Skip key down event if preceded by its key equivalent version (#2692)

Fixes
https://linear.app/zed-industries/issue/Z-2552/pressing-two-keystrokes-in-rapid-succession-ignores-the-latter

Previously, we would only track whether the previous key down event was
a key equivalent. However, this could cause issues when pressing certain
keystrokes in rapid succession, e.g.:

- Pressing `shift-right` (to select a character, dispatched as a key
equivalent)
- Pressing a character (with or without `shift` held down, dispatched as
a key down)

This would cause GPUI to ignore the second event because it was preceded
by a key equivalent event. With this commit, we track the last key
equivalent event, and skip the key down event only if it matches the
last key equivalent event.

Release Notes:

- Fixed a bug that could cause certain keystrokes performed in rapid
succession to incorrectly get ignored.
This commit is contained in:
Antonio Scandurra 2023-07-07 12:13:32 +02:00 committed by GitHub
commit 79ece8a86e
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 24 additions and 37 deletions

View file

@ -4,7 +4,7 @@ use pathfinder_geometry::vector::vec2f;
use crate::{geometry::vector::Vector2F, keymap_matcher::Keystroke};
#[derive(Clone, Debug)]
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct KeyDownEvent {
pub keystroke: Keystroke,
pub is_held: bool,

View file

@ -232,10 +232,6 @@ unsafe fn build_window_class(name: &'static str, superclass: &Class) -> *const C
sel!(canBecomeKeyWindow),
yes as extern "C" fn(&Object, Sel) -> BOOL,
);
decl.add_method(
sel!(sendEvent:),
send_event as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(windowDidResize:),
window_did_resize as extern "C" fn(&Object, Sel, id),
@ -299,7 +295,7 @@ struct WindowState {
appearance_changed_callback: Option<Box<dyn FnMut()>>,
input_handler: Option<Box<dyn InputHandler>>,
pending_key_down: Option<(KeyDownEvent, Option<InsertText>)>,
performed_key_equivalent: bool,
last_key_equivalent: Option<KeyDownEvent>,
synthetic_drag_counter: usize,
executor: Rc<executor::Foreground>,
scene_to_render: Option<Scene>,
@ -521,7 +517,7 @@ impl Window {
appearance_changed_callback: None,
input_handler: None,
pending_key_down: None,
performed_key_equivalent: false,
last_key_equivalent: None,
synthetic_drag_counter: 0,
executor,
scene_to_render: Default::default(),
@ -965,36 +961,34 @@ extern "C" fn handle_key_event(this: &Object, native_event: id, key_equivalent:
let window_height = window_state_borrow.content_size().y();
let event = unsafe { Event::from_native(native_event, Some(window_height)) };
if let Some(event) = event {
if let Some(Event::KeyDown(event)) = event {
// For certain keystrokes, macOS will first dispatch a "key equivalent" event.
// If that event isn't handled, it will then dispatch a "key down" event. GPUI
// makes no distinction between these two types of events, so we need to ignore
// the "key down" event if we've already just processed its "key equivalent" version.
if key_equivalent {
window_state_borrow.performed_key_equivalent = true;
} else if window_state_borrow.performed_key_equivalent {
window_state_borrow.last_key_equivalent = Some(event.clone());
} else if window_state_borrow.last_key_equivalent.take().as_ref() == Some(&event) {
return NO;
}
let function_is_held;
window_state_borrow.pending_key_down = match event {
Event::KeyDown(event) => {
let keydown = event.keystroke.clone();
// Ignore events from held-down keys after some of the initially-pressed keys
// were released.
if event.is_held {
if window_state_borrow.last_fresh_keydown.as_ref() != Some(&keydown) {
return YES;
}
} else {
window_state_borrow.last_fresh_keydown = Some(keydown);
}
function_is_held = event.keystroke.function;
Some((event, None))
let keydown = event.keystroke.clone();
let fn_modifier = keydown.function;
// Ignore events from held-down keys after some of the initially-pressed keys
// were released.
if event.is_held {
if window_state_borrow.last_fresh_keydown.as_ref() != Some(&keydown) {
return YES;
}
_ => return NO,
};
} else {
window_state_borrow.last_fresh_keydown = Some(keydown);
}
window_state_borrow.pending_key_down = Some((event, None));
drop(window_state_borrow);
if !function_is_held {
// Send the event to the input context for IME handling, unless the `fn` modifier is
// being pressed.
if !fn_modifier {
unsafe {
let input_context: id = msg_send![this, inputContext];
let _: BOOL = msg_send![input_context, handleEvent: native_event];
@ -1143,13 +1137,6 @@ extern "C" fn cancel_operation(this: &Object, _sel: Sel, _sender: id) {
}
}
extern "C" fn send_event(this: &Object, _: Sel, native_event: id) {
unsafe {
let _: () = msg_send![super(this, class!(NSWindow)), sendEvent: native_event];
get_window_state(this).borrow_mut().performed_key_equivalent = false;
}
}
extern "C" fn window_did_resize(this: &Object, _: Sel, _: id) {
let window_state = unsafe { get_window_state(this) };
window_state.as_ref().borrow().move_traffic_light();