Give avatar ribbons a rounded top

This commit is contained in:
Nathan Sobo 2021-11-28 14:04:31 -07:00
parent fbc307cd5e
commit 815cc7ee91

View file

@ -7,7 +7,13 @@ mod status_bar;
use anyhow::{anyhow, Result};
use client::{Authenticate, ChannelList, Client, User, UserStore};
use gpui::{
action, elements::*, json::to_string_pretty, keymap::Binding, platform::CursorStyle,
action,
color::Color,
elements::*,
geometry::{vector::vec2f, PathBuilder},
json::{self, to_string_pretty, ToJson},
keymap::Binding,
platform::CursorStyle,
AnyViewHandle, AppContext, ClipboardItem, Entity, ModelContext, ModelHandle, MutableAppContext,
PromptLevel, RenderContext, Task, View, ViewContext, ViewHandle, WeakModelHandle,
};
@ -1036,9 +1042,7 @@ impl Workspace {
.boxed(),
)
.with_child(
Container::new(Empty::new().boxed())
.with_style(theme.workspace.titlebar.avatar_ribbon.container)
.with_background_color(replica_id.map_or(Default::default(), |id| {
AvatarRibbon::new(replica_id.map_or(Default::default(), |id| {
theme.editor.replica_selection_style(id).cursor
}))
.constrained()
@ -1154,3 +1158,71 @@ impl WorkspaceHandle for ViewHandle<Workspace> {
.collect::<Vec<_>>()
}
}
pub struct AvatarRibbon {
color: Color,
}
impl AvatarRibbon {
pub fn new(color: Color) -> AvatarRibbon {
AvatarRibbon { color }
}
}
impl Element for AvatarRibbon {
type LayoutState = ();
type PaintState = ();
fn layout(
&mut self,
constraint: gpui::SizeConstraint,
_: &mut gpui::LayoutContext,
) -> (gpui::geometry::vector::Vector2F, Self::LayoutState) {
(constraint.max, ())
}
fn paint(
&mut self,
bounds: gpui::geometry::rect::RectF,
_: gpui::geometry::rect::RectF,
_: &mut Self::LayoutState,
cx: &mut gpui::PaintContext,
) -> Self::PaintState {
let mut path = PathBuilder::new();
path.reset(bounds.lower_left());
path.curve_to(
bounds.origin() + vec2f(bounds.height(), 0.),
bounds.origin(),
);
path.line_to(bounds.upper_right() - vec2f(bounds.height(), 0.));
path.curve_to(bounds.lower_right(), bounds.upper_right());
path.line_to(bounds.lower_left());
cx.scene.push_path(path.build(self.color, None));
}
fn dispatch_event(
&mut self,
_: &gpui::Event,
_: gpui::geometry::rect::RectF,
_: &mut Self::LayoutState,
_: &mut Self::PaintState,
_: &mut gpui::EventContext,
) -> bool {
false
}
fn debug(
&self,
bounds: gpui::geometry::rect::RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
_: &gpui::DebugContext,
) -> gpui::json::Value {
json::json!({
"type": "AvatarRibbon",
"bounds": bounds.to_json(),
"color": self.color.to_json(),
})
}
}