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storybook2: Remove unreferenced components
module (#3229)
This PR removes the `components` module from `storybook2` as it was dead, unreferenced code. Release Notes: - N/A
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1 changed files with 0 additions and 97 deletions
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@ -1,97 +0,0 @@
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use gpui2::{
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div, ArcCow, Element, EventContext, Interactive, IntoElement, MouseButton, ParentElement,
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StyleHelpers, ViewContext,
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};
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use std::{marker::PhantomData, rc::Rc};
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struct ButtonHandlers<V, D> {
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click: Option<Rc<dyn Fn(&mut V, &D, &mut EventContext<V>)>>,
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}
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impl<V, D> Default for ButtonHandlers<V, D> {
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fn default() -> Self {
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Self { click: None }
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}
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}
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#[derive(Component)]
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pub struct Button<V: 'static, D: 'static> {
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handlers: ButtonHandlers<V, D>,
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label: Option<ArcCow<'static, str>>,
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icon: Option<ArcCow<'static, str>>,
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data: Rc<D>,
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view_type: PhantomData<V>,
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}
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// Impl block for buttons without data.
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// See below for an impl block for any button.
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impl<V: 'static> Button<V, ()> {
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fn new() -> Self {
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Self {
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handlers: ButtonHandlers::default(),
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label: None,
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icon: None,
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data: Rc::new(()),
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view_type: PhantomData,
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}
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}
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pub fn data<D: 'static>(self, data: D) -> Button<V, D> {
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Button {
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handlers: ButtonHandlers::default(),
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label: self.label,
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icon: self.icon,
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data: Rc::new(data),
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view_type: PhantomData,
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}
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}
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}
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// Impl block for button regardless of its data type.
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impl<V: 'static, D: 'static> Button<V, D> {
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pub fn label(mut self, label: impl Into<ArcCow<'static, str>>) -> Self {
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self.label = Some(label.into());
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self
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}
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pub fn icon(mut self, icon: impl Into<ArcCow<'static, str>>) -> Self {
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self.icon = Some(icon.into());
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self
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}
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pub fn on_click(
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mut self,
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handler: impl Fn(&mut V, &D, &mut EventContext<V>) + 'static,
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) -> Self {
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self.handlers.click = Some(Rc::new(handler));
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self
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}
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}
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pub fn button<V>() -> Button<V, ()> {
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Button::new()
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}
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impl<V: 'static, D: 'static> Button<V, D> {
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fn render(
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&mut self,
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view: &mut V,
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cx: &mut ViewContext<V>,
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) -> impl IntoElement<V> + Interactive<V> {
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// let colors = &cx.theme::<Theme>().colors;
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let button = div()
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// .fill(colors.error(0.5))
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.h_4()
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.children(self.label.clone());
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if let Some(handler) = self.handlers.click.clone() {
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let data = self.data.clone();
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button.on_mouse_down(MouseButton::Left, move |view, event, cx| {
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handler(view, data.as_ref(), cx)
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})
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} else {
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button
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}
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}
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}
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