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Support invisibles in the selection
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parent
1eeeec157e
commit
4aaf44df94
3 changed files with 38 additions and 22 deletions
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@ -36,11 +36,13 @@
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// Whether to show tabs and spaces in the editor.
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// This setting can take two values:
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//
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// 1. Do not draw any tabs or spaces (default):
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// 1. Draw tabs and spaces only for the selected text (default):
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// "selection"
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// 2. Do not draw any tabs or spaces:
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// "none"
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// 2. Draw all invisible symbols:
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// 3. Draw all invisible symbols:
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// "all"
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"show_invisibles": "none",
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"show_invisibles": "selection",
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// Whether the screen sharing icon is shown in the os status bar.
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"show_call_status_icon": true,
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// Whether to use language servers to provide code intelligence.
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@ -784,11 +784,15 @@ impl EditorElement {
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let mut cursors = SmallVec::<[Cursor; 32]>::new();
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let corner_radius = 0.15 * layout.position_map.line_height;
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let mut selection_ranges = SmallVec::<[Range<DisplayPoint>; 32]>::new();
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for (replica_id, selections) in &layout.selections {
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let selection_style = style.replica_selection_style(*replica_id);
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for selection in selections {
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if !selection.range.is_empty() {
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selection_ranges.push(selection.range.clone());
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}
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self.paint_highlighted_range(
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scene,
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selection.range.clone(),
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@ -880,33 +884,42 @@ impl EditorElement {
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);
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let settings = cx.global::<Settings>();
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match settings
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let regions_to_hit = match settings
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.editor_overrides
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.show_invisibles
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.or(settings.editor_defaults.show_invisibles)
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.unwrap_or_default()
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{
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ShowInvisibles::None => {}
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ShowInvisibles::All => {
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for invisible in &line_with_invisibles.invisibles {
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let (token_offset, invisible_symbol) = match invisible {
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Invisible::Tab { line_start_offset } => {
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(*line_start_offset, &layout.tab_invisible)
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}
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Invisible::Whitespace { line_offset } => {
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(*line_offset, &layout.space_invisible)
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}
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};
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ShowInvisibles::None => continue,
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ShowInvisibles::Selection => Some(&selection_ranges),
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ShowInvisibles::All => None,
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};
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let x_offset = line_with_invisibles.line.x_for_index(token_offset);
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let invisible_offset =
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(layout.position_map.em_width - invisible_symbol.width()).max(0.0)
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/ 2.0;
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let origin = content_origin
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+ vec2f(-scroll_left + x_offset + invisible_offset, line_y);
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invisible_symbol.paint(scene, origin, visible_bounds, line_height, cx);
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for invisible in &line_with_invisibles.invisibles {
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let (&token_offset, invisible_symbol) = match invisible {
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Invisible::Tab { line_start_offset } => {
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(line_start_offset, &layout.tab_invisible)
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}
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Invisible::Whitespace { line_offset } => {
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(line_offset, &layout.space_invisible)
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}
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};
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let x_offset = line_with_invisibles.line.x_for_index(token_offset);
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let invisible_offset =
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(layout.position_map.em_width - invisible_symbol.width()).max(0.0) / 2.0;
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let origin =
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content_origin + vec2f(-scroll_left + x_offset + invisible_offset, line_y);
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if let Some(regions_to_hit) = regions_to_hit {
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let invisible_point = DisplayPoint::new(row, token_offset as u32);
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if !regions_to_hit.iter().any(|region| {
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region.start <= invisible_point && invisible_point < region.end
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}) {
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continue;
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}
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}
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invisible_symbol.paint(scene, origin, visible_bounds, line_height, cx);
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}
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}
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}
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@ -451,6 +451,7 @@ pub struct FeaturesContent {
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#[serde(rename_all = "snake_case")]
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pub enum ShowInvisibles {
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#[default]
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Selection,
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None,
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All,
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}
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