mirror of
https://github.com/zed-industries/zed.git
synced 2024-12-29 12:38:02 +00:00
Use new BlockMap API to render diagnostics
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
This commit is contained in:
parent
0c714210ff
commit
512a10b037
3 changed files with 96 additions and 57 deletions
|
@ -66,7 +66,6 @@ where
|
|||
|
||||
pub struct BlockContext<'a> {
|
||||
pub cx: &'a AppContext,
|
||||
pub gutter_width: f32,
|
||||
pub anchor_x: f32,
|
||||
}
|
||||
|
||||
|
@ -822,6 +821,10 @@ impl AlignedBlock {
|
|||
pub fn render(&self, cx: &BlockContext) -> ElementBox {
|
||||
self.render.lock()(cx)
|
||||
}
|
||||
|
||||
pub fn disposition(&self) -> BlockDisposition {
|
||||
self.block.disposition
|
||||
}
|
||||
}
|
||||
|
||||
impl Deref for AlignedBlock {
|
||||
|
@ -935,11 +938,7 @@ mod tests {
|
|||
start_row..start_row + block.height(),
|
||||
block.column(),
|
||||
block
|
||||
.render(&BlockContext {
|
||||
cx,
|
||||
gutter_width: 0.,
|
||||
anchor_x: 0.,
|
||||
})
|
||||
.render(&BlockContext { cx, anchor_x: 0. })
|
||||
.name()
|
||||
.unwrap()
|
||||
.to_string(),
|
||||
|
|
|
@ -2883,7 +2883,7 @@ impl Editor {
|
|||
new_styles.insert(*block_id, move |cx: &BlockContext| {
|
||||
let diagnostic = diagnostic.clone();
|
||||
let settings = build_settings.borrow()(cx.cx);
|
||||
render_diagnostic(diagnostic, &settings.style)
|
||||
render_diagnostic(diagnostic, &settings.style, is_valid, cx.anchor_x)
|
||||
});
|
||||
}
|
||||
self.display_map
|
||||
|
@ -2931,7 +2931,7 @@ impl Editor {
|
|||
render: Arc::new(move |cx| {
|
||||
let settings = build_settings.borrow()(cx.cx);
|
||||
let diagnostic = diagnostic.clone();
|
||||
render_diagnostic(diagnostic, &settings.style)
|
||||
render_diagnostic(diagnostic, &settings.style, true, cx.anchor_x)
|
||||
}),
|
||||
disposition: BlockDisposition::Below,
|
||||
}
|
||||
|
@ -3641,10 +3641,18 @@ impl SelectionExt for Selection<Point> {
|
|||
}
|
||||
}
|
||||
|
||||
fn render_diagnostic(diagnostic: Diagnostic, style: &EditorStyle) -> ElementBox {
|
||||
fn render_diagnostic(
|
||||
diagnostic: Diagnostic,
|
||||
style: &EditorStyle,
|
||||
valid: bool,
|
||||
anchor_x: f32,
|
||||
) -> ElementBox {
|
||||
let mut text_style = style.text.clone();
|
||||
text_style.color = diagnostic_style(diagnostic.severity, true, &style).text;
|
||||
Text::new(diagnostic.message, text_style).boxed()
|
||||
text_style.color = diagnostic_style(diagnostic.severity, valid, &style).text;
|
||||
Text::new(diagnostic.message, text_style)
|
||||
.contained()
|
||||
.with_margin_left(anchor_x)
|
||||
.boxed()
|
||||
}
|
||||
|
||||
pub fn diagnostic_style(
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use crate::display_map::BlockContext;
|
||||
use crate::display_map::{BlockContext, BlockDisposition};
|
||||
|
||||
use super::{
|
||||
DisplayPoint, Editor, EditorMode, EditorSettings, EditorStyle, Input, Scroll, Select,
|
||||
|
@ -220,7 +220,6 @@ impl EditorElement {
|
|||
) {
|
||||
let bounds = gutter_bounds.union_rect(text_bounds);
|
||||
let scroll_top = layout.snapshot.scroll_position().y() * layout.line_height;
|
||||
let start_row = layout.snapshot.scroll_position().y() as u32;
|
||||
let editor = self.view(cx.app);
|
||||
let style = &self.settings.style;
|
||||
cx.scene.push_quad(Quad {
|
||||
|
@ -419,13 +418,19 @@ impl EditorElement {
|
|||
|
||||
fn paint_blocks(
|
||||
&mut self,
|
||||
bounds: RectF,
|
||||
text_bounds: RectF,
|
||||
visible_bounds: RectF,
|
||||
layout: &LayoutState,
|
||||
layout: &mut LayoutState,
|
||||
cx: &mut PaintContext,
|
||||
) {
|
||||
for (row_range, block) in &layout.blocks {
|
||||
//
|
||||
let scroll_position = layout.snapshot.scroll_position();
|
||||
let scroll_left = scroll_position.x() * layout.em_width;
|
||||
let scroll_top = scroll_position.y() * layout.line_height;
|
||||
|
||||
for (row, element) in &mut layout.blocks {
|
||||
let origin = text_bounds.origin()
|
||||
+ vec2f(-scroll_left, *row as f32 * layout.line_height - scroll_top);
|
||||
element.paint(origin, visible_bounds, cx);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -619,19 +624,37 @@ impl EditorElement {
|
|||
&mut self,
|
||||
rows: Range<u32>,
|
||||
snapshot: &Snapshot,
|
||||
cx: &LayoutContext,
|
||||
) -> Vec<(Range<u32>, ElementBox)> {
|
||||
text_width: f32,
|
||||
line_height: f32,
|
||||
style: &EditorStyle,
|
||||
line_layouts: &[text_layout::Line],
|
||||
cx: &mut LayoutContext,
|
||||
) -> Vec<(u32, ElementBox)> {
|
||||
snapshot
|
||||
.blocks_in_range(rows)
|
||||
.blocks_in_range(rows.clone())
|
||||
.map(|(start_row, block)| {
|
||||
(
|
||||
start_row..start_row + block.height(),
|
||||
block.render(&BlockContext {
|
||||
cx,
|
||||
gutter_width: 0.0,
|
||||
anchor_x: 0.0,
|
||||
}),
|
||||
)
|
||||
let anchor_row = match block.disposition() {
|
||||
BlockDisposition::Above => start_row + block.height(),
|
||||
BlockDisposition::Below => start_row - 1,
|
||||
};
|
||||
|
||||
let anchor_x = if rows.contains(&anchor_row) {
|
||||
line_layouts[(anchor_row - rows.start) as usize]
|
||||
.x_for_index(block.column() as usize)
|
||||
} else {
|
||||
layout_line(anchor_row, snapshot, style, cx.text_layout_cache)
|
||||
.x_for_index(block.column() as usize)
|
||||
};
|
||||
|
||||
let mut element = block.render(&BlockContext { cx, anchor_x });
|
||||
element.layout(
|
||||
SizeConstraint {
|
||||
min: Vector2F::zero(),
|
||||
max: vec2f(text_width, block.height() as f32 * line_height),
|
||||
},
|
||||
cx,
|
||||
);
|
||||
(start_row, element)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
@ -750,7 +773,15 @@ impl Element for EditorElement {
|
|||
}
|
||||
}
|
||||
|
||||
let blocks = self.layout_blocks(start_row..end_row, &snapshot, cx);
|
||||
let blocks = self.layout_blocks(
|
||||
start_row..end_row,
|
||||
&snapshot,
|
||||
text_size.x(),
|
||||
line_height,
|
||||
&style,
|
||||
&line_layouts,
|
||||
cx,
|
||||
);
|
||||
|
||||
let mut layout = LayoutState {
|
||||
size,
|
||||
|
@ -896,7 +927,7 @@ pub struct LayoutState {
|
|||
highlighted_row: Option<u32>,
|
||||
line_layouts: Vec<text_layout::Line>,
|
||||
line_number_layouts: Vec<Option<text_layout::Line>>,
|
||||
blocks: Vec<(Range<u32>, ElementBox)>,
|
||||
blocks: Vec<(u32, ElementBox)>,
|
||||
line_height: f32,
|
||||
em_width: f32,
|
||||
em_advance: f32,
|
||||
|
@ -909,7 +940,8 @@ pub struct LayoutState {
|
|||
impl LayoutState {
|
||||
fn scroll_width(&self, layout_cache: &TextLayoutCache) -> f32 {
|
||||
let row = self.snapshot.longest_row();
|
||||
let longest_line_width = self.layout_line(row, &self.snapshot, layout_cache).width();
|
||||
let longest_line_width =
|
||||
layout_line(row, &self.snapshot, &self.style, layout_cache).width();
|
||||
longest_line_width.max(self.max_visible_line_width) + self.overscroll.x()
|
||||
}
|
||||
|
||||
|
@ -924,36 +956,36 @@ impl LayoutState {
|
|||
max_row.saturating_sub(1) as f32,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn layout_line(
|
||||
&self,
|
||||
row: u32,
|
||||
snapshot: &Snapshot,
|
||||
layout_cache: &TextLayoutCache,
|
||||
) -> text_layout::Line {
|
||||
let mut line = snapshot.line(row);
|
||||
fn layout_line(
|
||||
row: u32,
|
||||
snapshot: &Snapshot,
|
||||
style: &EditorStyle,
|
||||
layout_cache: &TextLayoutCache,
|
||||
) -> text_layout::Line {
|
||||
let mut line = snapshot.line(row);
|
||||
|
||||
if line.len() > MAX_LINE_LEN {
|
||||
let mut len = MAX_LINE_LEN;
|
||||
while !line.is_char_boundary(len) {
|
||||
len -= 1;
|
||||
}
|
||||
line.truncate(len);
|
||||
if line.len() > MAX_LINE_LEN {
|
||||
let mut len = MAX_LINE_LEN;
|
||||
while !line.is_char_boundary(len) {
|
||||
len -= 1;
|
||||
}
|
||||
|
||||
layout_cache.layout_str(
|
||||
&line,
|
||||
self.style.text.font_size,
|
||||
&[(
|
||||
snapshot.line_len(row) as usize,
|
||||
RunStyle {
|
||||
font_id: self.style.text.font_id,
|
||||
color: Color::black(),
|
||||
underline: None,
|
||||
},
|
||||
)],
|
||||
)
|
||||
line.truncate(len);
|
||||
}
|
||||
|
||||
layout_cache.layout_str(
|
||||
&line,
|
||||
style.text.font_size,
|
||||
&[(
|
||||
snapshot.line_len(row) as usize,
|
||||
RunStyle {
|
||||
font_id: style.text.font_id,
|
||||
color: Color::black(),
|
||||
underline: None,
|
||||
},
|
||||
)],
|
||||
)
|
||||
}
|
||||
|
||||
pub struct PaintState {
|
||||
|
|
Loading…
Reference in a new issue