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https://github.com/zed-industries/zed.git
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Use correct start row for hunk retrieval & correct paint offset
Co-Authored-By: Joseph Lyons <joseph@zed.dev>
This commit is contained in:
parent
499e95d16a
commit
2bd947d4d0
1 changed files with 23 additions and 40 deletions
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@ -534,23 +534,22 @@ impl EditorElement {
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}
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struct DiffLayout<'a> {
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buffer_line: usize,
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last_diff: Option<(&'a DiffHunk<u32>, usize)>,
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buffer_row: u32,
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last_diff: Option<&'a DiffHunk<u32>>,
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}
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fn diff_quad(
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status: DiffHunkStatus,
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layout_range: Range<usize>,
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hunk: &DiffHunk<u32>,
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gutter_layout: &GutterLayout,
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diff_style: &DiffStyle,
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) -> Quad {
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let color = match status {
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let color = match hunk.status() {
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DiffHunkStatus::Added => diff_style.inserted,
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DiffHunkStatus::Modified => diff_style.modified,
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//TODO: This rendering is entirely a horrible hack
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DiffHunkStatus::Removed => {
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let row = layout_range.start;
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let row = hunk.buffer_range.start;
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let offset = gutter_layout.line_height / 2.;
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let start_y =
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@ -571,8 +570,8 @@ impl EditorElement {
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}
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};
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let start_row = layout_range.start;
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let end_row = layout_range.end;
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let start_row = hunk.buffer_range.start;
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let end_row = hunk.buffer_range.end;
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let start_y = start_row as f32 * gutter_layout.line_height - gutter_layout.scroll_top;
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let end_y = end_row as f32 * gutter_layout.line_height - gutter_layout.scroll_top;
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@ -590,19 +589,18 @@ impl EditorElement {
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}
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}
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let scroll_position = layout.position_map.snapshot.scroll_position();
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let gutter_layout = {
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let scroll_position = layout.position_map.snapshot.scroll_position();
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let line_height = layout.position_map.line_height;
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GutterLayout {
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scroll_top: scroll_position.y() * line_height,
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// scroll_position,
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line_height,
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bounds,
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}
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};
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let mut diff_layout = DiffLayout {
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buffer_line: 0,
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buffer_row: scroll_position.y() as u32,
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last_diff: None,
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};
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@ -629,49 +627,35 @@ impl EditorElement {
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if show_gutter {
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//This line starts a buffer line, so let's do the diff calculation
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let new_hunk = get_hunk(diff_layout.buffer_line, &layout.diff_hunks);
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let new_hunk = get_hunk(diff_layout.buffer_row, &layout.diff_hunks);
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// This + the unwraps are annoying, but at least it's legible
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let (is_ending, is_starting) = match (diff_layout.last_diff, new_hunk) {
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(None, None) => (false, false),
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(None, Some(_)) => (false, true),
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(Some(_), None) => (true, false),
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(Some((old_hunk, _)), Some(new_hunk)) if new_hunk == old_hunk => {
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(Some(old_hunk), Some(new_hunk)) if new_hunk == old_hunk => {
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(false, false)
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}
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(Some(_), Some(_)) => (true, true),
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(a, b) => (a.is_some(), b.is_some()),
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};
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if is_ending {
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let (last_hunk, start_line) = diff_layout.last_diff.take().unwrap();
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cx.scene.push_quad(diff_quad(
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last_hunk.status(),
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start_line..ix,
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&gutter_layout,
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diff_style,
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));
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let last_hunk = diff_layout.last_diff.take().unwrap();
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cx.scene
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.push_quad(diff_quad(last_hunk, &gutter_layout, diff_style));
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}
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if is_starting {
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let new_hunk = new_hunk.unwrap();
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diff_layout.last_diff = Some((new_hunk, ix));
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diff_layout.last_diff = Some(new_hunk);
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};
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diff_layout.buffer_line += 1;
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diff_layout.buffer_row += 1;
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}
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}
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}
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// If we ran out with a diff hunk still being prepped, paint it now
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if let Some((last_hunk, start_line)) = diff_layout.last_diff {
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let end_line = layout.line_number_layouts.len();
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cx.scene.push_quad(diff_quad(
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last_hunk.status(),
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start_line..end_line,
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&gutter_layout,
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diff_style,
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))
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// If we ran out with a diff hunk still being prepped, paint it now
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if let Some(last_hunk) = diff_layout.last_diff {
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cx.scene
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.push_quad(diff_quad(last_hunk, &gutter_layout, diff_style))
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}
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if let Some((row, indicator)) = layout.code_actions_indicator.as_mut() {
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@ -1385,14 +1369,13 @@ impl EditorElement {
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/// Get the hunk that contains buffer_line, starting from start_idx
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/// Returns none if there is none found, and
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fn get_hunk(buffer_line: usize, hunks: &[DiffHunk<u32>]) -> Option<&DiffHunk<u32>> {
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fn get_hunk(buffer_line: u32, hunks: &[DiffHunk<u32>]) -> Option<&DiffHunk<u32>> {
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for i in 0..hunks.len() {
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// Safety: Index out of bounds is handled by the check above
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let hunk = hunks.get(i).unwrap();
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if hunk.buffer_range.contains(&(buffer_line as u32)) {
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return Some(hunk);
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} else if hunk.status() == DiffHunkStatus::Removed
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&& buffer_line == hunk.buffer_range.start as usize
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} else if hunk.status() == DiffHunkStatus::Removed && buffer_line == hunk.buffer_range.start
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{
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return Some(hunk);
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} else if hunk.buffer_range.start > buffer_line as u32 {
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