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Fix panic when calling with_key_dispatch
recursively
Co-Authored-By: Thorsten <mrnugget@gmail.com>
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parent
7eaba8fabc
commit
318cb784b2
1 changed files with 6 additions and 6 deletions
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@ -1889,18 +1889,18 @@ impl<'a, V: 'static> ViewContext<'a, V> {
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focus_handle: Option<FocusHandle>,
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f: impl FnOnce(Option<FocusHandle>, &mut Self) -> R,
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) -> R {
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let mut old_dispatcher = self.window.previous_frame.key_dispatcher.take().unwrap();
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let mut current_dispatcher = self.window.current_frame.key_dispatcher.take().unwrap();
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let window = &mut self.window;
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let old_dispatcher = window.previous_frame.key_dispatcher.as_mut().unwrap();
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let current_dispatcher = window.current_frame.key_dispatcher.as_mut().unwrap();
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current_dispatcher.push_node(context, &mut old_dispatcher);
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current_dispatcher.push_node(context, old_dispatcher);
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if let Some(focus_handle) = focus_handle.as_ref() {
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current_dispatcher.make_focusable(focus_handle.id);
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}
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let result = f(focus_handle, self);
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current_dispatcher.pop_node();
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self.window.previous_frame.key_dispatcher = Some(old_dispatcher);
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self.window.current_frame.key_dispatcher = Some(current_dispatcher);
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let current_dispatcher = self.window.current_frame.key_dispatcher.as_mut().unwrap();
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current_dispatcher.pop_node();
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result
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}
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