same handle
// the first apply_focus_changed_effect will have taken the last blur already
// and run the rest of this, so we can return.
let Some(last_blur) = cx.window.last_blur.take() else {
return;
};
let focused = focused
.map(|id| FocusHandle::for_id(id, &cx.window.focus_handles).unwrap());
let blurred = cx
.window
.last_blur
.take()
.unwrap()
.and_then(|id| FocusHandle::for_id(id, &cx.window.focus_handles));
let blurred =
last_blur.and_then(|id| FocusHandle::for_id(id, &cx.window.focus_handles));
let focus_changed = focused.is_some() || blurred.is_some();
let event = FocusEvent { focused, blurred };

View file

@ -389,10 +389,6 @@ impl<'a> WindowContext<'a> {
pub fn focus(&mut self, handle: &FocusHandle) {
let focus_id = handle.id;
if self.window.focus == Some(focus_id) {
return;
}
if self.window.last_blur.is_none() {
self.window.last_blur = Some(self.window.focus);
}