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Add IconButton
component
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parent
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commit
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6 changed files with 83 additions and 4 deletions
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@ -3,7 +3,7 @@ use gpui3::{
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ViewContext, WindowContext,
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};
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use ui::prelude::*;
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use ui::{theme, themed, Panel, Stack};
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use ui::{themed, Panel, Stack};
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use crate::{
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collab_panel::{collab_panel, CollabPanel},
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@ -1,5 +1,7 @@
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mod icon_button;
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mod list;
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mod panel;
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pub use icon_button::*;
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pub use list::*;
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pub use panel::*;
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71
crates/ui2/src/components/icon_button.rs
Normal file
71
crates/ui2/src/components/icon_button.rs
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@ -0,0 +1,71 @@
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use std::marker::PhantomData;
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use crate::prelude::*;
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use crate::{theme, Icon, IconColor, IconElement};
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#[derive(Element)]
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pub struct IconButton<S: 'static + Send + Sync> {
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state_type: PhantomData<S>,
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icon: Icon,
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color: IconColor,
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variant: ButtonVariant,
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state: InteractionState,
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}
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impl<S: 'static + Send + Sync> IconButton<S> {
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pub fn new(icon: Icon) -> Self {
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Self {
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state_type: PhantomData,
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icon,
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color: IconColor::default(),
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variant: ButtonVariant::default(),
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state: InteractionState::default(),
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}
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}
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pub fn icon(mut self, icon: Icon) -> Self {
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self.icon = icon;
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self
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}
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pub fn color(mut self, color: IconColor) -> Self {
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self.color = color;
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self
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}
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pub fn variant(mut self, variant: ButtonVariant) -> Self {
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self.variant = variant;
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self
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}
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pub fn state(mut self, state: InteractionState) -> Self {
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self.state = state;
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self
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}
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fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
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let theme = theme(cx);
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let icon_color = match (self.state, self.color) {
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(InteractionState::Disabled, _) => IconColor::Disabled,
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_ => self.color,
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};
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let mut div = div();
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if self.variant == ButtonVariant::Filled {
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div = div.fill(theme.highest.on.default.background);
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}
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div.w_7()
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.h_6()
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.flex()
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.items_center()
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.justify_center()
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.rounded_md()
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// .hover()
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// .fill(theme.highest.base.hovered.background)
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// .active()
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// .fill(theme.highest.base.pressed.background)
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.child(IconElement::new(self.icon).color(icon_color))
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}
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}
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@ -1,9 +1,11 @@
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mod avatar;
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mod button;
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mod icon;
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mod label;
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mod stack;
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pub use avatar::*;
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pub use button::*;
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pub use icon::*;
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pub use label::*;
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pub use stack::*;
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6
crates/ui2/src/elements/button.rs
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6
crates/ui2/src/elements/button.rs
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@ -0,0 +1,6 @@
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#[derive(Default, Copy, Clone, PartialEq)]
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pub enum ButtonVariant {
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#[default]
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Ghost,
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Filled,
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}
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@ -3,13 +3,11 @@ pub use gpui3::{
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WindowContext,
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};
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pub use crate::{HackyChildren, HackyChildrenPayload, ElementExt};
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pub use crate::{theme, ButtonVariant, ElementExt, HackyChildren, HackyChildrenPayload, Theme};
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use gpui3::{hsla, rgb, Hsla};
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use strum::EnumIter;
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use crate::theme::{theme, Theme};
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#[derive(Default)]
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pub struct SystemColor {
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pub transparent: Hsla,
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