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blade: port underline shader
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parent
04e49dc493
commit
7c7aad5e76
4 changed files with 106 additions and 7 deletions
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@ -4,7 +4,7 @@
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use super::{BladeBelt, BladeBeltDescriptor};
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use crate::{
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AtlasTextureKind, AtlasTile, BladeAtlas, Bounds, ContentMask, Hsla, Path, PathId, PathVertex,
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PrimitiveBatch, Quad, ScaledPixels, Scene, Shadow, PATH_TEXTURE_FORMAT,
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PrimitiveBatch, Quad, ScaledPixels, Scene, Shadow, Underline, PATH_TEXTURE_FORMAT,
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};
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use bytemuck::{Pod, Zeroable};
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use collections::HashMap;
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@ -48,6 +48,12 @@ struct ShaderPathsData {
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b_path_sprites: gpu::BufferPiece,
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}
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#[derive(blade_macros::ShaderData)]
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struct ShaderUnderlinesData {
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globals: GlobalParams,
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b_underlines: gpu::BufferPiece,
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}
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#[derive(Clone, Debug, Eq, PartialEq)]
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#[repr(C)]
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struct PathSprite {
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@ -61,6 +67,7 @@ struct BladePipelines {
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shadows: gpu::RenderPipeline,
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path_rasterization: gpu::RenderPipeline,
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paths: gpu::RenderPipeline,
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underlines: gpu::RenderPipeline,
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}
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impl BladePipelines {
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@ -75,11 +82,13 @@ impl BladePipelines {
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shader.get_struct_size("PathVertex") as usize,
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);
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shader.check_struct_size::<PathSprite>();
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shader.check_struct_size::<Underline>();
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let quads_layout = <ShaderQuadsData as gpu::ShaderData>::layout();
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let shadows_layout = <ShaderShadowsData as gpu::ShaderData>::layout();
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let path_rasterization_layout = <ShaderPathRasterizationData as gpu::ShaderData>::layout();
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let paths_layout = <ShaderPathsData as gpu::ShaderData>::layout();
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let underlines_layout = <ShaderUnderlinesData as gpu::ShaderData>::layout();
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Self {
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quads: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
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@ -146,6 +155,22 @@ impl BladePipelines {
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write_mask: gpu::ColorWrites::default(),
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}],
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}),
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underlines: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
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name: "underlines",
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data_layouts: &[&underlines_layout],
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vertex: shader.at("vs_underline"),
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primitive: gpu::PrimitiveState {
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topology: gpu::PrimitiveTopology::TriangleStrip,
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..Default::default()
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},
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depth_stencil: None,
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fragment: shader.at("fs_underline"),
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color_targets: &[gpu::ColorTargetState {
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format: surface_format,
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blend: Some(gpu::BlendState::ALPHA_BLENDING),
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write_mask: gpu::ColorWrites::default(),
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}],
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}),
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}
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}
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}
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@ -359,6 +384,18 @@ impl BladeRenderer {
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encoder.draw(0, 4, 0, sprites.len() as u32);
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}
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}
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PrimitiveBatch::Underlines(underlines) => {
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let instance_buf = self.instance_belt.alloc_data(underlines, &self.gpu);
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let mut encoder = pass.with(&self.pipelines.underlines);
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encoder.bind(
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0,
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&ShaderUnderlinesData {
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globals,
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b_underlines: instance_buf,
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},
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);
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encoder.draw(0, 4, 0, underlines.len() as u32);
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}
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_ => continue,
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}
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}
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@ -373,7 +373,7 @@ struct PathVarying {
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@vertex
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fn vs_path(@builtin(vertex_index) vertex_id: u32, @builtin(instance_index) instance_id: u32) -> PathVarying {
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let unit_vertex = vec2<f32>(f32(vertex_id & 1u), 0.5 * f32(vertex_id & 2u));
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let unit_vertex = vec2<f32>(f32(vertex_id & 1u), 0.5 * f32(vertex_id & 2u));
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let sprite = b_path_sprites[instance_id];
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// Don't apply content mask because it was already accounted for when rasterizing the path.
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@ -386,7 +386,69 @@ fn vs_path(@builtin(vertex_index) vertex_id: u32, @builtin(instance_index) insta
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@fragment
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fn fs_path(input: PathVarying) -> @location(0) vec4<f32> {
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let sample = textureSample(t_tile, s_tile, input.tile_position).r;
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let mask = 1.0 - abs(1.0 - sample % 2.0);
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return input.color * mask;
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let sample = textureSample(t_tile, s_tile, input.tile_position).r;
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let mask = 1.0 - abs(1.0 - sample % 2.0);
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return input.color * mask;
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}
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// --- underlines --- //
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struct Underline {
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view_id: ViewId,
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layer_id: u32,
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order: u32,
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bounds: Bounds,
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content_mask: Bounds,
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color: Hsla,
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thickness: f32,
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wavy: u32,
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}
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var<storage, read> b_underlines: array<Underline>;
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struct UnderlineVarying {
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@builtin(position) position: vec4<f32>,
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@location(0) @interpolate(flat) color: vec4<f32>,
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@location(1) @interpolate(flat) underline_id: u32,
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//TODO: use `clip_distance` once Naga supports it
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@location(3) clip_distances: vec4<f32>,
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}
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@vertex
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fn vs_underline(@builtin(vertex_index) vertex_id: u32, @builtin(instance_index) instance_id: u32) -> UnderlineVarying {
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let unit_vertex = vec2<f32>(f32(vertex_id & 1u), 0.5 * f32(vertex_id & 2u));
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let underline = b_underlines[instance_id];
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var out = UnderlineVarying();
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out.position = to_device_position(unit_vertex, underline.bounds);
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out.color = hsla_to_rgba(underline.color);
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out.underline_id = instance_id;
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out.clip_distances = distance_from_clip_rect(unit_vertex, underline.bounds, underline.content_mask);
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return out;
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}
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@fragment
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fn fs_underline(input: UnderlineVarying) -> @location(0) vec4<f32> {
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// Alpha clip first, since we don't have `clip_distance`.
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if (any(input.clip_distances < vec4<f32>(0.0))) {
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return vec4<f32>(0.0);
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}
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let underline = b_underlines[input.underline_id];
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if (underline.wavy == 0u)
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{
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return vec4<f32>(0.0);
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}
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let half_thickness = underline.thickness * 0.5;
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let st = (input.position.xy - underline.bounds.origin) / underline.bounds.size.y - vec2<f32>(0.0, 0.5);
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let frequency = M_PI_F * 3.0 * underline.thickness / 8.0;
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let amplitude = 1.0 / (2.0 * underline.thickness);
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let sine = sin(st.x * frequency) * amplitude;
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let dSine = cos(st.x * frequency) * amplitude * frequency;
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let distance = (st.y - sine) / sqrt(1.0 + dSine * dSine);
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let distance_in_pixels = distance * underline.bounds.size.y;
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let distance_from_top_border = distance_in_pixels - half_thickness;
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let distance_from_bottom_border = distance_in_pixels + half_thickness;
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let alpha = saturate(0.5 - max(-distance_from_bottom_border, distance_from_top_border));
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return input.color * vec4<f32>(1.0, 1.0, 1.0, alpha);
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}
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@ -543,8 +543,8 @@ pub(crate) struct Underline {
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pub order: DrawOrder,
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pub bounds: Bounds<ScaledPixels>,
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pub content_mask: ContentMask<ScaledPixels>,
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pub thickness: ScaledPixels,
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pub color: Hsla,
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pub thickness: ScaledPixels,
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pub wavy: bool,
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}
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@ -753,8 +753,8 @@ impl<'a> ElementContext<'a> {
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order: 0,
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bounds: bounds.scale(scale_factor),
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content_mask: content_mask.scale(scale_factor),
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thickness: style.thickness.scale(scale_factor),
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color: style.color.unwrap_or_default(),
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thickness: style.thickness.scale(scale_factor),
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wavy: style.wavy,
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},
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);
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