Use correct start row for hunk retrieval & correct paint offset

Co-Authored-By: Joseph Lyons <joseph@zed.dev>
This commit is contained in:
Julia 2022-10-04 14:58:44 -04:00
parent 499e95d16a
commit 2bd947d4d0

View file

@ -534,23 +534,22 @@ impl EditorElement {
}
struct DiffLayout<'a> {
buffer_line: usize,
last_diff: Option<(&'a DiffHunk<u32>, usize)>,
buffer_row: u32,
last_diff: Option<&'a DiffHunk<u32>>,
}
fn diff_quad(
status: DiffHunkStatus,
layout_range: Range<usize>,
hunk: &DiffHunk<u32>,
gutter_layout: &GutterLayout,
diff_style: &DiffStyle,
) -> Quad {
let color = match status {
let color = match hunk.status() {
DiffHunkStatus::Added => diff_style.inserted,
DiffHunkStatus::Modified => diff_style.modified,
//TODO: This rendering is entirely a horrible hack
DiffHunkStatus::Removed => {
let row = layout_range.start;
let row = hunk.buffer_range.start;
let offset = gutter_layout.line_height / 2.;
let start_y =
@ -571,8 +570,8 @@ impl EditorElement {
}
};
let start_row = layout_range.start;
let end_row = layout_range.end;
let start_row = hunk.buffer_range.start;
let end_row = hunk.buffer_range.end;
let start_y = start_row as f32 * gutter_layout.line_height - gutter_layout.scroll_top;
let end_y = end_row as f32 * gutter_layout.line_height - gutter_layout.scroll_top;
@ -590,19 +589,18 @@ impl EditorElement {
}
}
let scroll_position = layout.position_map.snapshot.scroll_position();
let gutter_layout = {
let scroll_position = layout.position_map.snapshot.scroll_position();
let line_height = layout.position_map.line_height;
GutterLayout {
scroll_top: scroll_position.y() * line_height,
// scroll_position,
line_height,
bounds,
}
};
let mut diff_layout = DiffLayout {
buffer_line: 0,
buffer_row: scroll_position.y() as u32,
last_diff: None,
};
@ -629,49 +627,35 @@ impl EditorElement {
if show_gutter {
//This line starts a buffer line, so let's do the diff calculation
let new_hunk = get_hunk(diff_layout.buffer_line, &layout.diff_hunks);
let new_hunk = get_hunk(diff_layout.buffer_row, &layout.diff_hunks);
// This + the unwraps are annoying, but at least it's legible
let (is_ending, is_starting) = match (diff_layout.last_diff, new_hunk) {
(None, None) => (false, false),
(None, Some(_)) => (false, true),
(Some(_), None) => (true, false),
(Some((old_hunk, _)), Some(new_hunk)) if new_hunk == old_hunk => {
(Some(old_hunk), Some(new_hunk)) if new_hunk == old_hunk => {
(false, false)
}
(Some(_), Some(_)) => (true, true),
(a, b) => (a.is_some(), b.is_some()),
};
if is_ending {
let (last_hunk, start_line) = diff_layout.last_diff.take().unwrap();
cx.scene.push_quad(diff_quad(
last_hunk.status(),
start_line..ix,
&gutter_layout,
diff_style,
));
let last_hunk = diff_layout.last_diff.take().unwrap();
cx.scene
.push_quad(diff_quad(last_hunk, &gutter_layout, diff_style));
}
if is_starting {
let new_hunk = new_hunk.unwrap();
diff_layout.last_diff = Some((new_hunk, ix));
diff_layout.last_diff = Some(new_hunk);
};
diff_layout.buffer_line += 1;
diff_layout.buffer_row += 1;
}
}
}
// If we ran out with a diff hunk still being prepped, paint it now
if let Some((last_hunk, start_line)) = diff_layout.last_diff {
let end_line = layout.line_number_layouts.len();
cx.scene.push_quad(diff_quad(
last_hunk.status(),
start_line..end_line,
&gutter_layout,
diff_style,
))
// If we ran out with a diff hunk still being prepped, paint it now
if let Some(last_hunk) = diff_layout.last_diff {
cx.scene
.push_quad(diff_quad(last_hunk, &gutter_layout, diff_style))
}
if let Some((row, indicator)) = layout.code_actions_indicator.as_mut() {
@ -1385,14 +1369,13 @@ impl EditorElement {
/// Get the hunk that contains buffer_line, starting from start_idx
/// Returns none if there is none found, and
fn get_hunk(buffer_line: usize, hunks: &[DiffHunk<u32>]) -> Option<&DiffHunk<u32>> {
fn get_hunk(buffer_line: u32, hunks: &[DiffHunk<u32>]) -> Option<&DiffHunk<u32>> {
for i in 0..hunks.len() {
// Safety: Index out of bounds is handled by the check above
let hunk = hunks.get(i).unwrap();
if hunk.buffer_range.contains(&(buffer_line as u32)) {
return Some(hunk);
} else if hunk.status() == DiffHunkStatus::Removed
&& buffer_line == hunk.buffer_range.start as usize
} else if hunk.status() == DiffHunkStatus::Removed && buffer_line == hunk.buffer_range.start
{
return Some(hunk);
} else if hunk.buffer_range.start > buffer_line as u32 {