Revert "Ensure that notify observations are sent during Window::draw()" (#6152)

Reverts zed-industries/zed#4236

This causes an infinite loop when opening the language server logs
This commit is contained in:
Mikayla Maki 2024-01-24 10:56:45 -08:00 committed by GitHub
commit 4599fa840d
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2 changed files with 3 additions and 80 deletions

View file

@ -136,25 +136,6 @@ impl Render for () {
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {}
}
/// A quick way to create a [`Render`]able view without having to define a new type.
#[cfg(any(test, feature = "test-support"))]
pub struct TestView(Box<dyn FnMut(&mut ViewContext<TestView>) -> AnyElement>);
#[cfg(any(test, feature = "test-support"))]
impl TestView {
/// Construct a TestView from a render closure.
pub fn new<F: FnMut(&mut ViewContext<TestView>) -> AnyElement + 'static>(f: F) -> Self {
Self(Box::new(f))
}
}
#[cfg(any(test, feature = "test-support"))]
impl Render for TestView {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
(self.0)(cx)
}
}
/// You can derive [`IntoElement`] on any type that implements this trait.
/// It is used to construct reusable `components` out of plain data. Think of
/// components as a recipe for a certain pattern of elements. RenderOnce allows

View file

@ -94,7 +94,6 @@ type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
#[derive(Debug)]
struct FocusEvent {
previous_focus_path: SmallVec<[FocusId; 8]>,
current_focus_path: SmallVec<[FocusId; 8]>,
@ -2022,12 +2021,11 @@ impl<'a, V: 'static> ViewContext<'a, V> {
}
}
// Always emit a notify effect, so that handlers fire correctly
self.window_cx.app.push_effect(Effect::Notify {
emitter: self.view.model.entity_id,
});
if !self.window.drawing {
self.window_cx.window.dirty = true;
self.window_cx.app.push_effect(Effect::Notify {
emitter: self.view.model.entity_id,
});
}
}
@ -2759,59 +2757,3 @@ pub fn outline(bounds: impl Into<Bounds<Pixels>>, border_color: impl Into<Hsla>)
border_color: border_color.into(),
}
}
#[cfg(test)]
mod test {
use std::{cell::RefCell, rc::Rc};
use crate::{
self as gpui, div, FocusHandle, InteractiveElement, IntoElement, Render, TestAppContext,
ViewContext, VisualContext,
};
#[gpui::test]
fn test_notify_on_focus(cx: &mut TestAppContext) {
struct TestFocusView {
handle: FocusHandle,
}
impl Render for TestFocusView {
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
div().id("test").track_focus(&self.handle)
}
}
let notify_counter = Rc::new(RefCell::new(0));
let (notify_producer, cx) = cx.add_window_view(|cx| {
cx.activate_window();
let handle = cx.focus_handle();
cx.on_focus(&handle, |_, cx| {
cx.notify();
})
.detach();
TestFocusView { handle }
});
let focus_handle = cx.update(|cx| notify_producer.read(cx).handle.clone());
let _notify_consumer = cx.new_view({
|cx| {
let notify_counter = notify_counter.clone();
cx.observe(&notify_producer, move |_, _, _| {
*notify_counter.borrow_mut() += 1;
})
.detach();
}
});
cx.update(|cx| {
cx.focus(&focus_handle);
});
assert_eq!(*notify_counter.borrow(), 1);
}
}