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@ -44,7 +44,6 @@ impl Default for SceneBuilder {
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impl SceneBuilder {
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pub fn build(&mut self) -> Scene {
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// Map each layer id to a float between 0. and 1., with 1. closer to the viewer.
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let mut orders = vec![0; self.layers_by_order.len()];
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for (ix, layer_id) in self.layers_by_order.values().enumerate() {
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orders[*layer_id as usize] = ix as u32;
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