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https://github.com/zed-industries/zed.git
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Changed platform mouse moved handling to only fire on active or popup windows
co-authored-by: Antonio <antonio@zed.dev>
This commit is contained in:
parent
5a00729fad
commit
8af1294ba5
2 changed files with 14 additions and 6 deletions
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@ -316,6 +316,7 @@ enum ImeState {
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struct WindowState {
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id: usize,
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native_window: id,
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kind: WindowKind,
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event_callback: Option<Box<dyn FnMut(Event) -> bool>>,
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activate_callback: Option<Box<dyn FnMut(bool)>>,
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resize_callback: Option<Box<dyn FnMut()>>,
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@ -337,7 +338,6 @@ struct WindowState {
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ime_state: ImeState,
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//Retains the last IME Text
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ime_text: Option<String>,
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accepts_first_mouse: bool,
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}
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struct InsertText {
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@ -422,6 +422,7 @@ impl Window {
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let window = Self(Rc::new(RefCell::new(WindowState {
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id,
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native_window,
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kind: options.kind,
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event_callback: None,
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resize_callback: None,
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should_close_callback: None,
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@ -437,7 +438,6 @@ impl Window {
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scene_to_render: Default::default(),
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renderer: Renderer::new(true, fonts),
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last_fresh_keydown: None,
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accepts_first_mouse: options.kind == WindowKind::PopUp,
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traffic_light_position: options
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.titlebar
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.as_ref()
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@ -985,7 +985,11 @@ extern "C" fn handle_view_event(this: &Object, _: Sel, native_event: id) {
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.detach();
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}
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Event::MouseMoved(_) if !is_active => return,
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Event::MouseMoved(_)
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if !(is_active || window_state_borrow.kind == WindowKind::PopUp) =>
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{
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return
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}
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Event::MouseUp(MouseButtonEvent {
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button: MouseButton::Left,
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@ -1408,7 +1412,7 @@ extern "C" fn accepts_first_mouse(this: &Object, _: Sel, _: id) -> BOOL {
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unsafe {
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let state = get_window_state(this);
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let state_borrow = state.as_ref().borrow();
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return state_borrow.accepts_first_mouse as BOOL;
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return state_borrow.kind == WindowKind::PopUp;
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}
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}
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@ -31,14 +31,18 @@ use futures::{
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};
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use gpui::{
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actions,
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color::Color,
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elements::*,
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geometry::vector::Vector2F,
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geometry::{
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rect::RectF,
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vector::{vec2f, Vector2F},
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},
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impl_actions, impl_internal_actions,
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keymap_matcher::KeymapContext,
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platform::{CursorStyle, WindowOptions},
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AnyModelHandle, AnyViewHandle, AppContext, AsyncAppContext, Entity, ModelContext, ModelHandle,
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MouseButton, MutableAppContext, PathPromptOptions, PromptLevel, RenderContext, SizeConstraint,
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Task, View, ViewContext, ViewHandle, WeakViewHandle,
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Task, View, ViewContext, ViewHandle, WeakViewHandle, WindowBounds, WindowKind,
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};
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use item::{FollowableItem, FollowableItemHandle, Item, ItemHandle, ProjectItem};
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use language::LanguageRegistry;
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