Fixed strange y results from faulty conversion to screen coordinates

co-authored-by: Nathan <nathan@zed.dev>
This commit is contained in:
Mikayla Maki 2023-02-07 15:26:03 -08:00
parent db2aaa4367
commit 87cf8ac60e
2 changed files with 7 additions and 4 deletions

View file

@ -14,12 +14,12 @@ use pathfinder_geometry::{
pub trait Vector2FExt {
/// Converts self to an NSPoint with y axis pointing up.
fn to_screen_ns_point(&self, native_window: id) -> NSPoint;
fn to_screen_ns_point(&self, native_window: id, window_height: f64) -> NSPoint;
}
impl Vector2FExt for Vector2F {
fn to_screen_ns_point(&self, native_window: id) -> NSPoint {
fn to_screen_ns_point(&self, native_window: id, window_height: f64) -> NSPoint {
unsafe {
let point = NSPoint::new(self.x() as f64, self.y() as f64);
let point = NSPoint::new(self.x() as f64, window_height - self.y() as f64);
msg_send![native_window, convertPointToScreen: point]
}
}

View file

@ -832,7 +832,10 @@ impl platform::Window for Window {
let app = NSApplication::sharedApplication(nil);
// Convert back to screen coordinates
let screen_point = position.to_screen_ns_point(self_borrow.native_window);
let screen_point = position.to_screen_ns_point(
self_borrow.native_window,
self_borrow.content_size().y() as f64,
);
let window_number: NSInteger = msg_send![class!(NSWindow), windowNumberAtPoint:screen_point belowWindowWithWindowNumber:0];
let top_most_window: id = msg_send![app, windowWithWindowNumber: window_number];