Checkpoint

This commit is contained in:
Nathan Sobo 2023-09-13 08:13:45 -06:00
parent 77af33ba5d
commit 8a6e9f90be

View file

@ -196,6 +196,23 @@ impl<'a, 'w, T: 'static> ViewContext<'a, 'w, T> {
}
}
impl<'a, 'w, T: 'static> Context for ViewContext<'a, 'w, T> {
type EntityContext<'b, 'c, U: 'static> = ViewContext<'b, 'c, U>;
fn update_entity<U: 'static, R>(
&mut self,
handle: &Handle<U>,
update: impl FnOnce(&mut U, &mut Self::EntityContext<'_, '_, U>) -> R,
) -> R {
ViewContext::mutable(
&mut *self.window_cx.app,
&mut *self.window_cx.window,
handle.id,
)
.update(update)
}
}
#[derive(Clone, Copy, Eq, PartialEq, Hash)]
pub struct WindowId(usize);
@ -292,11 +309,20 @@ impl<T: 'static> Handle<T> {
}
}
impl<T> Clone for Handle<T> {
fn clone(&self) -> Self {
Self {
id: self.id,
entity_type: PhantomData,
}
}
}
pub trait Element: 'static {
type State;
type FrameState;
fn add_layout_node(
fn layout(
&mut self,
state: &mut Self::State,
cx: &mut ViewContext<Self::State>,
@ -316,7 +342,7 @@ pub trait ParentElement<S> {
}
trait ElementObject<S> {
fn add_layout_node(&mut self, state: &mut S, cx: &mut ViewContext<S>) -> Result<LayoutId>;
fn layout(&mut self, state: &mut S, cx: &mut ViewContext<S>) -> Result<LayoutId>;
fn paint(
&mut self,
parent_origin: Vector2F,
@ -346,12 +372,8 @@ impl<E: Element> RenderedElement<E> {
}
impl<E: Element> ElementObject<E::State> for RenderedElement<E> {
fn add_layout_node(
&mut self,
state: &mut E::State,
cx: &mut ViewContext<E::State>,
) -> Result<LayoutId> {
let (layout_id, frame_state) = self.element.add_layout_node(state, cx)?;
fn layout(&mut self, state: &mut E::State, cx: &mut ViewContext<E::State>) -> Result<LayoutId> {
let (layout_id, frame_state) = self.element.layout(state, cx)?;
self.phase = ElementRenderPhase::LayoutNodeAdded {
layout_id,
frame_state,
@ -373,7 +395,7 @@ pub struct AnyElement<S>(Box<dyn ElementObject<S>>);
impl<S> AnyElement<S> {
pub fn layout(&mut self, state: &mut S, cx: &mut ViewContext<S>) -> Result<LayoutId> {
self.0.add_layout_node(state, cx)
self.0.layout(state, cx)
}
pub fn paint(
@ -402,37 +424,52 @@ impl<S> IntoAnyElement<S> for AnyElement<S> {
}
}
pub struct View<E> {
render: Rc<dyn Fn(&mut WindowContext) -> E>,
}
impl<E> View<E> {
fn render(&self, cx: &mut WindowContext) -> E {
(self.render)(cx)
}
#[derive(Clone)]
pub struct View<S> {
state: Handle<S>,
render: Rc<dyn Fn(&mut S, &mut ViewContext<S>) -> AnyElement<S>>,
}
pub fn view<S: 'static, E: Element<State = S>>(
state: Handle<S>,
render: impl 'static + Fn(&mut S, &mut ViewContext<S>) -> E,
) -> View<E> {
) -> View<S> {
View {
render: Rc::new(move |cx| state.update(cx, |state, cx| render(state, cx))),
state,
render: Rc::new(move |state, cx| render(state, cx).into_any()),
}
}
trait ViewObject<S> {
fn render(cx: &mut WindowContext) -> AnyElement<S>;
}
impl<S: 'static> Element for View<S> {
type State = ();
type FrameState = AnyElement<S>;
impl<S: 'static, E: Element<State = S>> ViewObject<S> for View<E> {
fn render<V>(&mut self, cx: &mut WindowContext) -> AnyElement<V> {
let element = (self.render)(cx);
AnyElement(Box::new(RenderedElement::new(element)))
fn layout(
&mut self,
_: &mut Self::State,
cx: &mut ViewContext<Self::State>,
) -> Result<(LayoutId, Self::FrameState)> {
self.state.update(cx, |state, cx| {
let mut element = (self.render)(state, cx);
let layout_id = element.layout(state, cx)?;
Ok((layout_id, element))
})
}
fn paint(
&mut self,
layout: Layout,
_: &mut Self::State,
element: &mut Self::FrameState,
cx: &mut ViewContext<Self::State>,
) -> Result<()> {
self.state.update(cx, |state, cx| {
element.paint(layout.bounds.origin(), state, cx)
})
}
}
pub struct AnyView(Box<dyn ViewObject<S>);
pub struct AnyView(Rc<dyn ElementObject<()>>);
pub struct Div<S>(PhantomData<S>);
@ -440,7 +477,7 @@ impl<S: 'static> Element for Div<S> {
type State = S;
type FrameState = ();
fn add_layout_node(
fn layout(
&mut self,
state: &mut Self::State,
cx: &mut ViewContext<Self::State>,
@ -470,14 +507,15 @@ pub fn div<S>() -> Div<S> {
}
pub struct Workspace {
left_panel: AnyView,
// left_panel: AnyView<Self>,
}
fn workspace(
state: &mut Workspace,
cx: &mut ViewContext<Workspace>,
) -> impl Element<State = Workspace> {
div().child(state.left_panel.render(cx))
div()
// .child(state.left_panel.render(cx))
}
pub struct CollabPanel {
@ -517,11 +555,11 @@ mod tests {
#[test]
fn test() {
let mut cx = AppContext::new();
let collab_panel = cx.open_window(|cx| {
let panel = cx.add_entity(|cx| CollabPanel::new(cx));
view(panel, |panel, cx| div().into_any())
});
// let mut cx = AppContext::new();
// let collab_panel = cx.open_window(|cx| {
// let panel = cx.add_entity(|cx| CollabPanel::new(cx));
// view(panel, |panel, cx| div().into_any())
// });
// let
// let mut workspace = Workspace {