Wire up event handling for status items

This commit is contained in:
Antonio Scandurra 2022-09-13 10:07:33 +02:00
parent 6578af6f3b
commit 2acd215bb8

View file

@ -5,15 +5,53 @@ use crate::{
};
use cocoa::{
appkit::{
NSSquareStatusItemLength, NSStatusBar, NSStatusItem, NSView, NSViewHeightSizable,
NSViewWidthSizable, NSWindow,
NSApplication, NSButton, NSSquareStatusItemLength, NSStatusBar, NSStatusItem, NSView,
NSViewHeightSizable, NSViewWidthSizable, NSWindow,
},
base::{id, nil, YES},
foundation::NSSize,
foundation::{NSSize, NSUInteger},
};
use ctor::ctor;
use foreign_types::ForeignTypeRef;
use objc::{msg_send, rc::StrongPtr, sel, sel_impl};
use std::{cell::RefCell, rc::Rc, sync::Arc};
use objc::{
class,
declare::ClassDecl,
msg_send,
rc::StrongPtr,
runtime::{Class, Object, Sel},
sel, sel_impl,
};
use std::{
cell::RefCell,
ffi::c_void,
ptr,
rc::{Rc, Weak},
sync::Arc,
};
static mut HANDLER_CLASS: *const Class = ptr::null();
const STATE_IVAR: &str = "state";
#[allow(non_upper_case_globals)]
const NSEventMaskAny: NSUInteger = NSUInteger::MAX;
#[ctor]
unsafe fn build_classes() {
HANDLER_CLASS = {
let mut decl = ClassDecl::new("GPUIStatusItemEventHandler", class!(NSObject)).unwrap();
decl.add_ivar::<*mut c_void>(STATE_IVAR);
decl.add_method(
sel!(dealloc),
dealloc_handler as extern "C" fn(&Object, Sel),
);
decl.add_method(
sel!(handleEvent),
handle_event as extern "C" fn(&Object, Sel),
);
decl.register()
};
}
pub struct StatusItem(Rc<RefCell<StatusItemState>>);
@ -21,6 +59,7 @@ struct StatusItemState {
native_item: StrongPtr,
renderer: Renderer,
event_callback: Option<Box<dyn FnMut(Event) -> bool>>,
_event_handler: StrongPtr,
}
impl StatusItem {
@ -36,11 +75,22 @@ impl StatusItem {
button.setWantsBestResolutionOpenGLSurface_(YES);
button.setLayer(renderer.layer().as_ptr() as id);
Self(Rc::new(RefCell::new(StatusItemState {
native_item,
renderer,
event_callback: None,
})))
Self(Rc::new_cyclic(|state| {
let event_handler = StrongPtr::new(msg_send![HANDLER_CLASS, alloc]);
let _: () = msg_send![*event_handler, init];
(**event_handler)
.set_ivar(STATE_IVAR, Weak::into_raw(state.clone()) as *const c_void);
button.setTarget_(*event_handler);
button.setAction_(sel!(handleEvent));
let _: () = msg_send![button, sendActionOn: NSEventMaskAny];
RefCell::new(StatusItemState {
native_item,
renderer,
event_callback: None,
_event_handler: event_handler,
})
}))
}
}
}
@ -54,17 +104,29 @@ impl platform::Window for StatusItem {
self.0.borrow_mut().event_callback = Some(callback);
}
fn on_active_status_change(&mut self, _: Box<dyn FnMut(bool)>) {}
fn on_active_status_change(&mut self, _: Box<dyn FnMut(bool)>) {
unimplemented!()
}
fn on_resize(&mut self, _: Box<dyn FnMut()>) {}
fn on_resize(&mut self, _: Box<dyn FnMut()>) {
unimplemented!()
}
fn on_fullscreen(&mut self, _: Box<dyn FnMut(bool)>) {}
fn on_fullscreen(&mut self, _: Box<dyn FnMut(bool)>) {
unimplemented!()
}
fn on_should_close(&mut self, _: Box<dyn FnMut() -> bool>) {}
fn on_should_close(&mut self, _: Box<dyn FnMut() -> bool>) {
unimplemented!()
}
fn on_close(&mut self, _: Box<dyn FnOnce()>) {}
fn on_close(&mut self, _: Box<dyn FnOnce()>) {
unimplemented!()
}
fn set_input_handler(&mut self, _: Box<dyn crate::InputHandler>) {}
fn set_input_handler(&mut self, _: Box<dyn crate::InputHandler>) {
unimplemented!()
}
fn prompt(
&self,
@ -72,22 +134,36 @@ impl platform::Window for StatusItem {
_: &str,
_: &[&str],
) -> postage::oneshot::Receiver<usize> {
panic!()
unimplemented!()
}
fn activate(&self) {}
fn activate(&self) {
unimplemented!()
}
fn set_title(&mut self, _: &str) {}
fn set_title(&mut self, _: &str) {
unimplemented!()
}
fn set_edited(&mut self, _: bool) {}
fn set_edited(&mut self, _: bool) {
unimplemented!()
}
fn show_character_palette(&self) {}
fn show_character_palette(&self) {
unimplemented!()
}
fn minimize(&self) {}
fn minimize(&self) {
unimplemented!()
}
fn zoom(&self) {}
fn zoom(&self) {
unimplemented!()
}
fn toggle_full_screen(&self) {}
fn toggle_full_screen(&self) {
unimplemented!()
}
fn size(&self) -> Vector2F {
self.0.borrow().size()
@ -119,3 +195,40 @@ impl StatusItemState {
}
}
}
extern "C" fn dealloc_handler(this: &Object, _: Sel) {
unsafe {
drop_state(this);
let _: () = msg_send![super(this, class!(NSObject)), dealloc];
}
}
extern "C" fn handle_event(this: &Object, _: Sel) {
unsafe {
if let Some(state) = get_state(this).upgrade() {
let mut state_borrow = state.as_ref().borrow_mut();
let app = NSApplication::sharedApplication(nil);
let native_event: id = msg_send![app, currentEvent];
if let Some(event) = Event::from_native(native_event, Some(state_borrow.size().y())) {
if let Some(mut callback) = state_borrow.event_callback.take() {
drop(state_borrow);
callback(event);
state.borrow_mut().event_callback = Some(callback);
}
}
}
}
}
unsafe fn get_state(object: &Object) -> Weak<RefCell<StatusItemState>> {
let raw: *mut c_void = *object.get_ivar(STATE_IVAR);
let weak1 = Weak::from_raw(raw as *mut RefCell<StatusItemState>);
let weak2 = weak1.clone();
let _ = Weak::into_raw(weak1);
weak2
}
unsafe fn drop_state(object: &Object) {
let raw: *const c_void = *object.get_ivar(STATE_IVAR);
Weak::from_raw(raw as *const RefCell<StatusItemState>);
}