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WIP
This commit is contained in:
parent
480401d65d
commit
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1 changed files with 395 additions and 171 deletions
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@ -146,184 +146,413 @@ impl<V: View> Node<V> {
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self
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}
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fn id_as_str(&self) -> &str {
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self.id.as_deref().unwrap_or("<anonymous>")
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}
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fn layout_children(&mut self, constraint: SizeConstraint) -> Vector2F {
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todo!()
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}
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fn layout_xy(
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&mut self,
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axis: Axis2d,
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max_size: Vector2F,
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primary_axis: Axis2d,
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constraint: SizeConstraint,
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rem_pixels: f32,
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layout: &mut NodeLayout,
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view: &mut V,
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cx: &mut LayoutContext<V>,
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) -> Vector2F {
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eprintln!(
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"{}: max_size = {:?}",
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self.id.as_deref().unwrap_or(""),
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max_size
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);
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let mut remaining_flex: f32 = 0.;
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layout.margins = self.style.margins.fixed_pixels(rem_pixels);
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remaining_flex += self.style.margins.flex().get(axis);
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layout.padding = self.style.padding.fixed_pixels(rem_pixels);
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remaining_flex += self.style.padding.flex().get(axis);
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layout.margins = self.style.margins.fixed_pixels(rem_pixels);
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let fixed_padding_size = layout.padding.size();
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let fixed_margin_size = layout.margins.size();
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let borders_size = &self.style.borders.size();
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let flex_2f = self.style.flex();
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let cross_axis = primary_axis.rotate();
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let mut child_constraint = SizeConstraint::default();
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let mut padded_max =
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max_size - layout.margins.size() - self.style.borders.size() - layout.padding.size();
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for axis in [Axis2d::X, Axis2d::Y] {
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let length = self.style.size.get(axis);
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match self.style.size.width {
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Length::Hug => {}
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Length::Fixed(width) => {
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padded_max.set_x(width.to_pixels(rem_pixels));
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// Before we layout children
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match length {
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Length::Fixed(fixed_length) => {
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let fixed_length = fixed_length.to_pixels(rem_pixels);
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let mut remaining_length = constraint.min.get(axis)
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- fixed_margin_size.get(axis)
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- borders_size.get(axis)
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- fixed_padding_size.get(axis)
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- fixed_length;
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let mut remaining_flex = flex_2f.get(axis);
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// Distribute remaining length to flexible padding, but only so long as the
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// padding does not exceed the fixed length.
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let mut padding_flex = self.style.padding.flex().get(axis);
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let mut padding_length =
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((padding_flex / remaining_flex) * remaining_length).min(fixed_length);
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remaining_flex -= padding_flex;
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*layout.padding.start_mut(axis) += self.style.padding.start(axis).flex_pixels(
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rem_pixels,
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&mut padding_flex,
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&mut padding_length,
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);
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*layout.padding.end_mut(axis) += self.style.padding.end(axis).flex_pixels(
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rem_pixels,
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&mut padding_flex,
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&mut padding_length,
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);
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// Distribute remaining length to flexible margins.
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*layout.margins.start_mut(axis) += self.style.margins.start(axis).flex_pixels(
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rem_pixels,
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&mut remaining_flex,
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&mut remaining_length,
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);
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*layout.margins.end_mut(axis) += self.style.margins.end(axis).flex_pixels(
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rem_pixels,
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&mut remaining_flex,
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&mut remaining_length,
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);
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child_constraint.max.set(axis, remaining_length);
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if axis == cross_axis {
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child_constraint.min.set(axis, remaining_length);
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}
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}
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Length::Auto { .. } => {
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// If the length is flex, we calculate the content's share first
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let mut remaining_flex = flex_2f.get(axis);
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let mut remaining_length = constraint.max.get(axis)
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- fixed_margin_size.get(axis)
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- borders_size.get(axis)
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- fixed_padding_size.get(axis);
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let children_length =
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length.flex_pixels(rem_pixels, &mut remaining_flex, &mut remaining_length);
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child_constraint.max.set(axis, children_length);
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if axis == cross_axis {
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child_constraint.min.set(axis, children_length);
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}
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}
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Length::Hug => {
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// Leave the min/max children size at 0 for this dimension,
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// so that children can be as small as they want.
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}
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}
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Length::Auto { min, max, .. } => padded_max.set_x(
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padded_max
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.x()
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.clamp(min.to_pixels(rem_pixels), max.to_pixels(rem_pixels)),
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),
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};
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match self.style.size.height {
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Length::Hug => {}
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Length::Fixed(height) => padded_max.set_y(height.to_pixels(rem_pixels)),
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Length::Auto { min, max, .. } => padded_max.set_y(
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padded_max
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.y()
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.clamp(min.to_pixels(rem_pixels), max.to_pixels(rem_pixels)),
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),
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};
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}
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let mut remaining_length =
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padded_max.get(axis) - self.style.size.get(axis).fixed_pixels(rem_pixels);
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dbg!(padded_max, remaining_length);
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// Pass 1: Total up flex units and layout inflexible children.
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//
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// Consume the remaining length as we layout inflexible children, so that any
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// remaining length can be distributed among flexible children in the next pass.
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// Layout fixed children using the child constraint determined above.
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let mut remaining_child_length = child_constraint.max.get(primary_axis);
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let mut remaining_child_flex = 0.;
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let mut total_child_length = 0.;
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let mut cross_axis_max: f32 = 0.;
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let cross_axis = axis.rotate();
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child_constraint.min.set(primary_axis, 0.);
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child_constraint.max.set(primary_axis, 0.);
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// Fixed children are unconstrained along the primary axis, and constrained to
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// the padded max size along the cross axis.
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let child_constraint =
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SizeConstraint::loose(Vector2F::infinity().set(cross_axis, padded_max.get(cross_axis)));
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for child in &mut self.children {
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// Skip children that are flexible in the primary for this first pass.
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if let Some(child_flex) = child
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.metadata::<NodeStyle>()
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.map(|style| style.flex().get(primary_axis))
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{
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if child_flex > 0. {
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remaining_child_flex += child_flex;
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continue;
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}
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}
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eprintln!(
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"{}: child_max = {:?}, remaining_length: {}",
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self.id.as_deref().unwrap_or(""),
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child_constraint.max,
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remaining_length
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);
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// The child is fixed along the primary axis, so perform layout.
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let child_size = child.layout(child_constraint, view, cx);
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let child_length = child_size.get(primary_axis);
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remaining_child_length -= child_length;
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total_child_length += child_length;
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cross_axis_max = cross_axis_max.max(child_size.get(cross_axis));
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}
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// Now layout all the flexible children.
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for child in &mut self.children {
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if let Some(child_flex) = child
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.metadata::<NodeStyle>()
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.and_then(|style| style.flex(axis))
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.map(|style| style.flex().get(primary_axis))
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{
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remaining_flex += child_flex;
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} else {
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let child_size = child.layout(child_constraint, view, cx);
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cross_axis_max = cross_axis_max.max(child_size.get(cross_axis));
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remaining_length -= child_size.get(axis);
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if child_flex > 0. {
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child_constraint.max.set(
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primary_axis,
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(child_flex / remaining_child_flex) * remaining_child_length,
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);
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let child_size = child.layout(child_constraint, view, cx);
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let child_length = child_size.get(primary_axis);
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total_child_length += child_length;
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remaining_child_length -= child_length;
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remaining_child_flex -= child_flex;
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cross_axis_max = cross_axis_max.max(child_size.get(cross_axis));
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}
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}
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}
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eprintln!(
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"{}: child_max = {:?}, remaining_length: {}",
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self.id.as_deref().unwrap_or(""),
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child_constraint.max,
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remaining_length
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);
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let children_size = match primary_axis {
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Axis2d::X => vec2f(total_child_length, cross_axis_max),
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Axis2d::Y => vec2f(cross_axis_max, total_child_length),
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};
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// Pass 2: Allocate the remaining space among flexible lengths along the primary axis.
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if remaining_flex > 0. {
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dbg!(self.id.as_deref(), remaining_length, remaining_flex);
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for axis in [Axis2d::X, Axis2d::Y] {
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let length = self.style.size.get(axis);
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// Add flex pixels from margin and padding.
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*layout.margins.start_mut(axis) += self.style.margins.start(axis).flex_pixels(
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rem_pixels,
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&mut remaining_flex,
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&mut remaining_length,
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);
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// Finish with flexible margins and padding now that children are laid out.
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match length {
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Length::Hug => {
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// Now that we know the size of our children, we can distribute
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// space to flexible padding and margins.
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let mut remaining_flex = flex_2f.get(axis);
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let mut remaining_length = constraint.max.get(axis)
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- fixed_margin_size.get(axis)
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- borders_size.get(axis)
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- fixed_padding_size.get(axis)
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- children_size.get(axis);
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dbg!(self.id.as_deref(), layout.margins.start(axis));
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// Distribute remaining length to flexible padding
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*layout.padding.start_mut(axis) += self.style.padding.start(axis).flex_pixels(
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rem_pixels,
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&mut remaining_flex,
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&mut remaining_length,
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);
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*layout.padding.end_mut(axis) += self.style.padding.end(axis).flex_pixels(
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rem_pixels,
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&mut remaining_flex,
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&mut remaining_length,
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);
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*layout.padding.start_mut(axis) += self.style.padding.start(axis).flex_pixels(
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rem_pixels,
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&mut remaining_flex,
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&mut remaining_length,
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);
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// Distribute remaining length to flexible margins.
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*layout.margins.start_mut(axis) += self.style.margins.start(axis).flex_pixels(
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rem_pixels,
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&mut remaining_flex,
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&mut remaining_length,
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);
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*layout.margins.end_mut(axis) += self.style.margins.end(axis).flex_pixels(
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rem_pixels,
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&mut remaining_flex,
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&mut remaining_length,
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);
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}
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Length::Auto { flex, .. } => {
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// If the length is flex, we subtract the fixed margins, padding, and
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// children length along the current dimension, then distribute the
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// remaining length among margins and padding.
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let mut remaining_flex = flex_2f.get(axis) - flex;
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let mut remaining_length = constraint.max.get(axis)
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- fixed_margin_size.get(axis)
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- borders_size.get(axis)
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- fixed_padding_size.get(axis)
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- children_size.get(axis);
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// Lay out the flexible children
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let mut child_max = padded_max;
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for child in &mut self.children {
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if let Some(child_flex) = child
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.metadata::<NodeStyle>()
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.and_then(|style| style.flex(axis))
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{
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child_max.set(axis, child_flex / remaining_flex * remaining_length);
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let child_size = child.layout(SizeConstraint::loose(child_max), view, cx);
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// Distribute remaining length to flexible padding
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*layout.padding.start_mut(axis) += self.style.padding.start(axis).flex_pixels(
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rem_pixels,
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&mut remaining_flex,
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&mut remaining_length,
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);
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*layout.padding.end_mut(axis) += self.style.padding.end(axis).flex_pixels(
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rem_pixels,
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&mut remaining_flex,
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&mut remaining_length,
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);
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remaining_flex -= child_flex;
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remaining_length -= child_size.get(axis);
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cross_axis_max = child_size.get(cross_axis).max(cross_axis_max);
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// Distribute remaining length to flexible margins.
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*layout.margins.start_mut(axis) += self.style.margins.start(axis).flex_pixels(
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rem_pixels,
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&mut remaining_flex,
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&mut remaining_length,
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);
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*layout.margins.end_mut(axis) += self.style.margins.end(axis).flex_pixels(
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rem_pixels,
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&mut remaining_flex,
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&mut remaining_length,
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);
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}
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Length::Fixed(_) => {
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// If we had a fixed length, we've already computed margins and
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// padding, so there's nothing to do.
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}
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}
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// Add flex pixels from margin and padding.
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*layout.margins.end_mut(axis) += self.style.margins.end(axis).flex_pixels(
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rem_pixels,
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&mut remaining_flex,
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&mut remaining_length,
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);
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*layout.padding.end_mut(axis) += self.style.padding.end(axis).flex_pixels(
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rem_pixels,
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&mut remaining_flex,
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&mut remaining_length,
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);
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}
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let width = match self.style.size.width {
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Length::Hug => match axis {
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Axis2d::X => max_size.get(axis) - remaining_length,
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Axis2d::Y => {
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cross_axis_max
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+ layout.padding.size().get(cross_axis)
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+ self.style.borders.size().get(cross_axis)
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+ layout.margins.size().get(cross_axis)
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}
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},
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Length::Fixed(width) => width.to_pixels(rem_pixels),
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Length::Auto { min, max, .. } => max_size
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.x()
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.clamp(min.to_pixels(rem_pixels), max.to_pixels(rem_pixels)),
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};
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let height = match self.style.size.height {
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Length::Hug => match axis {
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Axis2d::Y => max_size.get(axis) - remaining_length,
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Axis2d::X => {
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cross_axis_max
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+ layout.padding.size().get(cross_axis)
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+ self.style.borders.size().get(cross_axis)
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+ layout.margins.size().get(cross_axis)
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}
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},
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Length::Fixed(height) => height.to_pixels(rem_pixels),
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Length::Auto { min, max, .. } => max_size
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.y()
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.clamp(min.to_pixels(rem_pixels), max.to_pixels(rem_pixels)),
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};
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eprintln!(
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"{}: size = {} {}",
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self.id.as_deref().unwrap_or(""),
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width,
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height
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);
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vec2f(width, height)
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children_size + layout.padding.size() + self.style.borders.size() + layout.margins.size()
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}
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// If this element is flexible, we need to distribute the available space
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// between the margin, padding, and content, any of which can be flexible.
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//
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// If the node's size is fixed, we distribute the flexible space
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//
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// let mut remaining_size = todo!();
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// layout.margins = self.style.margins.fixed_pixels(rem_pixels);
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// remaining_size -= layout.margins.size();
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// layout.padding = self.style.padding.fixed_pixels(rem_pixels);
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// remaining_size -= layout.padding.size();
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// remaining_size -= self.style.size.fixed_pixels(rem_pixels);
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// //
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// // The available space
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// let flex = self.style.flex();
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// let mut padded_max =
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// max_size - layout.margins.size() - self.style.borders.size() - layout.padding.size();
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// match self.style.size.width {
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// Length::Hug => {}
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// Length::Fixed(width) => {
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// padded_max.set_x(width.to_pixels(rem_pixels));
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// }
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// Length::Auto { min, max, .. } => padded_max.set_x(
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// padded_max
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// .x()
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// .clamp(min.to_pixels(rem_pixels), max.to_pixels(rem_pixels)),
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// ),
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// };
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// match self.style.size.height {
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// Length::Hug => {}
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// Length::Fixed(height) => padded_max.set_y(height.to_pixels(rem_pixels)),
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// Length::Auto { min, max, .. } => padded_max.set_y(
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// padded_max
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// .y()
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// .clamp(min.to_pixels(rem_pixels), max.to_pixels(rem_pixels)),
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// ),
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// };
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// let mut remaining_length =
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// padded_max.get(axis) - self.style.size.get(axis).fixed_pixels(rem_pixels);
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// dbg!(padded_max, remaining_length);
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|
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// // Pass 1: Total up flex units and layout inflexible children.
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// //
|
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// // Consume the remaining length as we layout inflexible children, so that any
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// // remaining length can be distributed among flexible children in the next pass.
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// let mut cross_axis_max: f32 = 0.;
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// let cross_axis = axis.rotate();
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|
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// // Fixed children are unconstrained along the primary axis, and constrained to
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// // the padded max size along the cross axis.
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// let child_constraint =
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// SizeConstraint::loose(Vector2F::infinity().set(cross_axis, padded_max.get(cross_axis)));
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// eprintln!(
|
||||
// "{}: child_max = {:?}, remaining_length: {}",
|
||||
// self.id.as_deref().unwrap_or(""),
|
||||
// child_constraint.max,
|
||||
// remaining_length
|
||||
// );
|
||||
|
||||
// for child in &mut self.children {
|
||||
// if let Some(child_flex) = child
|
||||
// .metadata::<NodeStyle>()
|
||||
// .map(|style| style.flex().get(axis))
|
||||
// {
|
||||
// remaining_flex += child_flex;
|
||||
// } else {
|
||||
// let child_size = child.layout(child_constraint, view, cx);
|
||||
// cross_axis_max = cross_axis_max.max(child_size.get(cross_axis));
|
||||
// remaining_length -= child_size.get(axis);
|
||||
// }
|
||||
// }
|
||||
|
||||
// eprintln!(
|
||||
// "{}: child_max = {:?}, remaining_length: {}",
|
||||
// self.id.as_deref().unwrap_or(""),
|
||||
// child_constraint.max,
|
||||
// remaining_length
|
||||
// );
|
||||
|
||||
// // Pass 2: Allocate the remaining space among flexible lengths along the primary axis.
|
||||
// if remaining_flex > 0. {
|
||||
// dbg!(self.id.as_deref(), remaining_length, remaining_flex);
|
||||
|
||||
// // Add flex pixels from margin and padding.
|
||||
// *layout.margins.start_mut(axis) += self.style.margins.start(axis).flex_pixels(
|
||||
// rem_pixels,
|
||||
// &mut remaining_flex,
|
||||
// &mut remaining_length,
|
||||
// );
|
||||
|
||||
// dbg!(self.id.as_deref(), layout.margins.start(axis));
|
||||
|
||||
// *layout.padding.start_mut(axis) += self.style.padding.start(axis).flex_pixels(
|
||||
// rem_pixels,
|
||||
// &mut remaining_flex,
|
||||
// &mut remaining_length,
|
||||
// );
|
||||
|
||||
// // Lay out the flexible children
|
||||
// let mut child_max = padded_max;
|
||||
// for child in &mut self.children {
|
||||
// if let Some(child_flex) = child.metadata::<NodeStyle>().map(|style| style.flex()) {
|
||||
// child_max.set(axis, child_flex / remaining_flex * remaining_length);
|
||||
// let child_size = child.layout(SizeConstraint::loose(child_max), view, cx);
|
||||
|
||||
// remaining_flex -= child_flex;
|
||||
// remaining_length -= child_size.get(axis);
|
||||
// cross_axis_max = child_size.get(cross_axis).max(cross_axis_max);
|
||||
// }
|
||||
// }
|
||||
|
||||
// // Add flex pixels from margin and padding.
|
||||
// *layout.margins.end_mut(axis) += self.style.margins.end(axis).flex_pixels(
|
||||
// rem_pixels,
|
||||
// &mut remaining_flex,
|
||||
// &mut remaining_length,
|
||||
// );
|
||||
// *layout.padding.end_mut(axis) += self.style.padding.end(axis).flex_pixels(
|
||||
// rem_pixels,
|
||||
// &mut remaining_flex,
|
||||
// &mut remaining_length,
|
||||
// );
|
||||
// }
|
||||
|
||||
// let width = match self.style.size.width {
|
||||
// Length::Hug => match axis {
|
||||
// Axis2d::X => max_size.get(axis) - remaining_length,
|
||||
// Axis2d::Y => {
|
||||
// cross_axis_max
|
||||
// + layout.padding.size().get(cross_axis)
|
||||
// + self.style.borders.size().get(cross_axis)
|
||||
// + layout.margins.size().get(cross_axis)
|
||||
// }
|
||||
// },
|
||||
// Length::Fixed(width) => width.to_pixels(rem_pixels),
|
||||
// Length::Auto { min, max, .. } => max_size
|
||||
// .x()
|
||||
// .clamp(min.to_pixels(rem_pixels), max.to_pixels(rem_pixels)),
|
||||
// };
|
||||
|
||||
// let height = match self.style.size.height {
|
||||
// Length::Hug => match axis {
|
||||
// Axis2d::Y => max_size.get(axis) - remaining_length,
|
||||
// Axis2d::X => {
|
||||
// cross_axis_max
|
||||
// + layout.padding.size().get(cross_axis)
|
||||
// + self.style.borders.size().get(cross_axis)
|
||||
// + layout.margins.size().get(cross_axis)
|
||||
// }
|
||||
// },
|
||||
// Length::Fixed(height) => height.to_pixels(rem_pixels),
|
||||
// Length::Auto { min, max, .. } => max_size
|
||||
// .y()
|
||||
// .clamp(min.to_pixels(rem_pixels), max.to_pixels(rem_pixels)),
|
||||
// };
|
||||
|
||||
// eprintln!(
|
||||
// "{}: size = {} {}",
|
||||
// self.id.as_deref().unwrap_or(""),
|
||||
// width,
|
||||
// height
|
||||
// );
|
||||
|
||||
// vec2f(width, height)
|
||||
// }
|
||||
|
||||
fn paint_children_xy(
|
||||
&mut self,
|
||||
scene: &mut SceneBuilder,
|
||||
|
@ -392,7 +621,7 @@ impl<V: View> Element<V> for Node<V> {
|
|||
let mut layout = NodeLayout::default();
|
||||
|
||||
let size = if let Some(axis) = self.style.axis.to_2d() {
|
||||
self.layout_xy(axis, constraint.max, cx.rem_pixels(), &mut layout, view, cx)
|
||||
self.layout_xy(axis, constraint, cx.rem_pixels(), &mut layout, view, cx)
|
||||
} else {
|
||||
todo!()
|
||||
};
|
||||
|
@ -615,25 +844,8 @@ pub struct NodeStyle {
|
|||
}
|
||||
|
||||
impl NodeStyle {
|
||||
fn flex(&self, axis: Axis2d) -> Option<f32> {
|
||||
let mut sum = None;
|
||||
match axis {
|
||||
Axis2d::X => {
|
||||
sum = optional_add(sum, self.margins.left.flex());
|
||||
sum = optional_add(sum, self.padding.left.flex());
|
||||
sum = optional_add(sum, self.size.width.flex());
|
||||
sum = optional_add(sum, self.padding.right.flex());
|
||||
sum = optional_add(sum, self.margins.right.flex());
|
||||
}
|
||||
Axis2d::Y => {
|
||||
sum = optional_add(sum, self.margins.top.flex());
|
||||
sum = optional_add(sum, self.padding.top.flex());
|
||||
sum = optional_add(sum, self.size.height.flex());
|
||||
sum = optional_add(sum, self.padding.bottom.flex());
|
||||
sum = optional_add(sum, self.margins.bottom.flex());
|
||||
}
|
||||
}
|
||||
sum
|
||||
fn flex(&self) -> Vector2F {
|
||||
self.margins.flex() + self.padding.flex() + self.size.flex()
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -660,14 +872,14 @@ impl<T: Copy> Size<T> {
|
|||
}
|
||||
}
|
||||
|
||||
impl<T: Copy + Add<Output = T>> Size<Option<T>> {
|
||||
fn add_assign_optional(&mut self, rhs: Size<Option<T>>) {
|
||||
self.width = optional_add(self.width, rhs.width);
|
||||
self.height = optional_add(self.height, rhs.height);
|
||||
}
|
||||
}
|
||||
|
||||
impl Size<Length> {
|
||||
fn fixed_pixels(&self, rem_pixels: f32) -> Size<f32> {
|
||||
Size {
|
||||
width: self.width.fixed_pixels(rem_pixels),
|
||||
height: self.height.fixed_pixels(rem_pixels),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn fixed(&self) -> Size<Rems> {
|
||||
Size {
|
||||
width: self.width.fixed().unwrap_or_default(),
|
||||
|
@ -1002,7 +1214,7 @@ impl Axis3d {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Default)]
|
||||
#[derive(Clone, Copy, Default, PartialEq, Eq)]
|
||||
pub enum Axis2d {
|
||||
X,
|
||||
#[default]
|
||||
|
@ -1385,6 +1597,8 @@ trait Vector2FExt {
|
|||
fn infinity() -> Self;
|
||||
fn get(self, axis: Axis2d) -> f32;
|
||||
fn set(&mut self, axis: Axis2d, value: f32) -> Self;
|
||||
fn inc_x(&mut self, delta: f32) -> f32;
|
||||
fn increment_y(&mut self, delta: f32) -> f32;
|
||||
}
|
||||
|
||||
impl Vector2FExt for Vector2F {
|
||||
|
@ -1407,6 +1621,16 @@ impl Vector2FExt for Vector2F {
|
|||
}
|
||||
*self
|
||||
}
|
||||
|
||||
fn inc_x(&mut self, delta: f32) -> f32 {
|
||||
self.set_x(self.x() + delta);
|
||||
self.x()
|
||||
}
|
||||
|
||||
fn increment_y(&mut self, delta: f32) -> f32 {
|
||||
self.set_y(self.y() + delta);
|
||||
self.y()
|
||||
}
|
||||
}
|
||||
|
||||
trait ElementExt<V: View> {
|
||||
|
|
Loading…
Reference in a new issue