Reorganize list components

This commit is contained in:
Marshall Bowers 2023-11-29 13:34:50 -05:00
parent 960ef7116d
commit 390b0d8d56
8 changed files with 436 additions and 373 deletions

View file

@ -21,6 +21,7 @@ pub enum ComponentStory {
IconButton,
Keybinding,
Label,
List,
ListItem,
Scroll,
Text,
@ -40,6 +41,7 @@ impl ComponentStory {
Self::IconButton => cx.build_view(|_| ui::IconButtonStory).into(),
Self::Keybinding => cx.build_view(|_| ui::KeybindingStory).into(),
Self::Label => cx.build_view(|_| ui::LabelStory).into(),
Self::List => cx.build_view(|_| ui::ListStory).into(),
Self::ListItem => cx.build_view(|_| ui::ListItemStory).into(),
Self::Scroll => ScrollStory::view(cx).into(),
Self::Text => TextStory::view(cx).into(),

View file

@ -1,364 +1,18 @@
use std::rc::Rc;
mod list_header;
mod list_item;
mod list_separator;
mod list_sub_header;
use gpui::{
div, px, AnyElement, ClickEvent, Div, ImageSource, IntoElement, MouseButton, MouseDownEvent,
Pixels, Stateful, StatefulInteractiveElement,
};
use gpui::{AnyElement, Div};
use smallvec::SmallVec;
use crate::{
disclosure_control, h_stack, v_stack, Avatar, Icon, IconButton, IconElement, IconSize, Label,
Toggle,
};
use crate::{prelude::*, GraphicSlot};
use crate::prelude::*;
use crate::{v_stack, Label, Toggle};
pub enum ListHeaderMeta {
Tools(Vec<IconButton>),
// TODO: This should be a button
Button(Label),
Text(Label),
}
#[derive(IntoElement)]
pub struct ListHeader {
label: SharedString,
left_icon: Option<Icon>,
meta: Option<ListHeaderMeta>,
toggle: Toggle,
on_toggle: Option<Rc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
inset: bool,
selected: bool,
}
impl ListHeader {
pub fn new(label: impl Into<SharedString>) -> Self {
Self {
label: label.into(),
left_icon: None,
meta: None,
inset: false,
toggle: Toggle::NotToggleable,
on_toggle: None,
selected: false,
}
}
pub fn toggle(mut self, toggle: Toggle) -> Self {
self.toggle = toggle;
self
}
pub fn on_toggle(
mut self,
on_toggle: impl Fn(&ClickEvent, &mut WindowContext) + 'static,
) -> Self {
self.on_toggle = Some(Rc::new(on_toggle));
self
}
pub fn left_icon(mut self, left_icon: Option<Icon>) -> Self {
self.left_icon = left_icon;
self
}
pub fn right_button(self, button: IconButton) -> Self {
self.meta(Some(ListHeaderMeta::Tools(vec![button])))
}
pub fn meta(mut self, meta: Option<ListHeaderMeta>) -> Self {
self.meta = meta;
self
}
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
}
impl RenderOnce for ListHeader {
type Rendered = Div;
fn render(self, cx: &mut WindowContext) -> Self::Rendered {
let disclosure_control = disclosure_control(self.toggle, self.on_toggle);
let meta = match self.meta {
Some(ListHeaderMeta::Tools(icons)) => div().child(
h_stack()
.gap_2()
.items_center()
.children(icons.into_iter().map(|i| i.color(Color::Muted))),
),
Some(ListHeaderMeta::Button(label)) => div().child(label),
Some(ListHeaderMeta::Text(label)) => div().child(label),
None => div(),
};
h_stack()
.w_full()
.bg(cx.theme().colors().surface_background)
.relative()
.child(
div()
.h_5()
.when(self.inset, |this| this.px_2())
.when(self.selected, |this| {
this.bg(cx.theme().colors().ghost_element_selected)
})
.flex()
.flex_1()
.items_center()
.justify_between()
.w_full()
.gap_1()
.child(
h_stack()
.gap_1()
.child(
div()
.flex()
.gap_1()
.items_center()
.children(self.left_icon.map(|i| {
IconElement::new(i)
.color(Color::Muted)
.size(IconSize::Small)
}))
.child(Label::new(self.label.clone()).color(Color::Muted)),
)
.child(disclosure_control),
)
.child(meta),
)
}
}
#[derive(IntoElement, Clone)]
pub struct ListSubHeader {
label: SharedString,
left_icon: Option<Icon>,
inset: bool,
}
impl ListSubHeader {
pub fn new(label: impl Into<SharedString>) -> Self {
Self {
label: label.into(),
left_icon: None,
inset: false,
}
}
pub fn left_icon(mut self, left_icon: Option<Icon>) -> Self {
self.left_icon = left_icon;
self
}
}
impl RenderOnce for ListSubHeader {
type Rendered = Div;
fn render(self, _cx: &mut WindowContext) -> Self::Rendered {
h_stack().flex_1().w_full().relative().py_1().child(
div()
.h_6()
.when(self.inset, |this| this.px_2())
.flex()
.flex_1()
.w_full()
.gap_1()
.items_center()
.justify_between()
.child(
div()
.flex()
.gap_1()
.items_center()
.children(self.left_icon.map(|i| {
IconElement::new(i)
.color(Color::Muted)
.size(IconSize::Small)
}))
.child(Label::new(self.label.clone()).color(Color::Muted)),
),
)
}
}
#[derive(IntoElement)]
pub struct ListItem {
id: ElementId,
selected: bool,
// TODO: Reintroduce this
// disclosure_control_style: DisclosureControlVisibility,
indent_level: usize,
indent_step_size: Pixels,
left_slot: Option<GraphicSlot>,
toggle: Toggle,
inset: bool,
on_click: Option<Rc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
on_toggle: Option<Rc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
on_secondary_mouse_down: Option<Rc<dyn Fn(&MouseDownEvent, &mut WindowContext) + 'static>>,
children: SmallVec<[AnyElement; 2]>,
}
impl ListItem {
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
selected: false,
indent_level: 0,
indent_step_size: px(12.),
left_slot: None,
toggle: Toggle::NotToggleable,
inset: false,
on_click: None,
on_secondary_mouse_down: None,
on_toggle: None,
children: SmallVec::new(),
}
}
pub fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut WindowContext) + 'static) -> Self {
self.on_click = Some(Rc::new(handler));
self
}
pub fn on_secondary_mouse_down(
mut self,
handler: impl Fn(&MouseDownEvent, &mut WindowContext) + 'static,
) -> Self {
self.on_secondary_mouse_down = Some(Rc::new(handler));
self
}
pub fn inset(mut self, inset: bool) -> Self {
self.inset = inset;
self
}
pub fn indent_level(mut self, indent_level: usize) -> Self {
self.indent_level = indent_level;
self
}
pub fn indent_step_size(mut self, indent_step_size: Pixels) -> Self {
self.indent_step_size = indent_step_size;
self
}
pub fn toggle(mut self, toggle: Toggle) -> Self {
self.toggle = toggle;
self
}
pub fn on_toggle(
mut self,
on_toggle: impl Fn(&ClickEvent, &mut WindowContext) + 'static,
) -> Self {
self.on_toggle = Some(Rc::new(on_toggle));
self
}
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
pub fn left_content(mut self, left_content: GraphicSlot) -> Self {
self.left_slot = Some(left_content);
self
}
pub fn left_icon(mut self, left_icon: Icon) -> Self {
self.left_slot = Some(GraphicSlot::Icon(left_icon));
self
}
pub fn left_avatar(mut self, left_avatar: impl Into<ImageSource>) -> Self {
self.left_slot = Some(GraphicSlot::Avatar(left_avatar.into()));
self
}
}
impl RenderOnce for ListItem {
type Rendered = Stateful<Div>;
fn render(self, cx: &mut WindowContext) -> Self::Rendered {
div()
.id(self.id)
.relative()
// TODO: Add focus state
// .when(self.state == InteractionState::Focused, |this| {
// this.border()
// .border_color(cx.theme().colors().border_focused)
// })
.when(self.inset, |this| this.rounded_md())
.hover(|style| style.bg(cx.theme().colors().ghost_element_hover))
.active(|style| style.bg(cx.theme().colors().ghost_element_active))
.when(self.selected, |this| {
this.bg(cx.theme().colors().ghost_element_selected)
})
.when_some(self.on_click, |this, on_click| {
this.cursor_pointer().on_click(move |event, cx| {
// HACK: GPUI currently fires `on_click` with any mouse button,
// but we only care about the left button.
if event.down.button == MouseButton::Left {
(on_click)(event, cx)
}
})
})
.when_some(self.on_secondary_mouse_down, |this, on_mouse_down| {
this.on_mouse_down(MouseButton::Right, move |event, cx| {
(on_mouse_down)(event, cx)
})
})
.child(
div()
.when(self.inset, |this| this.px_2())
.ml(self.indent_level as f32 * self.indent_step_size)
.flex()
.gap_1()
.items_center()
.relative()
.child(disclosure_control(self.toggle, self.on_toggle))
.map(|this| match self.left_slot {
Some(GraphicSlot::Icon(i)) => this.child(
IconElement::new(i)
.size(IconSize::Small)
.color(Color::Muted),
),
Some(GraphicSlot::Avatar(src)) => this.child(Avatar::source(src)),
Some(GraphicSlot::PublicActor(src)) => this.child(Avatar::uri(src)),
None => this,
})
.children(self.children),
)
}
}
impl ParentElement for ListItem {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
&mut self.children
}
}
#[derive(IntoElement, Clone)]
pub struct ListSeparator;
impl ListSeparator {
pub fn new() -> Self {
Self
}
}
impl RenderOnce for ListSeparator {
type Rendered = Div;
fn render(self, cx: &mut WindowContext) -> Self::Rendered {
div().h_px().w_full().bg(cx.theme().colors().border_variant)
}
}
pub use list_header::*;
pub use list_item::*;
pub use list_separator::*;
pub use list_sub_header::*;
#[derive(IntoElement)]
pub struct List {
@ -370,22 +24,6 @@ pub struct List {
children: SmallVec<[AnyElement; 2]>,
}
impl RenderOnce for List {
type Rendered = Div;
fn render(self, _cx: &mut WindowContext) -> Self::Rendered {
v_stack()
.w_full()
.py_1()
.children(self.header.map(|header| header))
.map(|this| match (self.children.is_empty(), self.toggle) {
(false, _) => this.children(self.children),
(true, Toggle::Toggled(false)) => this,
(true, _) => this.child(Label::new(self.empty_message.clone()).color(Color::Muted)),
})
}
}
impl List {
pub fn new() -> Self {
Self {
@ -417,3 +55,19 @@ impl ParentElement for List {
&mut self.children
}
}
impl RenderOnce for List {
type Rendered = Div;
fn render(self, _cx: &mut WindowContext) -> Self::Rendered {
v_stack()
.w_full()
.py_1()
.children(self.header.map(|header| header))
.map(|this| match (self.children.is_empty(), self.toggle) {
(false, _) => this.children(self.children),
(true, Toggle::Toggled(false)) => this,
(true, _) => this.child(Label::new(self.empty_message.clone()).color(Color::Muted)),
})
}
}

View file

@ -0,0 +1,123 @@
use std::rc::Rc;
use gpui::{ClickEvent, Div};
use crate::prelude::*;
use crate::{disclosure_control, h_stack, Icon, IconButton, IconElement, IconSize, Label, Toggle};
pub enum ListHeaderMeta {
Tools(Vec<IconButton>),
// TODO: This should be a button
Button(Label),
Text(Label),
}
#[derive(IntoElement)]
pub struct ListHeader {
label: SharedString,
left_icon: Option<Icon>,
meta: Option<ListHeaderMeta>,
toggle: Toggle,
on_toggle: Option<Rc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
inset: bool,
selected: bool,
}
impl ListHeader {
pub fn new(label: impl Into<SharedString>) -> Self {
Self {
label: label.into(),
left_icon: None,
meta: None,
inset: false,
toggle: Toggle::NotToggleable,
on_toggle: None,
selected: false,
}
}
pub fn toggle(mut self, toggle: Toggle) -> Self {
self.toggle = toggle;
self
}
pub fn on_toggle(
mut self,
on_toggle: impl Fn(&ClickEvent, &mut WindowContext) + 'static,
) -> Self {
self.on_toggle = Some(Rc::new(on_toggle));
self
}
pub fn left_icon(mut self, left_icon: Option<Icon>) -> Self {
self.left_icon = left_icon;
self
}
pub fn right_button(self, button: IconButton) -> Self {
self.meta(Some(ListHeaderMeta::Tools(vec![button])))
}
pub fn meta(mut self, meta: Option<ListHeaderMeta>) -> Self {
self.meta = meta;
self
}
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
}
impl RenderOnce for ListHeader {
type Rendered = Div;
fn render(self, cx: &mut WindowContext) -> Self::Rendered {
let disclosure_control = disclosure_control(self.toggle, self.on_toggle);
let meta = match self.meta {
Some(ListHeaderMeta::Tools(icons)) => div().child(
h_stack()
.gap_2()
.items_center()
.children(icons.into_iter().map(|i| i.color(Color::Muted))),
),
Some(ListHeaderMeta::Button(label)) => div().child(label),
Some(ListHeaderMeta::Text(label)) => div().child(label),
None => div(),
};
h_stack().w_full().relative().child(
div()
.h_5()
.when(self.inset, |this| this.px_2())
.when(self.selected, |this| {
this.bg(cx.theme().colors().ghost_element_selected)
})
.flex()
.flex_1()
.items_center()
.justify_between()
.w_full()
.gap_1()
.child(
h_stack()
.gap_1()
.child(
div()
.flex()
.gap_1()
.items_center()
.children(self.left_icon.map(|i| {
IconElement::new(i)
.color(Color::Muted)
.size(IconSize::Small)
}))
.child(Label::new(self.label.clone()).color(Color::Muted)),
)
.child(disclosure_control),
)
.child(meta),
)
}
}

View file

@ -0,0 +1,167 @@
use std::rc::Rc;
use gpui::{
px, AnyElement, ClickEvent, Div, ImageSource, MouseButton, MouseDownEvent, Pixels, Stateful,
};
use smallvec::SmallVec;
use crate::prelude::*;
use crate::{disclosure_control, Avatar, GraphicSlot, Icon, IconElement, IconSize, Toggle};
#[derive(IntoElement)]
pub struct ListItem {
id: ElementId,
selected: bool,
// TODO: Reintroduce this
// disclosure_control_style: DisclosureControlVisibility,
indent_level: usize,
indent_step_size: Pixels,
left_slot: Option<GraphicSlot>,
toggle: Toggle,
inset: bool,
on_click: Option<Rc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
on_toggle: Option<Rc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
on_secondary_mouse_down: Option<Rc<dyn Fn(&MouseDownEvent, &mut WindowContext) + 'static>>,
children: SmallVec<[AnyElement; 2]>,
}
impl ListItem {
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
selected: false,
indent_level: 0,
indent_step_size: px(12.),
left_slot: None,
toggle: Toggle::NotToggleable,
inset: false,
on_click: None,
on_secondary_mouse_down: None,
on_toggle: None,
children: SmallVec::new(),
}
}
pub fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut WindowContext) + 'static) -> Self {
self.on_click = Some(Rc::new(handler));
self
}
pub fn on_secondary_mouse_down(
mut self,
handler: impl Fn(&MouseDownEvent, &mut WindowContext) + 'static,
) -> Self {
self.on_secondary_mouse_down = Some(Rc::new(handler));
self
}
pub fn inset(mut self, inset: bool) -> Self {
self.inset = inset;
self
}
pub fn indent_level(mut self, indent_level: usize) -> Self {
self.indent_level = indent_level;
self
}
pub fn indent_step_size(mut self, indent_step_size: Pixels) -> Self {
self.indent_step_size = indent_step_size;
self
}
pub fn toggle(mut self, toggle: Toggle) -> Self {
self.toggle = toggle;
self
}
pub fn on_toggle(
mut self,
on_toggle: impl Fn(&ClickEvent, &mut WindowContext) + 'static,
) -> Self {
self.on_toggle = Some(Rc::new(on_toggle));
self
}
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
pub fn left_content(mut self, left_content: GraphicSlot) -> Self {
self.left_slot = Some(left_content);
self
}
pub fn left_icon(mut self, left_icon: Icon) -> Self {
self.left_slot = Some(GraphicSlot::Icon(left_icon));
self
}
pub fn left_avatar(mut self, left_avatar: impl Into<ImageSource>) -> Self {
self.left_slot = Some(GraphicSlot::Avatar(left_avatar.into()));
self
}
}
impl ParentElement for ListItem {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
&mut self.children
}
}
impl RenderOnce for ListItem {
type Rendered = Stateful<Div>;
fn render(self, cx: &mut WindowContext) -> Self::Rendered {
div()
.id(self.id)
.relative()
// TODO: Add focus state
// .when(self.state == InteractionState::Focused, |this| {
// this.border()
// .border_color(cx.theme().colors().border_focused)
// })
.when(self.inset, |this| this.rounded_md())
.hover(|style| style.bg(cx.theme().colors().ghost_element_hover))
.active(|style| style.bg(cx.theme().colors().ghost_element_active))
.when(self.selected, |this| {
this.bg(cx.theme().colors().ghost_element_selected)
})
.when_some(self.on_click, |this, on_click| {
this.cursor_pointer().on_click(move |event, cx| {
// HACK: GPUI currently fires `on_click` with any mouse button,
// but we only care about the left button.
if event.down.button == MouseButton::Left {
(on_click)(event, cx)
}
})
})
.when_some(self.on_secondary_mouse_down, |this, on_mouse_down| {
this.on_mouse_down(MouseButton::Right, move |event, cx| {
(on_mouse_down)(event, cx)
})
})
.child(
div()
.when(self.inset, |this| this.px_2())
.ml(self.indent_level as f32 * self.indent_step_size)
.flex()
.gap_1()
.items_center()
.relative()
.child(disclosure_control(self.toggle, self.on_toggle))
.map(|this| match self.left_slot {
Some(GraphicSlot::Icon(i)) => this.child(
IconElement::new(i)
.size(IconSize::Small)
.color(Color::Muted),
),
Some(GraphicSlot::Avatar(src)) => this.child(Avatar::source(src)),
Some(GraphicSlot::PublicActor(src)) => this.child(Avatar::uri(src)),
None => this,
})
.children(self.children),
)
}
}

View file

@ -0,0 +1,20 @@
use gpui::Div;
use crate::prelude::*;
#[derive(IntoElement, Clone)]
pub struct ListSeparator;
impl ListSeparator {
pub fn new() -> Self {
Self
}
}
impl RenderOnce for ListSeparator {
type Rendered = Div;
fn render(self, cx: &mut WindowContext) -> Self::Rendered {
div().h_px().w_full().bg(cx.theme().colors().border_variant)
}
}

View file

@ -0,0 +1,56 @@
use gpui::Div;
use crate::prelude::*;
use crate::{h_stack, Icon, IconElement, IconSize, Label};
#[derive(IntoElement, Clone)]
pub struct ListSubHeader {
label: SharedString,
left_icon: Option<Icon>,
inset: bool,
}
impl ListSubHeader {
pub fn new(label: impl Into<SharedString>) -> Self {
Self {
label: label.into(),
left_icon: None,
inset: false,
}
}
pub fn left_icon(mut self, left_icon: Option<Icon>) -> Self {
self.left_icon = left_icon;
self
}
}
impl RenderOnce for ListSubHeader {
type Rendered = Div;
fn render(self, _cx: &mut WindowContext) -> Self::Rendered {
h_stack().flex_1().w_full().relative().py_1().child(
div()
.h_6()
.when(self.inset, |this| this.px_2())
.flex()
.flex_1()
.w_full()
.gap_1()
.items_center()
.justify_between()
.child(
div()
.flex()
.gap_1()
.items_center()
.children(self.left_icon.map(|i| {
IconElement::new(i)
.color(Color::Muted)
.size(IconSize::Small)
}))
.child(Label::new(self.label.clone()).color(Color::Muted)),
),
)
}
}

View file

@ -6,7 +6,9 @@ mod icon;
mod icon_button;
mod keybinding;
mod label;
mod list;
mod list_item;
pub use avatar::*;
pub use button::*;
pub use checkbox::*;
@ -15,4 +17,5 @@ pub use icon::*;
pub use icon_button::*;
pub use keybinding::*;
pub use label::*;
pub use list::*;
pub use list_item::*;

View file

@ -0,0 +1,38 @@
use gpui::{Div, Render};
use story::Story;
use crate::{prelude::*, ListHeader, ListSeparator, ListSubHeader};
use crate::{List, ListItem};
pub struct ListStory;
impl Render for ListStory {
type Element = Div;
fn render(&mut self, _cx: &mut ViewContext<Self>) -> Self::Element {
Story::container()
.child(Story::title_for::<List>())
.child(Story::label("Default"))
.child(
List::new()
.child(ListItem::new("apple").child("Apple"))
.child(ListItem::new("banana").child("Banana"))
.child(ListItem::new("cherry").child("Cherry")),
)
.child(Story::label("With sections"))
.child(
List::new()
.child(ListHeader::new("Fruits"))
.child(ListItem::new("apple").child("Apple"))
.child(ListItem::new("banana").child("Banana"))
.child(ListItem::new("cherry").child("Cherry"))
.child(ListSeparator)
.child(ListHeader::new("Vegetables"))
.child(ListSubHeader::new("Root Vegetables"))
.child(ListItem::new("carrot").child("Carrot"))
.child(ListItem::new("potato").child("Potato"))
.child(ListSubHeader::new("Leafy Vegetables"))
.child(ListItem::new("kale").child("Kale")),
)
}
}