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Allow different app contexts to race
Co-Authored-By: Max <max@zed.dev> Co-Authored-By: Kyle <kyle@zed.dev> Co-Authored-By: Conrad <conrad@zed.dev>
This commit is contained in:
parent
92535ba2c4
commit
51fb33d8ef
1 changed files with 64 additions and 22 deletions
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@ -1,57 +1,87 @@
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use crate::PlatformDispatcher;
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use async_task::Runnable;
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use collections::{BTreeMap, VecDeque};
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use collections::{BTreeMap, HashMap, VecDeque};
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use parking_lot::Mutex;
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use rand::prelude::*;
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use std::time::{Duration, Instant};
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use std::{
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sync::Arc,
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time::{Duration, Instant},
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};
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use util::post_inc;
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pub struct TestDispatcher(Mutex<TestDispatcherState>);
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#[derive(Copy, Clone, PartialEq, Eq, Hash)]
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struct TestDispatcherId(usize);
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pub struct TestDispatcher {
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id: TestDispatcherId,
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state: Arc<Mutex<TestDispatcherState>>,
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}
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struct TestDispatcherState {
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random: StdRng,
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foreground: VecDeque<Runnable>,
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foreground: HashMap<TestDispatcherId, VecDeque<Runnable>>,
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background: Vec<Runnable>,
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delayed: BTreeMap<Instant, Runnable>,
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time: Instant,
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is_main_thread: bool,
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next_id: TestDispatcherId,
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}
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impl TestDispatcher {
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pub fn new(random: StdRng) -> Self {
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let state = TestDispatcherState {
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random,
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foreground: VecDeque::new(),
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foreground: HashMap::default(),
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background: Vec::new(),
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delayed: BTreeMap::new(),
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time: Instant::now(),
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is_main_thread: true,
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next_id: TestDispatcherId(1),
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};
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TestDispatcher(Mutex::new(state))
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TestDispatcher {
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id: TestDispatcherId(0),
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state: Arc::new(Mutex::new(state)),
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}
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}
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}
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impl Clone for TestDispatcher {
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fn clone(&self) -> Self {
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let id = post_inc(&mut self.state.lock().next_id.0);
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Self {
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id: TestDispatcherId(id),
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state: self.state.clone(),
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}
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}
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}
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impl PlatformDispatcher for TestDispatcher {
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fn is_main_thread(&self) -> bool {
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self.0.lock().is_main_thread
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self.state.lock().is_main_thread
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}
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fn dispatch(&self, runnable: Runnable) {
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self.0.lock().background.push(runnable);
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self.state.lock().background.push(runnable);
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}
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fn dispatch_on_main_thread(&self, runnable: Runnable) {
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self.0.lock().foreground.push_back(runnable);
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self.state
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.lock()
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.foreground
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.entry(self.id)
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.or_default()
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.push_back(runnable);
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}
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fn dispatch_after(&self, duration: std::time::Duration, runnable: Runnable) {
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let mut state = self.0.lock();
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let mut state = self.state.lock();
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let next_time = state.time + duration;
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state.delayed.insert(next_time, runnable);
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}
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fn poll(&self) -> bool {
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let mut state = self.0.lock();
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let mut state = self.state.lock();
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while let Some((deadline, _)) = state.delayed.first_key_value() {
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if *deadline > state.time {
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@ -61,36 +91,48 @@ impl PlatformDispatcher for TestDispatcher {
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state.background.push(runnable);
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}
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if state.foreground.is_empty() && state.background.is_empty() {
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let foreground_len: usize = state
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.foreground
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.values()
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.map(|runnables| runnables.len())
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.sum();
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let background_len = state.background.len();
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if foreground_len == 0 && background_len == 0 {
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return false;
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}
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let foreground_len = state.foreground.len();
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let background_len = state.background.len();
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let main_thread = background_len == 0
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|| state
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.random
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.gen_ratio(foreground_len as u32, background_len as u32);
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let main_thread = state.random.gen_ratio(
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foreground_len as u32,
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(foreground_len + background_len) as u32,
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);
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let was_main_thread = state.is_main_thread;
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state.is_main_thread = main_thread;
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let runnable = if main_thread {
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state.foreground.pop_front().unwrap()
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let state = &mut *state;
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let runnables = state
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.foreground
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.values_mut()
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.filter(|runnables| !runnables.is_empty())
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.choose(&mut state.random)
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.unwrap();
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runnables.pop_front().unwrap()
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} else {
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let ix = state.random.gen_range(0..background_len);
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state.background.remove(ix)
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state.background.swap_remove(ix)
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};
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drop(state);
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runnable.run();
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self.0.lock().is_main_thread = was_main_thread;
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self.state.lock().is_main_thread = was_main_thread;
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true
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}
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fn advance_clock(&self, by: Duration) {
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self.0.lock().time += by;
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self.state.lock().time += by;
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}
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}
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