Fix incorrect placement of terminal selection when dragging

Co-authored-by: Mikayla <mikayla@zed.dev>
This commit is contained in:
Max Brunsfeld 2024-01-04 14:55:45 -08:00
parent 0c4e2ef419
commit 61db60b3e2

View file

@ -162,22 +162,20 @@ pub fn mouse_side(
pos: Point<Pixels>,
cur_size: TerminalSize,
) -> alacritty_terminal::index::Direction {
let cell_width = cur_size.cell_width.floor();
let cell_width = cur_size.cell_width;
if cell_width == px(0.) {
return Side::Right;
}
let x = pos.x.floor();
let cell_x = cmp::max(px(0.), x - cell_width) % cell_width;
let half_cell_width = (cur_size.cell_width / 2.0).floor();
let cell_x = cmp::max(px(0.), pos.x) % cell_width;
let half_cell_width = cur_size.cell_width / 2.0;
let additional_padding = (cur_size.width() - cur_size.cell_width * 2.) % cur_size.cell_width;
let end_of_grid = cur_size.width() - cur_size.cell_width - additional_padding;
//Width: Pixels or columns?
if cell_x > half_cell_width
// Edge case when mouse leaves the window.
|| x >= end_of_grid
|| pos.x >= end_of_grid
{
Side::Right
} else {