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linux: switch to srgb color space output (#7666)
This matches the behavior of the existing Metal backend. Picks up https://github.com/kvark/blade/pull/76 Release Notes: - N/A
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3 changed files with 17 additions and 14 deletions
4
Cargo.lock
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4
Cargo.lock
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@ -937,7 +937,7 @@ dependencies = [
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[[package]]
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name = "blade-graphics"
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version = "0.3.0"
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source = "git+https://github.com/kvark/blade?rev=26bc5e8b9ef67b4f2970eb95888db733eace98f3#26bc5e8b9ef67b4f2970eb95888db733eace98f3"
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source = "git+https://github.com/kvark/blade?rev=c4f951a88b345724cb952e920ad30e39851f7760#c4f951a88b345724cb952e920ad30e39851f7760"
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dependencies = [
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"ash",
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"ash-window",
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@ -967,7 +967,7 @@ dependencies = [
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[[package]]
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name = "blade-macros"
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version = "0.2.1"
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source = "git+https://github.com/kvark/blade?rev=26bc5e8b9ef67b4f2970eb95888db733eace98f3#26bc5e8b9ef67b4f2970eb95888db733eace98f3"
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source = "git+https://github.com/kvark/blade?rev=c4f951a88b345724cb952e920ad30e39851f7760#c4f951a88b345724cb952e920ad30e39851f7760"
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dependencies = [
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"proc-macro2",
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"quote",
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@ -99,7 +99,7 @@ flume = "0.11"
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xcb = { version = "1.3", features = ["as-raw-xcb-connection"] }
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as-raw-xcb-connection = "1"
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#TODO: use these on all platforms
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blade-graphics = { git = "https://github.com/kvark/blade", rev = "26bc5e8b9ef67b4f2970eb95888db733eace98f3" }
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blade-macros = { git = "https://github.com/kvark/blade", rev = "26bc5e8b9ef67b4f2970eb95888db733eace98f3" }
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blade-graphics = { git = "https://github.com/kvark/blade", rev = "c4f951a88b345724cb952e920ad30e39851f7760" }
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blade-macros = { git = "https://github.com/kvark/blade", rev = "c4f951a88b345724cb952e920ad30e39851f7760" }
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bytemuck = "1"
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cosmic-text = "0.10.0"
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@ -237,12 +237,19 @@ pub struct BladeRenderer {
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}
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impl BladeRenderer {
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pub fn new(gpu: Arc<gpu::Context>, size: gpu::Extent) -> Self {
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let surface_format = gpu.resize(gpu::SurfaceConfig {
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fn make_surface_config(size: gpu::Extent) -> gpu::SurfaceConfig {
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gpu::SurfaceConfig {
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size,
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usage: gpu::TextureUsage::TARGET,
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frame_count: SURFACE_FRAME_COUNT,
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});
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//Note: this matches the original logic of the Metal backend,
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// but ultimaterly we need to switch to `Linear`.
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color_space: gpu::ColorSpace::Srgb,
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}
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}
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pub fn new(gpu: Arc<gpu::Context>, size: gpu::Extent) -> Self {
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let surface_format = gpu.resize(Self::make_surface_config(size));
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let command_encoder = gpu.create_command_encoder(gpu::CommandEncoderDesc {
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name: "main",
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buffer_count: 2,
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@ -291,11 +298,7 @@ impl BladeRenderer {
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pub fn resize(&mut self, size: gpu::Extent) {
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self.wait_for_gpu();
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self.gpu.resize(gpu::SurfaceConfig {
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size,
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usage: gpu::TextureUsage::TARGET,
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frame_count: SURFACE_FRAME_COUNT,
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});
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self.gpu.resize(Self::make_surface_config(size));
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self.viewport_size = size;
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}
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@ -455,7 +458,7 @@ impl BladeRenderer {
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sprites,
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} => {
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let tex_info = self.atlas.get_texture_info(texture_id);
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let instance_buf = self.instance_belt.alloc_data(sprites, &self.gpu);
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let instance_buf = self.instance_belt.alloc_data(&sprites, &self.gpu);
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let mut encoder = pass.with(&self.pipelines.mono_sprites);
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encoder.bind(
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0,
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@ -473,7 +476,7 @@ impl BladeRenderer {
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sprites,
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} => {
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let tex_info = self.atlas.get_texture_info(texture_id);
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let instance_buf = self.instance_belt.alloc_data(sprites, &self.gpu);
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let instance_buf = self.instance_belt.alloc_data(&sprites, &self.gpu);
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let mut encoder = pass.with(&self.pipelines.poly_sprites);
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encoder.bind(
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0,
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