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WIP
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4d66c3237d
commit
6d10328796
1 changed files with 6 additions and 3 deletions
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@ -355,8 +355,8 @@ impl<V: View> Node<V> {
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dbg!(self.id_as_string());
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for axis in [Axis2d::X, Axis2d::Y] {
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dbg!(axis);
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let length = self.style.size.get(axis);
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dbg!(axis, length);
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match length {
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Length::Fixed(fixed_length) => {
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@ -364,7 +364,8 @@ impl<V: View> Node<V> {
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// before laying out the children.
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let fixed_length = fixed_length.to_pixels(rem_pixels);
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let mut remaining_flex = total_flex.get(axis);
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let mut remaining_length = padded_constraint.max.get(axis) - fixed_length;
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let mut remaining_length =
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(padded_constraint.max.get(axis) - fixed_length).max(0.);
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// Here we avoid the padding exceeding the fixed length by giving
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// the padding calculation its own remaining_flex and remaining_length.
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@ -379,7 +380,7 @@ impl<V: View> Node<V> {
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rem_pixels,
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);
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remaining_flex -= padding_flex;
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remaining_length -= padding_flex;
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remaining_length -= padding_length;
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layout.margins.compute_flex_edges(
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&self.style.margins,
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axis,
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@ -388,6 +389,8 @@ impl<V: View> Node<V> {
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rem_pixels,
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);
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dbg!(remaining_flex, remaining_length);
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child_constraint.max.set(axis, remaining_length);
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if axis == cross_axis {
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child_constraint.min.set(axis, remaining_length);
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