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zed-local: add --stable flag to zed-local (#10165)
`--stable` makes all clients except for the first one use a stable version of Zed (hardcoded to `/Applications/Zed/Contents/MacOS/zed` for now). That should make testing cross-channel collab changes a bit easier. /cc @maxbrunsfeld @ConradIrwin Release Notes: - N/A
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1 changed files with 9 additions and 2 deletions
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@ -14,6 +14,7 @@ OPTIONS
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--release Build Zed in release mode
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-2, -3, -4, ... Spawn multiple Zed instances, with their windows tiled.
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--top Arrange the Zed windows so they take up the top half of the screen.
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--stable Use stable Zed release installed on local machine for all instances (except for the first one).
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`.trim();
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const { spawn, execFileSync } = require("child_process");
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@ -29,6 +30,7 @@ const DIGIT_FLAG_REGEX = /^--?(\d+)$/;
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let instanceCount = 1;
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let isReleaseMode = false;
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let isTop = false;
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let othersOnStable = false;
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const args = process.argv.slice(2);
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while (args.length > 0) {
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@ -44,6 +46,8 @@ while (args.length > 0) {
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} else if (arg === "--help") {
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console.log(HELP);
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process.exit(0);
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} else if (arg === "--stable") {
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othersOnStable = true;
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} else {
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break;
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}
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@ -123,8 +127,11 @@ setTimeout(() => {
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row * instanceHeight + titleBarHeight,
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].join(",");
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const size = [instanceWidth, instanceHeight].join(",");
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spawn(zedBinary, i == 0 ? args : [], {
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let binaryPath = zedBinary;
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if (i != 0 && othersOnStable) {
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binaryPath = "/Applications/Zed.app/Contents/MacOS/zed";
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}
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spawn(binaryPath, i == 0 ? args : [], {
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stdio: "inherit",
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env: {
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ZED_IMPERSONATE: users[i],
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