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Checkpoint
This commit is contained in:
parent
bfa211fb02
commit
3698e89b88
10 changed files with 151 additions and 102 deletions
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@ -45,11 +45,12 @@ fn generate_shader_bindings() -> PathBuf {
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"Pixels".into(),
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"PointF".into(),
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"Hsla".into(),
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"Uniforms".into(),
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"AtlasTile".into(),
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"Quad".into(),
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"QuadInputIndex".into(),
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"QuadUniforms".into(),
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"AtlasTile".into(),
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"MonochromeSprite".into(),
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"MonochromeSpriteInputIndex".into(),
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]);
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config.no_includes = true;
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config.enumeration.prefix_with_name = true;
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@ -192,12 +192,12 @@ pub trait PlatformAtlas<Key>: Send + Sync {
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pub struct AtlasTile {
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pub(crate) texture_id: AtlasTextureId,
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pub(crate) tile_id: TileId,
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pub(crate) bounds_in_atlas: Bounds<DevicePixels>,
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pub(crate) bounds: Bounds<DevicePixels>,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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#[repr(C)]
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pub(crate) struct AtlasTextureId(pub(crate) usize);
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pub(crate) struct AtlasTextureId(pub(crate) u32);
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#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
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#[repr(C)]
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@ -98,7 +98,7 @@ impl<Key> MetalAtlasState<Key> {
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}
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let atlas_texture = MetalAtlasTexture {
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id: AtlasTextureId(self.textures.len()),
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id: AtlasTextureId(self.textures.len() as u32),
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allocator: etagere::BucketedAtlasAllocator::new(size.into()),
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metal_texture: AssertSend(metal_texture),
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};
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@ -120,24 +120,19 @@ impl MetalAtlasTexture {
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let tile = AtlasTile {
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texture_id: self.id,
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tile_id: allocation.id.into(),
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bounds_in_atlas: allocation.rectangle.into(),
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bounds: allocation.rectangle.into(),
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};
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let region = metal::MTLRegion::new_2d(
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u32::from(tile.bounds_in_atlas.origin.x) as u64,
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u32::from(tile.bounds_in_atlas.origin.y) as u64,
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u32::from(tile.bounds_in_atlas.size.width) as u64,
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u32::from(tile.bounds_in_atlas.size.height) as u64,
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u32::from(tile.bounds.origin.x) as u64,
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u32::from(tile.bounds.origin.y) as u64,
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u32::from(tile.bounds.size.width) as u64,
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u32::from(tile.bounds.size.height) as u64,
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);
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self.metal_texture.replace_region(
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region,
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0,
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bytes.as_ptr() as *const _,
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u32::from(
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tile.bounds_in_atlas
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.size
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.width
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.to_bytes(self.bytes_per_pixel()),
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) as u64,
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u32::from(tile.bounds.size.width.to_bytes(self.bytes_per_pixel())) as u64,
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);
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Some(tile)
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}
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@ -242,12 +242,11 @@ impl MetalRenderer {
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Some(&self.instances),
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*offset as u64,
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);
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let quad_uniforms = QuadUniforms { viewport_size };
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command_encoder.set_vertex_bytes(
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QuadInputIndex::Uniforms as u64,
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mem::size_of_val(&quad_uniforms) as u64,
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&quad_uniforms as *const QuadUniforms as *const _,
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QuadInputIndex::ViewportSize as u64,
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mem::size_of_val(&viewport_size) as u64,
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&viewport_size as *const Size<DevicePixels> as *const _,
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);
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let quad_bytes_len = mem::size_of::<Quad>() * quads.len();
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@ -279,7 +278,7 @@ impl MetalRenderer {
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viewport_size: Size<DevicePixels>,
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command_encoder: &metal::RenderCommandEncoderRef,
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) {
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todo!()
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// todo!()
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}
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}
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@ -327,11 +326,14 @@ fn align_offset(offset: &mut usize) {
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enum QuadInputIndex {
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Vertices = 0,
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Quads = 1,
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Uniforms = 2,
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ViewportSize = 2,
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}
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#[derive(Debug, Clone, Copy)]
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#[repr(C)]
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pub(crate) struct QuadUniforms {
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viewport_size: Size<DevicePixels>,
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enum MonochromeSpriteInputIndex {
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Vertices = 0,
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Sprites = 1,
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ViewportSize = 2,
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AtlasSize = 3,
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AtlasTexture = 4,
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}
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@ -4,71 +4,36 @@
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using namespace metal;
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float4 hsla_to_rgba(Hsla hsla);
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float4 to_device_position(float2 pixel_position, float2 viewport_size);
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float4 to_device_position(float2 unit_vertex, Bounds_Pixels bounds,
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Bounds_Pixels clip_bounds,
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constant Size_DevicePixels *viewport_size);
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float quad_sdf(float2 point, Bounds_Pixels bounds, Corners_Pixels corner_radii);
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struct QuadVertexOutput {
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float4 position [[position]];
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float4 background_color;
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float4 border_color;
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uint quad_id;
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float4 background_color [[flat]];
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float4 border_color [[flat]];
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uint quad_id [[flat]];
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};
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vertex QuadVertexOutput quad_vertex(
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uint unit_vertex_id [[vertex_id]], uint quad_id [[instance_id]],
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constant float2 *unit_vertices [[buffer(QuadInputIndex_Vertices)]],
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constant Quad *quads [[buffer(QuadInputIndex_Quads)]],
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constant QuadUniforms *uniforms [[buffer(QuadInputIndex_Uniforms)]]) {
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vertex QuadVertexOutput quad_vertex(uint unit_vertex_id [[vertex_id]],
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uint quad_id [[instance_id]],
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constant float2 *unit_vertices
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[[buffer(QuadInputIndex_Vertices)]],
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constant Quad *quads
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[[buffer(QuadInputIndex_Quads)]],
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constant Size_DevicePixels *viewport_size
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[[buffer(QuadInputIndex_ViewportSize)]]) {
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float2 unit_vertex = unit_vertices[unit_vertex_id];
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Quad quad = quads[quad_id];
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float2 position_2d =
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unit_vertex * float2(quad.bounds.size.width, quad.bounds.size.height) +
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float2(quad.bounds.origin.x, quad.bounds.origin.y);
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position_2d.x = max(quad.clip_bounds.origin.x, position_2d.x);
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position_2d.x = min(quad.clip_bounds.origin.x + quad.clip_bounds.size.width,
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position_2d.x);
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position_2d.y = max(quad.clip_bounds.origin.y, position_2d.y);
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position_2d.y = min(quad.clip_bounds.origin.y + quad.clip_bounds.size.height,
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position_2d.y);
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float2 viewport_size = float2((float)uniforms->viewport_size.width,
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(float)uniforms->viewport_size.height);
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float4 device_position = to_device_position(position_2d, viewport_size);
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float4 device_position = to_device_position(unit_vertex, quad.bounds,
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quad.clip_bounds, viewport_size);
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float4 background_color = hsla_to_rgba(quad.background);
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float4 border_color = hsla_to_rgba(quad.border_color);
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return QuadVertexOutput{device_position, background_color, border_color,
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quad_id};
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}
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float quad_sdf(float2 point, Bounds_Pixels bounds,
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Corners_Pixels corner_radii) {
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float2 half_size = float2(bounds.size.width, bounds.size.height) / 2.;
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float2 center = float2(bounds.origin.x, bounds.origin.y) + half_size;
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float2 center_to_point = point - center;
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float corner_radius;
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if (center_to_point.x < 0.) {
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if (center_to_point.y < 0.) {
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corner_radius = corner_radii.top_left;
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} else {
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corner_radius = corner_radii.bottom_left;
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}
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} else {
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if (center_to_point.y < 0.) {
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corner_radius = corner_radii.top_right;
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} else {
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corner_radius = corner_radii.bottom_right;
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}
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}
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float2 rounded_edge_to_point =
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abs(center_to_point) - half_size + corner_radius;
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float distance =
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length(max(0., rounded_edge_to_point)) +
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min(0., max(rounded_edge_to_point.x, rounded_edge_to_point.y)) -
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corner_radius;
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return distance;
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}
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fragment float4 quad_fragment(QuadVertexOutput input [[stage_in]],
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constant Quad *quads
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[[buffer(QuadInputIndex_Quads)]]) {
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@ -145,6 +110,57 @@ fragment float4 quad_fragment(QuadVertexOutput input [[stage_in]],
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saturate(0.5 - distance) * saturate(0.5 - clip_distance));
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}
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struct MonochromeSpriteVertexOutput {
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float4 position [[position]];
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float2 tile_position;
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float4 color [[flat]];
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uint sprite_id [[flat]];
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};
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vertex MonochromeSpriteVertexOutput monochrome_sprite_vertex(
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uint unit_vertex_id [[vertex_id]], uint sprite_id [[instance_id]],
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constant float2 *unit_vertices
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[[buffer(MonochromeSpriteInputIndex_Vertices)]],
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constant MonochromeSprite *sprites
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[[buffer(MonochromeSpriteInputIndex_Sprites)]],
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constant Size_DevicePixels *viewport_size
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[[buffer(MonochromeSpriteInputIndex_ViewportSize)]],
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constant Size_DevicePixels *atlas_size
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[[buffer(MonochromeSpriteInputIndex_AtlasSize)]]) {
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float2 unit_vertex = unit_vertices[unit_vertex_id];
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MonochromeSprite sprite = sprites[sprite_id];
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float4 device_position = to_device_position(
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unit_vertex, sprite.bounds, sprite.clip_bounds, viewport_size);
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float2 tile_origin =
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float2(sprite.tile.bounds.origin.x, sprite.tile.bounds.origin.y);
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float2 tile_size =
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float2(sprite.tile.bounds.size.width, sprite.tile.bounds.size.height);
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float2 tile_position =
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(tile_origin + unit_vertex * tile_size) /
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float2((float)atlas_size->width, (float)atlas_size->height);
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float4 color = hsla_to_rgba(sprite.color);
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return MonochromeSpriteVertexOutput{device_position, tile_position, color,
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sprite_id};
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}
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fragment float4 monochrome_sprite_fragment(
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MonochromeSpriteVertexOutput input [[stage_in]],
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constant MonochromeSprite *sprites
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[[buffer(MonochromeSpriteInputIndex_Sprites)]],
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texture2d<float> atlas
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[[texture(MonochromeSpriteInputIndex_AtlasTexture)]]) {
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MonochromeSprite sprite = sprites[input.sprite_id];
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constexpr sampler atlas_sampler(mag_filter::linear, min_filter::linear);
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float4 sample = atlas.sample(atlas_sampler, input.tile_position);
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float clip_distance =
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quad_sdf(input.position.xy, sprite.clip_bounds, sprite.clip_corner_radii);
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float4 color = input.color;
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color.a *= sample.a * saturate(0.5 - clip_distance);
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return color;
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}
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float4 hsla_to_rgba(Hsla hsla) {
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float h = hsla.h * 6.0; // Now, it's an angle but scaled in [0, 6) range
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float s = hsla.s;
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@ -193,10 +209,52 @@ float4 hsla_to_rgba(Hsla hsla) {
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return rgba;
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}
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float4 to_device_position(float2 pixel_position, float2 viewport_size) {
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return float4(pixel_position / viewport_size * float2(2., -2.) +
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float2(-1., 1.),
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0., 1.);
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float4 to_device_position(float2 unit_vertex, Bounds_Pixels bounds,
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Bounds_Pixels clip_bounds,
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constant Size_DevicePixels *input_viewport_size) {
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float2 position =
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unit_vertex * float2(bounds.size.width, bounds.size.height) +
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float2(bounds.origin.x, bounds.origin.y);
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position.x = max(clip_bounds.origin.x, position.x);
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position.x = min(clip_bounds.origin.x + clip_bounds.size.width, position.x);
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position.y = max(clip_bounds.origin.y, position.y);
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position.y = min(clip_bounds.origin.y + clip_bounds.size.height, position.y);
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float2 viewport_size = float2((float)input_viewport_size->width,
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(float)input_viewport_size->height);
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float2 device_position =
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position / viewport_size * float2(2., -2.) + float2(-1., 1.);
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return float4(device_position, 0., 1.);
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}
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float quad_sdf(float2 point, Bounds_Pixels bounds,
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Corners_Pixels corner_radii) {
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float2 half_size = float2(bounds.size.width, bounds.size.height) / 2.;
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float2 center = float2(bounds.origin.x, bounds.origin.y) + half_size;
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float2 center_to_point = point - center;
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float corner_radius;
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if (center_to_point.x < 0.) {
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if (center_to_point.y < 0.) {
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corner_radius = corner_radii.top_left;
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} else {
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corner_radius = corner_radii.bottom_left;
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}
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} else {
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if (center_to_point.y < 0.) {
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corner_radius = corner_radii.top_right;
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} else {
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corner_radius = corner_radii.bottom_right;
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}
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}
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float2 rounded_edge_to_point =
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abs(center_to_point) - half_size + corner_radius;
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float distance =
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length(max(0., rounded_edge_to_point)) +
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min(0., max(rounded_edge_to_point.x, rounded_edge_to_point.y)) -
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corner_radius;
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return distance;
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}
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// struct SpriteFragmentInput {
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@ -1,10 +1,10 @@
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use super::{ns_string, MetalRenderer, NSRange};
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use crate::{
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point, px, size, AnyWindowHandle, Bounds, Event, KeyDownEvent, Keystroke, MacScreen,
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MetalAtlas, Modifiers, ModifiersChangedEvent, MouseButton, MouseDownEvent, MouseMovedEvent,
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MouseUpEvent, NSRectExt, Pixels, Platform, PlatformAtlas, PlatformDispatcher,
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PlatformInputHandler, PlatformScreen, PlatformWindow, Point, RasterizedGlyphId, Scene, Size,
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Timer, WindowAppearance, WindowBounds, WindowKind, WindowOptions, WindowPromptLevel,
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point, px, size, AnyWindowHandle, Bounds, Event, KeyDownEvent, Keystroke, MacScreen, Modifiers,
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ModifiersChangedEvent, MouseButton, MouseDownEvent, MouseMovedEvent, MouseUpEvent, NSRectExt,
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Pixels, Platform, PlatformAtlas, PlatformDispatcher, PlatformInputHandler, PlatformScreen,
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PlatformWindow, Point, RasterizedGlyphId, Scene, Size, Timer, WindowAppearance, WindowBounds,
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WindowKind, WindowOptions, WindowPromptLevel,
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};
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use block::ConcreteBlock;
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use cocoa::{
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@ -20,7 +20,6 @@ use core_graphics::display::CGRect;
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use ctor::ctor;
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use foreign_types::ForeignTypeRef;
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use futures::channel::oneshot;
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use metal::{MTLPixelFormat, TextureDescriptor};
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use objc::{
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class,
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declare::ClassDecl,
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@ -243,6 +243,8 @@ impl From<Quad> for Primitive {
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pub struct MonochromeSprite {
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pub order: u32,
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pub bounds: Bounds<Pixels>,
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pub clip_bounds: Bounds<Pixels>,
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pub clip_corner_radii: Corners<Pixels>,
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pub color: Hsla,
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pub tile: AtlasTile,
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}
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|
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@ -10,8 +10,8 @@ use line_wrapper::*;
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pub use text_layout_cache::*;
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use crate::{
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px, Bounds, DevicePixels, Hsla, Pixels, PlatformTextSystem, Point, RasterizationOptions,
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Result, SharedString, Size, UnderlineStyle,
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px, Bounds, DevicePixels, Hsla, Pixels, PlatformTextSystem, Point, Result, SharedString, Size,
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UnderlineStyle,
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};
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use collections::HashMap;
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use core::fmt;
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|
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@ -1,7 +1,6 @@
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use crate::{
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black, point, px, Bounds, FontId, Hsla, Layout, MonochromeSprite, Pixels, Point,
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RasterizedGlyphId, RunStyle, ShapedBoundary, ShapedLine, ShapedRun, UnderlineStyle,
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WindowContext,
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black, point, px, Bounds, Corners, FontId, Hsla, Layout, MonochromeSprite, Pixels, Point,
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RunStyle, ShapedBoundary, ShapedLine, ShapedRun, UnderlineStyle, WindowContext,
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};
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use anyhow::Result;
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use smallvec::SmallVec;
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|
@ -192,20 +191,13 @@ impl Line {
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MonochromeSprite {
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order: layout.order,
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bounds,
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clip_bounds: bounds,
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clip_corner_radii: Corners::default(),
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color,
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tile,
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},
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);
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}
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// cx.scene().insert(Symbol {
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// order: layout.order,
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// origin,
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// font_id: run.font_id,
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// font_size: self.layout.font_size,
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// id: glyph.id,
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// color,
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// });
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}
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}
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|
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@ -200,7 +200,7 @@ impl<'a, 'w> WindowContext<'a, 'w> {
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let mut origin = (target_position * scale_factor).map(|p| p.floor());
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// Position glyph within bounding box
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origin += offset.map(|o| px(u32::from(o) as f32));
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let size = tile.bounds_in_atlas.size.map(|b| px(b.0 as f32));
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let size = tile.bounds.size.map(|b| px(b.0 as f32));
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let bounds = Bounds { origin, size };
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Ok((tile, bounds))
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