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Don't initialize audio crate in integration tests
Otherwise, a lot of time is spent in Audio::play_sound
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@ -248,7 +248,6 @@ impl TestServer {
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language::init(cx);
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editor::init(cx);
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workspace::init(app_state.clone(), cx);
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audio::init((), cx);
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call::init(client.clone(), user_store.clone(), cx);
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channel::init(&client, user_store.clone(), cx);
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notifications::init(client.clone(), user_store, cx);
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