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https://github.com/zed-industries/zed.git
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Insert primitives associated with views from a previous scene
This commit is contained in:
parent
0c6d107740
commit
881c532256
5 changed files with 164 additions and 108 deletions
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@ -2,7 +2,7 @@ use crate::{seal::Sealed, AppContext, Context, Entity, ModelContext};
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use anyhow::{anyhow, Result};
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use derive_more::{Deref, DerefMut};
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use parking_lot::{RwLock, RwLockUpgradableReadGuard};
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use slotmap::{SecondaryMap, SlotMap};
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use slotmap::{KeyData, SecondaryMap, SlotMap};
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use std::{
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any::{type_name, Any, TypeId},
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fmt::{self, Display},
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@ -21,6 +21,12 @@ use collections::HashMap;
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slotmap::new_key_type! { pub struct EntityId; }
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impl From<u64> for EntityId {
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fn from(value: u64) -> Self {
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Self(KeyData::from_ffi(value))
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}
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}
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impl EntityId {
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pub fn as_u64(self) -> u64 {
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self.0.as_ffi()
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@ -144,6 +144,8 @@ impl DispatchTree {
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if source_node.parent != Some(*source_ancestor) {
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source_stack.pop();
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self.pop_node();
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} else {
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break;
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}
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}
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@ -159,6 +161,7 @@ impl DispatchTree {
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}
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while !source_stack.is_empty() {
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source_stack.pop();
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self.pop_node();
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}
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@ -1,9 +1,9 @@
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use crate::{
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point, AtlasTextureId, AtlasTile, Bounds, ContentMask, Corners, Edges, Hsla, Pixels, Point,
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ScaledPixels, StackingOrder,
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point, AtlasTextureId, AtlasTile, Bounds, ContentMask, Corners, Edges, EntityId, Hsla, Pixels,
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Point, ScaledPixels, StackingOrder,
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};
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use collections::BTreeMap;
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use std::{fmt::Debug, iter::Peekable, mem, slice};
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use collections::{BTreeMap, FxHashSet};
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use std::{fmt::Debug, iter::Peekable, slice};
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// Exported to metal
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pub(crate) type PointF = Point<f32>;
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@ -14,7 +14,7 @@ pub type LayerId = u32;
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pub type DrawOrder = u32;
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#[derive(Default)]
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pub(crate) struct SceneBuilder {
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pub struct Scene {
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layers_by_order: BTreeMap<StackingOrder, LayerId>,
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orders_by_layer: BTreeMap<LayerId, StackingOrder>,
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shadows: Vec<Shadow>,
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@ -26,57 +26,46 @@ pub(crate) struct SceneBuilder {
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surfaces: Vec<Surface>,
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}
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impl SceneBuilder {
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pub fn build(&mut self) -> Scene {
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let mut orders = vec![0; self.layers_by_order.len()];
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for (ix, layer_id) in self.layers_by_order.values().enumerate() {
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orders[*layer_id as usize] = ix as u32;
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}
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impl Scene {
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pub fn clear(&mut self) {
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self.layers_by_order.clear();
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self.orders_by_layer.clear();
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self.shadows.clear();
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self.quads.clear();
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self.paths.clear();
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self.underlines.clear();
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self.monochrome_sprites.clear();
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self.polychrome_sprites.clear();
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self.surfaces.clear();
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}
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for shadow in &mut self.shadows {
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shadow.order = orders[shadow.layer_id as usize];
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}
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self.shadows.sort_by_key(|shadow| shadow.order);
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pub fn paths(&self) -> &[Path<ScaledPixels>] {
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&self.paths
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}
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for quad in &mut self.quads {
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quad.order = orders[quad.layer_id as usize];
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}
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self.quads.sort_by_key(|quad| quad.order);
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for path in &mut self.paths {
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path.order = orders[path.layer_id as usize];
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}
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self.paths.sort_by_key(|path| path.order);
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for underline in &mut self.underlines {
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underline.order = orders[underline.layer_id as usize];
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}
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self.underlines.sort_by_key(|underline| underline.order);
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for monochrome_sprite in &mut self.monochrome_sprites {
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monochrome_sprite.order = orders[monochrome_sprite.layer_id as usize];
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}
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self.monochrome_sprites.sort_by_key(|sprite| sprite.order);
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for polychrome_sprite in &mut self.polychrome_sprites {
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polychrome_sprite.order = orders[polychrome_sprite.layer_id as usize];
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}
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self.polychrome_sprites.sort_by_key(|sprite| sprite.order);
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for surface in &mut self.surfaces {
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surface.order = orders[surface.layer_id as usize];
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}
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self.surfaces.sort_by_key(|surface| surface.order);
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Scene {
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shadows: mem::take(&mut self.shadows),
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quads: mem::take(&mut self.quads),
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paths: mem::take(&mut self.paths),
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underlines: mem::take(&mut self.underlines),
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monochrome_sprites: mem::take(&mut self.monochrome_sprites),
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polychrome_sprites: mem::take(&mut self.polychrome_sprites),
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surfaces: mem::take(&mut self.surfaces),
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pub(crate) fn batches(&self) -> impl Iterator<Item = PrimitiveBatch> {
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BatchIterator {
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shadows: &self.shadows,
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shadows_start: 0,
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shadows_iter: self.shadows.iter().peekable(),
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quads: &self.quads,
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quads_start: 0,
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quads_iter: self.quads.iter().peekable(),
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paths: &self.paths,
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paths_start: 0,
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paths_iter: self.paths.iter().peekable(),
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underlines: &self.underlines,
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underlines_start: 0,
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underlines_iter: self.underlines.iter().peekable(),
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monochrome_sprites: &self.monochrome_sprites,
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monochrome_sprites_start: 0,
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monochrome_sprites_iter: self.monochrome_sprites.iter().peekable(),
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polychrome_sprites: &self.polychrome_sprites,
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polychrome_sprites_start: 0,
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polychrome_sprites_iter: self.polychrome_sprites.iter().peekable(),
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surfaces: &self.surfaces,
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surfaces_start: 0,
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surfaces_iter: self.surfaces.iter().peekable(),
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}
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}
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@ -135,47 +124,98 @@ impl SceneBuilder {
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next_id
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}
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}
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}
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pub struct Scene {
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pub shadows: Vec<Shadow>,
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pub quads: Vec<Quad>,
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pub paths: Vec<Path<ScaledPixels>>,
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pub underlines: Vec<Underline>,
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pub monochrome_sprites: Vec<MonochromeSprite>,
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pub polychrome_sprites: Vec<PolychromeSprite>,
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pub surfaces: Vec<Surface>,
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}
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pub fn insert_views_from_scene(&mut self, views: &FxHashSet<EntityId>, prev_scene: &mut Self) {
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for shadow in prev_scene.shadows.drain(..) {
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if views.contains(&EntityId::from(shadow.view_id as u64)) {
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let order = &prev_scene.orders_by_layer[&shadow.layer_id];
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self.insert(&order, shadow);
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}
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}
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impl Scene {
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pub fn paths(&self) -> &[Path<ScaledPixels>] {
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&self.paths
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for quad in prev_scene.quads.drain(..) {
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if views.contains(&EntityId::from(quad.view_id as u64)) {
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let order = &prev_scene.orders_by_layer[&quad.layer_id];
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self.insert(&order, quad);
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}
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}
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for path in prev_scene.paths.drain(..) {
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if views.contains(&EntityId::from(path.view_id as u64)) {
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let order = &prev_scene.orders_by_layer[&path.layer_id];
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self.insert(&order, path);
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}
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}
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for underline in prev_scene.underlines.drain(..) {
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if views.contains(&EntityId::from(underline.view_id as u64)) {
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let order = &prev_scene.orders_by_layer[&underline.layer_id];
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self.insert(&order, underline);
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}
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}
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for sprite in prev_scene.monochrome_sprites.drain(..) {
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if views.contains(&EntityId::from(sprite.view_id as u64)) {
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let order = &prev_scene.orders_by_layer[&sprite.layer_id];
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self.insert(&order, sprite);
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}
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}
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for sprite in prev_scene.polychrome_sprites.drain(..) {
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if views.contains(&EntityId::from(sprite.view_id as u64)) {
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let order = &prev_scene.orders_by_layer[&sprite.layer_id];
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self.insert(&order, sprite);
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}
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}
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for surface in prev_scene.surfaces.drain(..) {
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if views.contains(&EntityId::from(surface.view_id as u64)) {
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let order = &prev_scene.orders_by_layer[&surface.layer_id];
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self.insert(&order, surface);
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}
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}
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}
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pub(crate) fn batches(&self) -> impl Iterator<Item = PrimitiveBatch> {
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BatchIterator {
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shadows: &self.shadows,
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shadows_start: 0,
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shadows_iter: self.shadows.iter().peekable(),
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quads: &self.quads,
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quads_start: 0,
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quads_iter: self.quads.iter().peekable(),
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paths: &self.paths,
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paths_start: 0,
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paths_iter: self.paths.iter().peekable(),
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underlines: &self.underlines,
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underlines_start: 0,
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underlines_iter: self.underlines.iter().peekable(),
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monochrome_sprites: &self.monochrome_sprites,
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monochrome_sprites_start: 0,
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monochrome_sprites_iter: self.monochrome_sprites.iter().peekable(),
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polychrome_sprites: &self.polychrome_sprites,
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polychrome_sprites_start: 0,
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polychrome_sprites_iter: self.polychrome_sprites.iter().peekable(),
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surfaces: &self.surfaces,
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surfaces_start: 0,
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surfaces_iter: self.surfaces.iter().peekable(),
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pub fn finish(&mut self) {
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let mut orders = vec![0; self.layers_by_order.len()];
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for (ix, layer_id) in self.layers_by_order.values().enumerate() {
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orders[*layer_id as usize] = ix as u32;
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}
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for shadow in &mut self.shadows {
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shadow.order = orders[shadow.layer_id as usize];
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}
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self.shadows.sort_by_key(|shadow| shadow.order);
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for quad in &mut self.quads {
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quad.order = orders[quad.layer_id as usize];
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}
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self.quads.sort_by_key(|quad| quad.order);
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for path in &mut self.paths {
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path.order = orders[path.layer_id as usize];
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}
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self.paths.sort_by_key(|path| path.order);
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for underline in &mut self.underlines {
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underline.order = orders[underline.layer_id as usize];
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}
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self.underlines.sort_by_key(|underline| underline.order);
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for monochrome_sprite in &mut self.monochrome_sprites {
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monochrome_sprite.order = orders[monochrome_sprite.layer_id as usize];
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}
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self.monochrome_sprites.sort_by_key(|sprite| sprite.order);
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for polychrome_sprite in &mut self.polychrome_sprites {
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polychrome_sprite.order = orders[polychrome_sprite.layer_id as usize];
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}
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self.polychrome_sprites.sort_by_key(|sprite| sprite.order);
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for surface in &mut self.surfaces {
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surface.order = orders[surface.layer_id as usize];
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}
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self.surfaces.sort_by_key(|surface| surface.order);
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}
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}
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@ -231,7 +231,7 @@ impl AnyView {
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cx.with_absolute_element_offset(origin, |cx| {
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let (layout_id, mut rendered_element) = (self.request_layout)(self, cx);
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cx.compute_layout(layout_id, available_space);
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rendered_element.paint(cx);
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cx.with_view_id(self.entity_id(), |cx| rendered_element.paint(cx));
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})
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}
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}
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@ -7,9 +7,9 @@ use crate::{
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Model, ModelContext, Modifiers, MonochromeSprite, MouseButton, MouseMoveEvent, MouseUpEvent,
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Path, Pixels, PlatformAtlas, PlatformDisplay, PlatformInputHandler, PlatformWindow, Point,
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PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams, RenderImageParams,
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RenderSvgParams, ScaledPixels, Scene, SceneBuilder, Shadow, SharedString, Size, Style,
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SubscriberSet, Subscription, Surface, TaffyLayoutEngine, Task, Underline, UnderlineStyle, View,
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VisualContext, WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
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RenderSvgParams, ScaledPixels, Scene, Shadow, SharedString, Size, Style, SubscriberSet,
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Subscription, Surface, TaffyLayoutEngine, Task, Underline, UnderlineStyle, View, VisualContext,
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WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
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};
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use anyhow::{anyhow, Context as _, Result};
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use collections::{FxHashMap, FxHashSet};
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@ -289,7 +289,7 @@ pub(crate) struct Frame {
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pub(crate) element_states: FxHashMap<GlobalElementId, ElementStateBox>,
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mouse_listeners: FxHashMap<TypeId, Vec<(StackingOrder, EntityId, AnyMouseListener)>>,
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pub(crate) dispatch_tree: DispatchTree,
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pub(crate) scene_builder: SceneBuilder,
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pub(crate) scene: Scene,
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pub(crate) depth_map: Vec<(StackingOrder, Bounds<Pixels>)>,
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pub(crate) z_index_stack: StackingOrder,
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pub(crate) next_stacking_order_id: u32,
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@ -305,7 +305,7 @@ impl Frame {
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element_states: FxHashMap::default(),
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mouse_listeners: FxHashMap::default(),
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dispatch_tree,
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scene_builder: SceneBuilder::default(),
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scene: Scene::default(),
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z_index_stack: StackingOrder::default(),
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next_stacking_order_id: 0,
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depth_map: Default::default(),
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@ -322,6 +322,7 @@ impl Frame {
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self.depth_map.clear();
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self.next_stacking_order_id = 0;
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self.reused_views.clear();
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self.scene.clear();
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}
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fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
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@ -1028,7 +1029,7 @@ impl<'a> WindowContext<'a> {
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let mut shadow_bounds = bounds;
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shadow_bounds.origin += shadow.offset;
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shadow_bounds.dilate(shadow.spread_radius);
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window.next_frame.scene_builder.insert(
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window.next_frame.scene.insert(
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&window.next_frame.z_index_stack,
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Shadow {
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view_id: view_id.as_u64() as u32,
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@ -1053,7 +1054,7 @@ impl<'a> WindowContext<'a> {
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let view_id = self.active_view_id();
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let window = &mut *self.window;
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window.next_frame.scene_builder.insert(
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window.next_frame.scene.insert(
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&window.next_frame.z_index_stack,
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Quad {
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view_id: view_id.as_u64() as u32,
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@ -1081,7 +1082,7 @@ impl<'a> WindowContext<'a> {
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let window = &mut *self.window;
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window
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.next_frame
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.scene_builder
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.scene
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.insert(&window.next_frame.z_index_stack, path.scale(scale_factor));
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}
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@ -1106,7 +1107,7 @@ impl<'a> WindowContext<'a> {
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let view_id = self.active_view_id();
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let window = &mut *self.window;
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window.next_frame.scene_builder.insert(
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window.next_frame.scene.insert(
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&window.next_frame.z_index_stack,
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Underline {
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view_id: view_id.as_u64() as u32,
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@ -1162,7 +1163,7 @@ impl<'a> WindowContext<'a> {
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let content_mask = self.content_mask().scale(scale_factor);
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let view_id = self.active_view_id();
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let window = &mut *self.window;
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window.next_frame.scene_builder.insert(
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window.next_frame.scene.insert(
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&window.next_frame.z_index_stack,
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MonochromeSprite {
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view_id: view_id.as_u64() as u32,
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@ -1216,7 +1217,7 @@ impl<'a> WindowContext<'a> {
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let view_id = self.active_view_id();
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let window = &mut *self.window;
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window.next_frame.scene_builder.insert(
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window.next_frame.scene.insert(
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&window.next_frame.z_index_stack,
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PolychromeSprite {
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view_id: view_id.as_u64() as u32,
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@ -1261,7 +1262,7 @@ impl<'a> WindowContext<'a> {
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let view_id = self.active_view_id();
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let window = &mut *self.window;
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window.next_frame.scene_builder.insert(
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window.next_frame.scene.insert(
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&window.next_frame.z_index_stack,
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MonochromeSprite {
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view_id: view_id.as_u64() as u32,
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@ -1300,7 +1301,7 @@ impl<'a> WindowContext<'a> {
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let view_id = self.active_view_id();
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let window = &mut *self.window;
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window.next_frame.scene_builder.insert(
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window.next_frame.scene.insert(
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&window.next_frame.z_index_stack,
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PolychromeSprite {
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view_id: view_id.as_u64() as u32,
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@ -1323,7 +1324,7 @@ impl<'a> WindowContext<'a> {
|
|||
let content_mask = self.content_mask().scale(scale_factor);
|
||||
let view_id = self.active_view_id();
|
||||
let window = &mut *self.window;
|
||||
window.next_frame.scene_builder.insert(
|
||||
window.next_frame.scene.insert(
|
||||
&window.next_frame.z_index_stack,
|
||||
Surface {
|
||||
view_id: view_id.as_u64() as u32,
|
||||
|
@ -1337,6 +1338,7 @@ impl<'a> WindowContext<'a> {
|
|||
}
|
||||
|
||||
pub(crate) fn reuse_geometry(&mut self) {
|
||||
println!("reusing geometry");
|
||||
let view_id = self.active_view_id();
|
||||
let window = &mut self.window;
|
||||
let grafted_view_ids = window
|
||||
|
@ -1407,6 +1409,11 @@ impl<'a> WindowContext<'a> {
|
|||
});
|
||||
}
|
||||
self.window.dirty_views.clear();
|
||||
self.window.next_frame.scene.insert_views_from_scene(
|
||||
&self.window.next_frame.reused_views,
|
||||
&mut self.window.rendered_frame.scene,
|
||||
);
|
||||
self.window.next_frame.scene.finish();
|
||||
|
||||
self.window
|
||||
.next_frame
|
||||
|
@ -1454,8 +1461,6 @@ impl<'a> WindowContext<'a> {
|
|||
.retain(&(), |listener| listener(&event, self));
|
||||
}
|
||||
|
||||
let scene = self.window.rendered_frame.scene_builder.build();
|
||||
|
||||
// Set the cursor only if we're the active window.
|
||||
let cursor_style = self
|
||||
.window
|
||||
|
@ -1469,7 +1474,9 @@ impl<'a> WindowContext<'a> {
|
|||
self.window.drawing = false;
|
||||
ELEMENT_ARENA.with_borrow_mut(|element_arena| element_arena.clear());
|
||||
|
||||
self.window.platform_window.draw(&scene);
|
||||
self.window
|
||||
.platform_window
|
||||
.draw(&self.window.rendered_frame.scene);
|
||||
}
|
||||
|
||||
/// Dispatch a mouse or keyboard event on the window.
|
||||
|
|
Loading…
Reference in a new issue