Actually set the input handler

This commit is contained in:
Nathan Sobo 2023-11-08 21:43:14 -07:00
parent 9a022671a2
commit 8278a07354

View file

@ -235,7 +235,6 @@ pub(crate) struct Frame {
content_mask_stack: Vec<ContentMask<Pixels>>,
element_offset_stack: Vec<Point<Pixels>>,
focus_stack: Vec<FocusId>,
input_handler: Option<Box<dyn PlatformInputHandler>>,
}
impl Window {
@ -2177,7 +2176,9 @@ impl<'a, V: 'static> ViewContext<'a, V> {
input_handler: impl PlatformInputHandler,
) {
if focus_handle.is_focused(self) {
self.window.current_frame.input_handler = Some(Box::new(input_handler));
self.window
.platform_window
.set_input_handler(Box::new(input_handler));
}
}
}