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Prevent content mask breaks from having the same z-index
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
This commit is contained in:
parent
4f25df6ce2
commit
60b79ef2ea
1 changed files with 8 additions and 0 deletions
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@ -315,6 +315,7 @@ pub(crate) struct Frame {
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pub(crate) depth_map: Vec<(StackingOrder, EntityId, Bounds<Pixels>)>,
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pub(crate) depth_map: Vec<(StackingOrder, EntityId, Bounds<Pixels>)>,
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pub(crate) z_index_stack: StackingOrder,
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pub(crate) z_index_stack: StackingOrder,
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pub(crate) next_stacking_order_id: u32,
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pub(crate) next_stacking_order_id: u32,
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next_root_z_index: u8,
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content_mask_stack: Vec<ContentMask<Pixels>>,
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content_mask_stack: Vec<ContentMask<Pixels>>,
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element_offset_stack: Vec<Point<Pixels>>,
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element_offset_stack: Vec<Point<Pixels>>,
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requested_input_handler: Option<RequestedInputHandler>,
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requested_input_handler: Option<RequestedInputHandler>,
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@ -337,6 +338,7 @@ impl Frame {
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depth_map: Vec::new(),
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depth_map: Vec::new(),
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z_index_stack: StackingOrder::default(),
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z_index_stack: StackingOrder::default(),
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next_stacking_order_id: 0,
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next_stacking_order_id: 0,
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next_root_z_index: 0,
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content_mask_stack: Vec::new(),
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content_mask_stack: Vec::new(),
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element_offset_stack: Vec::new(),
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element_offset_stack: Vec::new(),
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requested_input_handler: None,
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requested_input_handler: None,
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@ -354,6 +356,7 @@ impl Frame {
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self.dispatch_tree.clear();
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self.dispatch_tree.clear();
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self.depth_map.clear();
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self.depth_map.clear();
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self.next_stacking_order_id = 0;
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self.next_stacking_order_id = 0;
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self.next_root_z_index = 0;
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self.reused_views.clear();
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self.reused_views.clear();
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self.scene.clear();
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self.scene.clear();
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self.requested_input_handler.take();
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self.requested_input_handler.take();
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@ -2450,8 +2453,13 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
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};
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};
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let new_stacking_order_id =
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let new_stacking_order_id =
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post_inc(&mut self.window_mut().next_frame.next_stacking_order_id);
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post_inc(&mut self.window_mut().next_frame.next_stacking_order_id);
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let new_root_z_index = post_inc(&mut self.window_mut().next_frame.next_root_z_index);
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let old_stacking_order = mem::take(&mut self.window_mut().next_frame.z_index_stack);
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let old_stacking_order = mem::take(&mut self.window_mut().next_frame.z_index_stack);
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self.window_mut().next_frame.z_index_stack.id = new_stacking_order_id;
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self.window_mut().next_frame.z_index_stack.id = new_stacking_order_id;
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self.window_mut()
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.next_frame
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.z_index_stack
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.push(new_root_z_index);
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self.window_mut().next_frame.content_mask_stack.push(mask);
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self.window_mut().next_frame.content_mask_stack.push(mask);
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let result = f(self);
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let result = f(self);
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self.window_mut().next_frame.content_mask_stack.pop();
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self.window_mut().next_frame.content_mask_stack.pop();
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